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Christine W. Park - Designing Across Senses: A Multimodal Approach to Product Design

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Christine W. Park Designing Across Senses: A Multimodal Approach to Product Design
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Designing Across Senses: A Multimodal Approach to Product Design: summary, description and annotation

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What Is This Book About?From the keyboard, mouse, and touchscreen, to voice-enabled assistants and virtual reality, we have never had more ways to interact with technology. Called modes, they allow people to enter input and receive output from their devices. These inputs and outputs are often designed together in sets to create cohesive user interfaces (UIs). These modes reflect the way our senses, cognitive functions, and motor skills also work together in sets called modalities. Human modalities have existed for far longer than our interface modes, and they enable us to interact with the physical world. Our devices are only beginning to catch up to us. We can now jump and move around in our living rooms to play a game using Microsofts motion-tracking peripheral, Kinect. We can ask Dominos to deliver a pizza using the Amazon Echo.We often use several modalities together in our daily activities, and when our devices can do the same, they are considered multimodal UIs. Most UIs are already multimodal, but because theyre so familiar we dont tend to think of them that way. In fact, almost all designed products and environments are multimodal. We see a door and knock on it, waiting for it to open or to hear someone inside ask who it is. We use our fingers to type on a keyboard, and see characters appear on the screen in front of our eyes. We ask Siri a question and see the oscilloscope-like waveform to let us know we are being heard. We receive a phone call and feel the vibration, hear the ringtone, and see the name of the person on the screen in front of us. We play a video game and are immersed in sensory information from the screen, speakers, and the rumble shock controller in our hands.Multimodal products blend different interface modes together cohesively. They allow us to experience technology the same way we experience our everyday lives: across our senses. Good multimodal design helps us stay focused on what we are doing. Bad multimodal design distracts us with clumsy or disjointed interactions and irrelevant information. It pulls us out of our personal experience in ways that are at best irritating and at worst dangerous.As technology is incorporated into more contexts and activities in our lives, new types of interfaces are rapidly emerging. Product designers and their teams are challenged to blend modalities in new combinations for new products in emerging categories. They are being asked to add new modalities to the growing number of devices we use every day. This book provides these teams with an approach to designing multimodal interactions. It describes the human factors of multimodal experiences, starting with the senses and how we use them to interact with both physical and digital information. The book then explores the opportunities represented by different kinds of multimodal products and the methodologies for developing and designing them. Following this approach will develop multimodal experiences for your users. You will be able to deliver successful products that earn trust, fulfill needs, and inspire delight.Who Should Read This BookThis book is for designers who are developing or transforming products with new interface modes, and those who want to. It will extend knowledge, skills, and process past screen-based appraoches, and into the next wave of devices and technologies. The book also helps teams that are integrating products across broader physical environments and behaviors. The senses and cognition are the foundation of all human experience, and understanding them will help blend physical and digital contexts and activities successfully. Ultimately, it is for anyone who wants to create better products and services. Our senses are the gateway to the richness, variety, delight, and meaning in our lives. Knowing how they work is key to delivering great experiences.

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Praise for Designing Across Senses

As the web becomes an overlay on our physical reality and everyday objects come alive with embedded intelligence, we must evolve new ways to interact with our technology. In this enlightening book, Park and Alderman not only demystify multimodal design to bring us closer to our machines, but they also make sense of the startling sensory experiences that keep us human.

DAVID PESCOVITZ, RESEARCH DIRECTOR, INSTITUTE FOR THE FUTURE AND CO-EDITOR, BOING BOING

John and Christine have written a UX classic that will be referenced and pulled on and off the bookshelf for years to come. This book defines and sets the stage for multimodal design and sensory experiences we are experiencing today and designing in a not too distant future.

KELLY GOTO, CEO AND FOUNDER, GOTOMEDIA

Technology is breaking away from the screen, and this is the first book that addresses how voice, virtual reality, and other upcoming interaction models should be designed. Take a moment to feel this book. When it is in your hands, youll find it insightful. When its out of your hands, youll miss it dearly.

GOLDEN KRISHNA, DESIGN STRATEGIST AND AUTHOR, THE BEST INTERFACE IS NO INTERFACE

Designing Across Senses

by Christine W. Park and John Alderman

Copyright 2018 Christine Park and John Alderman. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc., 1005 Gravenstein
Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles ( ). For more information, contact our corporate/institutional sales department: (800) 998-9938 or corporate@oreilly.com.

Acquisitions Editor:Angela Rufino
Editor:Angela Rufino
Production Editor:Melanie Yarbrough
Proofreader:Amanda Kersey
Indexer:Lucie Haskins
Cover Designer:Randy Comer
Interior Designers:Ron Bilodeau and Monica Kamsvaag
Illustrator:Rebecca Demarest
Compositor:Melanie Yarbrough

February 2018: First Edition.

Revision History for the First Edition:

2018-03-07 First release

See http://oreilly.com/catalog/errata.csp?isbn=0636920049500for release details.

The OReilly logo is registered trademarks of OReilly Media, Inc. Designing Across Sensesand related trade dress are trademarks of OReilly Media, Inc.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and OReilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.

Although the publisher and author have used reasonable care in preparing this book, the information it contains is distributed as is and without warranties of any kind. This book is not intended as legal or financial advice, and not all of the recommendations may be suitable for your situation. Professional legal and financial advisors should be consulted, as needed. Neither the publisher nor the author shall be liable for any costs, expenses, or damages resulting from use of or reliance on the information contained in this book.

978-1-491-95424-9

[LSI]

[Preface]
What Is This Book About?

F ROM THE KEYBOARD, MOUSE , and touchscreen, to voice-enabled assistants and virtual reality, we have never had more ways to interact with technology. Called modes, they allow people to enter input and receive output from their devices. These inputs and outputs are often designed together in sets to create cohesive user interfaces (UIs). These modes reflect the way our senses, cognitive functions, and motor skills also work together in sets called

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