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Ben Orlin - Math Games with Bad Drawings: 75 1/4 Simple, Challenging, Go-Anywhere Games―And Why They Matter

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Math Games with Bad Drawings: 75 1/4 Simple, Challenging, Go-Anywhere Games―And Why They Matter: summary, description and annotation

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Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain.
From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of funand hours of challenge.
Orlins sly humor, expansive knowledge, and so-bad-theyre-good drawings show us how simple rules summon our best thinking.
Games include:

  • Ultimate Tic-Tac-Toe
  • Sprouts
  • Battleship
  • Quantum Go Fish
  • Dots and Boxes
  • Black Hole
  • Order and Chaos
  • Sequencium
  • Paper Boxing
  • Prophecies
  • Arpeggios
  • Banker
  • Francoprussian Labyrinth
  • Cats and Dogs
  • And many more.

Ben Orlin: author's other books


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Copyright 2022 by Ben Orlin Cover design by Headcase Design Cover art by Ben - photo 1

Copyright 2022 by Ben Orlin

Cover design by Headcase Design

Cover art by Ben Orlin

Cover copyright 2022 by Hachette Book Group, Inc.

Hachette Book Group supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

The scanning, uploading, and distribution of this book without permission is a theft of the authors intellectual property. If you would like permission to use material from the book (other than for review purposes), please contact permissions@hbgusa.com. Thank you for your support of the authors rights.

Black Dog & Leventhal Publishers

Hachette Book Group

1290 Avenue of the Americas

New York, NY 10104

www.hachettebookgroup.com

www.blackdogandleventhal.com

First edition: April 2022

, lyrics to Jonathan Coultons Skullcrusher Mountain are used by permission.

Black Dog & Leventhal Publishers is an imprint of Perseus Books, LLC, a subsidiary of Hachette Book Group, Inc. The Black Dog & Leventhal Publishers name and logo are trademarks of Hachette Book Group, Inc.

The publisher is not responsible for websites (or their content) that are not owned by the publisher.

The Hachette Speakers Bureau provides a wide range of authors for speaking events. To find out more, go to www.HachetteSpeakersBureau.com or call (866) 376-6591.

Library of Congress Cataloging-in-Publication Data

Names: Orlin, Ben, author.

Title: Math games with bad drawings : 74 1/2 simple, challenging, go-anywhere games-and why they matter / Ben Orlin.

Description: First edition. | New York, NY : Black Dog & Leventhal, 2022. | Includes bibliographical references and index. | Summary: Best-selling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. Each taking a minute to learn and a lifetime to master, this treasure chest of 70-plus games will delight, educate, and entertainProvided by publisher.

Identifiers: LCCN 2021030732 (print) | LCCN 2021030733 (ebook) | ISBN 9780762499861 (hardcover) | ISBN 9780762499854 (ebook)

Subjects: LCSH: MathematicsPopular works. | CYAC: Mathematical recreations.

Classification: LCC QA93 .O865 2022 (print) | LCC QA93 (ebook) | DDC 793.74dc23

LC record available at https://lccn.loc.gov/2021030732

LC ebook record available at https://lccn.loc.gov/2021030733

ISBNs: 978-0-7624-9986-1 (hardcover); 978-0-7624-9985-4 (ebook)

E3-20220215-JV-NF-ORI

Math with Bad Drawings

Change Is the Only Constant

For Casey, who teaches me new games every day, all of them magical and many of them deeply confusing

LETS BEGIN WITH a riddle. What, exactly, distinguishes you from a chimpanzee?

Answer The chimpanzee began as a baby chimp then grew up whereas you began - photo 2

Answer: The chimpanzee began as a baby chimp, then grew up, whereas you began as a baby chimp, then stayed that way.

Seriously, look at yourself: furless skin, tiny jaw, enormous rounded craniumthese are traits that our ape cousins lose as they age, yet you have stubbornly kept. No judgment; Ive done it too. We humans retain childlike traits into adulthood, clinging to what biologist Stephen Jay Gould called eternal youth. The technical term is neoteny, and among primates, its kind of our calling card. The best part is that we dont just look like baby chimps. We also act like them: mimicking, exploring, puzzlingin a word, playing.

That, my baby-faced friends, is how we became the geniuses of the primate order. Thats how we built our pyramids, left our footprints on the moon, and recorded our multiplatinum album Abbey Road. Not by outgrowing foolishness, but by refusing to. The secret to our brilliance is that we never stop learning, and the secret to our learning is that we never stop playing.

So, lets play, shall we?

HOW TO PLAY THIS BOOK

What do you need?

1. A few common household items. Ive strived for games that require only pen and paper, though for some, youll need a bit more. The details are spelled out in each chapter, and summarized in tables in the Conclusion. (Note that dice can easily be simulated; search roll dice online.)

Games counted under their hardest-to-find material V ARIATIONS R ELATED G - photo 3

Games counted under their hardest-to-find material. V ARIATIONS & R ELATED G AMES not included. Offer void where prohibited by law. Though if youre someplace where the laws prohibit games, youve got way bigger problems.

2. Playmates. Plenty of math books are for solo play. Not this one. I wrote it during a year of pandemic-induced social distancing, and not surprisingly, the result is a love letter to social togetherness. Thus, except for a few one-player games, youll need companions. Also, although Ive written this book for an audience of old baby chimps like myself, a 10-year-old could enjoy almost every game, and many are suitable for those as young as six.

3. A healthy dose of neoteny. Many animals display flexibility and play in childhood, wrote Stephen Jay Gould, but follow rigidly programmed patterns as adults. As a math teacher, I admit that our math lessons often seem designed for some other animal, one of those rigid pattern-followers. Perhaps termites. No surprise that such lessons capture our thinking at its worst: paralyzed, plodding, anxious. For this book, forget all that and summon your true nature, your inner baby.

Whats the goal? To bring out the best in human thought.

What are the rules?

1. This book tackles a specific and uniquely human kind of play: games, also known as play with rules. They range from those with myriad rules (like Monopoly) to those with just one (like the floor is lava), from occasions of merciless competition (like Monopoly) to ones of profound collaboration (like the floor is lava), from the worst artifacts of human culture (like Monopoly) to the best (like the floor is lava).

For this book, I have sought games with simple, elegant rules that give rise to rich, complex play. You know the saying: a minute to learn, a lifetime to master.

2 What do you mean by mathematical games Good question I first fielded it - photo 4

2. What do you mean by mathematical games? Good question. I first fielded it from Vito Sauro, one of Minnesotas friendliest experts in tabletop gaming. Almost every board game, he pointed out, consists of a thematic skin over a mathematical skeleton. Would my book attempt to cover all games that have ever existed?

No, no, I told Vito. A mathematical game, by my definition, is one that makes you go Mmm-mmm, thats mathy.

Vito considered this (1) a total non-answer, and (2) fairly satisfactory. In any case, Ive tried to compile timeless games of logic, strategy, and spatial reasoning. My three criteria were: (1) fun, (2) easy to play, and (3) mathematically thought-provoking.

3. The book has five sections: Spatial Games, Number Games, Combination Games

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