Jarrett Webb - Beginning Kinect Programming with the Microsoft Kinect SDK
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- Book:Beginning Kinect Programming with the Microsoft Kinect SDK
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- Publisher:Apress
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- Year:2012
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Beginning Kinect Programming with the Microsoft Kinect SDK: summary, description and annotation
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Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. Youll learn the fundamental code basic to almost all Kinect applications. Youll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.
Helps you create a proper development environment for Kinect applications.
Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
Provides fun examples that keep you engaged and learning
What youll learn
Create a proper development environment
Work with data streams from the Kinect sensor
Use skeleton-tracking for interactive applications
Build speech-aware applications
Develop simple, Kinect-based games for the PC
Learn the underlying math involved in three-dimensional programming
Who this book is for
Beginning Kinect Programming with the Microsoft Kinect SDK is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with WPF and C#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software.
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