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Jarrett Webb - Beginning Kinect Programming with the Microsoft Kinect SDK

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Jarrett Webb Beginning Kinect Programming with the Microsoft Kinect SDK
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Beginning Kinect Programming with the Microsoft Kinect SDK: summary, description and annotation

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Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.
Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. Youll learn the fundamental code basic to almost all Kinect applications. Youll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.
Helps you create a proper development environment for Kinect applications.
Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
Provides fun examples that keep you engaged and learning
What youll learn
Create a proper development environment
Work with data streams from the Kinect sensor
Use skeleton-tracking for interactive applications
Build speech-aware applications
Develop simple, Kinect-based games for the PC
Learn the underlying math involved in three-dimensional programming
Who this book is for
Beginning Kinect Programming with the Microsoft Kinect SDK is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with WPF and C#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software.

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Beginning Kinect Programming with the Microsoft Kinect SDK Copyright 2011 by - photo 1

Beginning Kinect Programming with the Microsoft Kinect SDK

Copyright 2011 by Jarrett Webb, James Ashley

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher's location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-4104-1

ISBN-13 (electronic): 978-1-4302-4101-8

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intentionof infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they aresubject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning
Lead Editor: Jonathan Gennick
Technical Reviewer: Steven Dawson, Alastair Aitchison
Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Morgan Ertel,
Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew
Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan
Spearing, Matt Wade, Tom Welsh
Coordinating Editor: Annie Beck, Brent Dubi
Copy Editor: Jill Steinberg
Compositor: Bytheway Publishing Services
Indexer: SPI Global
Artist: SPI Global
Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail

For information on translations, please e-mail

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com. For detailed information about how to locate your book's source code, go to www.apress.com/source-code/.

We dedicate this book to our families, Meredith, Tamara, Sasha, Paul and Sophia, who supported us, stood by us, cheered us on and were exceedingly patient with us through this process.

Jarrett and James

Contents at a Glance

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About the Authors - photo 27

About the Authors Jarrett Webb creates imaginative dynamic interactiv - photo 28

About the Authors Jarrett Webb creates imaginative dynamic interactive - photo 29

About the Authors

Jarrett Webb creates imaginative dynamic interactive immersive experiences - photo 30Jarrett Webb creates imaginative dynamic interactive immersive experiences - photo 31 Jarrett Webb creates imaginative, dynamic, interactive, immersive, experiences using multi-touch and the Kinect. He lives in Austin, Texas.

James Ashley has been developing primarily Microsoft software for nearly 15 - photo 32Picture 33 James Ashley has been developing primarily Microsoft software for nearly 15 years. He maintains a blog at www.imaginativeuniversal.com. He helps run the Atlanta XAML user group and for the past two years has led the organizing of the reMIX conference in Atlanta. He is currently employed as a Presentation Layer Architect in the Emerging Experiences Group at Razorfish where he is encouraged to play with expensive technology and develop impossible applications. It is the sort of job he always knew he wanted but didn't realize actually existed.

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