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Doug Coulter - Digital Audio Processing

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Digital techniques for processing sound described in accessible language! C++ programmers involved in digital signal processing (DSP) for telephony, audio, video and user interface development will learn how to achieve: - Normal effects to replicate natur Digital signal processing and human sound perception explained in accessible language! Includes practical DSP programming tricks, techniques to compensate for acoustic and instrument limitations, a treasure trove of C++ software tools for Windows 32-bit sound programming, and source code for DSP and User Interface advancements for the WinTel platform.

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Page i
Digital Audio Processing
Doug Coulter
Page ii Disclaimer This netLibrary eBook does not include the ancillary - photo 2
Page ii
Disclaimer:
This netLibrary eBook does not include the ancillary media that was packaged with the original printed version of the book.
R&D Books
CMP Media, Inc.
1601 W. 23rd Street, Suite 200
Lawrence, KS 66046
USA
Designations used by companies to distinguish their products are often claimed as trademarks. In all instances where R&D is aware of a trademark claim, the product name appears in initial capital letters, in all capital letters, or in accordance with the vendor's capitalization preference. Readers should contact the appropriate companies for more complete information on trademarks and trademark registrations. All trademarks and registered trademarks in this book are the property of their respective holders.
Copyright 2000 by CMP Media, Inc., except where noted otherwise. Published by R&D Books, CMP Media, Inc. All rights reserved. Printed in the United States of America. No part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher; with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication.
The programs in this book are presented for instructional value. The programs have been carefully tested, but are not guaranteed for any particular purpose. The publisher does not offer any warranties and does not guarantee the accuracy, adequacy, or completeness of any information herein and is not responsible for any errors or omissions. The publisher assumes no liability for damages resulting from the use of the information in this book or for any infringement of the intellectual property rights of third parties that would result from the use of this information.
Cover art created by David Hamamoto, using images created by the code included.
Distributed in the U.S. and Canada by:
Publishers Group West
1700 Fourth Street
Berkeley, CA 94710
1-800-788-3123
ISBN 0-87930-566-5
Digital Audio Processing - image 3
Page iii
TABLE OF CONTENTS
Preface
ix
Acknowledgments
ix
Naks
x
Chapter 1
Overview
1
Picture 4
Where I'm Coming From
1
Picture 5
Academic versus Practical Understanding
2
Picture 6
What Else You'll Need to Know and How to Find It
3
Picture 7
Special versus Normal Effects
6
Picture 8
Things Perceived as Normal
7
Picture 9
Things Perceived as Special
7
Picture 10
When Are Effects Useful?
8
Picture 11
Overcoming Recording Problems
8
Picture 12
Overcoming Performance Problems
9
Picture 13
Precorrecting Playback Problems
9
Picture 14
Noise Reduction
10
Picture 15
The Power of Reality
11
Picture 16
Shock Value and Boredom How Listeners Work
11
Chapter 2
PsychoAcoustics
13
Picture 17
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