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Clemente Giorio - Kinect in Motion - Audio and Visual Tracking by Example

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Clemente Giorio Kinect in Motion - Audio and Visual Tracking by Example

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A fast-paced, practical guide including examples, clear instructions, and details for building your own multimodal user interface

Overview

  • Step-by-step examples on how to master the essential features of Kinect technology
  • Fully-functioning code samples ready to expand and adjust to your need
  • Compact and handy reference on how to adopt a multimodal user interface in your application

In Detail

Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.

Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.

Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. Learn how to manage the depth information and map them against the color ones. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action. Finally you will complete your journey through a multimodal interface, combining gestures with audio.The book will lead you through many detailed, real-world examples, and even guide you on how to test your application.

What you will learn from this book

  • Tune the captured color data stream to adjust the output to the environmental condition
  • Detect simple actions, such as arm movement, to raise events in your application
  • Debug and test your application to increase the quality of the software delivered
  • Track users wherever they are seated or standing so that your application can interact with the users
  • Capture sounds to convert the vocal input into application commands
  • Adjust the Kinect angle programmatically to optimize the view angle according to the user position and the environment characteristics

Approach

The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.

Who this book is written for

Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. Its assumed that you have some experience in C# and XAML already.

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Kinect in Motion Audio and Visual Tracking by Example

Kinect in Motion Audio and Visual Tracking by Example

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2013

Production Reference: 1180413

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-718-7

www.packtpub.com

Cover Image by Suresh Mogre (<>)

Credits

Authors

Clemente Giorio

Massimo Fascinari

Reviewers

Atul Gupta

Mandresh Shah

Acquisition Editor

James Jones

Commissioning Editor

Yogesh Dalvi

Technical Editors

Jalasha D'costa

Kirti Pujari

Project Coordinator

Sneha Modi

Proofreader

Paul Hindle

Indexer

Monica Ajmera Mehta

Production Coordinators

Pooja Chiplunkar

Nitesh Thakur

Cover Work

Pooja Chiplunkar

About the Authors

Clemente Giorio is an independent Consultant; he cooperated with Microsoft SrL for the development of a prototype that uses the Kinect sensor. He is interested in Human-computer Interface (HCI) and multimodal interaction.

I would first like to thank my family, for their continuous support throughout my time in University.

I would like to express my gratitude to the many people who saw me through this book. During the evolution of this book, I have accumulated many debts, only few of which I have space to acknowledge here.

Writing of this book has been a joint enterprise and a collaborative exercise. Apart from the names mentioned, there are many others who contributed. I appreciate their help and thank them for their support.

Massimo Fascinari is a Solution Architect at Avanade, where he designs and delivers software development solutions to companies throughout the UK and Ireland. His interest in Kinect and human-machine interaction started during his research on increasing the usability and adoption of collaboration solutions.

I would like to thank my wife Edyta, who has been supporting me while I was working on the book.

About the Reviewers

With more than 17 years of experience working on Microsoft technologies, Atul Gupta is currently a Principal Technology Architect at Infosys' Microsoft Technology Center, Infosys Labs. His expertise spans user experience and user interface technologies, and he is currently working on touch and gestural interfaces with technologies such as Windows 8, Windows Phone 8, and Kinect. He has prior experience in Windows Presentation Foundation (WPF), Silverlight, Windows 7, Deepzoom, Pivot, PixelSense, and Windows Phone 7.

He has co-authored the book ASP.NET 4 Social Networking (http://www.packtpub.com/asp-net-4-social-networking/book). Earlier in his career, he also worked on technologies such as COM, DCOM, C, VC++, ADO.NET, ASP.NET, AJAX, and ASP.NET MVC. He is a regular reviewer for Packt Publishing and has reviewed books on topics such as Silverlight, Generics, and Kinect.

He has authored papers for industry publications and websites, some of which are available on Infosys' Technology Showcase (http://www.infosys.com/microsoft/resource-center/pages/technology-showcase.aspx). Along with colleagues from Infosys, Atul blogs at http://www.infosysblogs.com/microsoft. Being actively involved in professional Microsoft online communities and developer forums, Atul has received Microsoft's Most Valuable Professional award for multiple years in a row.

Mandresh Shah is a developer and architect working in the Avanade group for Accenture Services. He has IT industry experience of over 14 years and has been predominantly working on Microsoft technologies. He has experience on all aspects of the software development lifecycle and is skilled in design, implementation, technical consulting, and application lifecycle management. He has designed and developed software for some of the leading private and public sector companies and has built industry experience in retail, insurance, and public services. With his technical expertise and managerial abilities, he also has played the role of growing capability and driving innovation within the organization.

Mandresh lives in Mumbai with his wife Minal, and two sons Veeransh and Veeshan. In his spare time he enjoys reading, movies, and playing with his kids.

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Preface

To build interesting, interactive, and user friendly software applications, developers are turning to Kinect for Windows to leverage multimodal and Natural User Interface (NUI) capabilities in their programs.

Kinect in Motion Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows. You will learn how to use Kinect for Windows for capturing and managing color images tracking user motions, gestures, and their voice. This book, thanks to its focus on examples and to its simple approach, will guide you on how to easily step away from a mouse or keyboard driven application.

This will enable you to break through the modern application development space. The book will step you through many detailed, real-world examples, and even guide you on how to test your application.

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