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Jeff Kramer - Hacking the Kinect

Here you can read online Jeff Kramer - Hacking the Kinect full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2012, publisher: Apress, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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Jeff Kramer Hacking the Kinect

Hacking the Kinect: summary, description and annotation

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Hacking the Kinect is the technogeeks guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsofts release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology.
Hacking the Kinect introduces you to programming for the Kinect. Youll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea.

  • Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter
  • Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set
  • Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications
What youll learn
  • How to create a software environment and connect to the Kinect from your PC
  • How to create three-dimensional images from the Kinect data stream
  • How to recognize and work around hardware limitations
  • How to build computer interfaces in the style of Minority Report
  • How to interact directly with objects in the virtual world
  • The ins and outs of point clouds, voxel occupancy maps, depth images, and other fundamentals of volumetric sensor technology
Who this book is for

Hacking the Kinect is aimed at makers of all types. Tech-savvy artists can use the Kinect to drive three-dimensional, interactive artwork. Robotics hobbyists can create robots capable of seeing and responding to human motion and gesture. Programmers can create applications in which users manipulate data through physical motion and gestures. The creative possibilities are limitless, and fun!
Hacking the Kinect does require some programming background. Familiarity with programming in C++ or similar languages is assumed. Readers should also be reasonably comfortable working with electronicsfor example, with Arduino or similar equipment.

Table of Contents
  1. Introducing the Kinect
  2. Hardware
  3. Software
  4. Computer Vision
  5. Gesture Recognition
  6. Voxelization
  7. Introducing Point Clouds
  8. Enhancing Our Point Clouds
  9. Object Modeling and Detection
  10. Multiple Kinects

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Hacking the Kinect Copyright 2012 by Jeff Kramer Nicolas Burrus Florian - photo 1

Hacking the Kinect

Copyright 2012 by Jeff Kramer, Nicolas Burrus, Florian Echtler, Daniel Herrera C., and Matt Parker

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publisher's location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-3867-6

ISBN-13 (electronic): 978-1-4302-3868-3

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning
Lead Editor: Jonathan Gennick
Technical Reviewer: Curiomotion LLC
Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan Ertel,

Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew
Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan
Spearing, Matt Wade, Tom Welsh

Coordinating Editor: Anita Castro
Copy Editor: Heather Lang
Compositor: Bytheway Publishing Services
Indexer: SPI Global
Artist: SPI Global
Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail .

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales.

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com. For detailed information about how to locate your book's source code, go to www.apress.com/source-code/.

I dedicate this book to Jennifer Marriott, the light of my life.

Jeff Kramer

For my family and for Lauren, who helped me in every possible way.

Matt Parker

Contents at a Glance

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About the Authors - photo 26

About the Authors Nicolas Burrus is a researcher in computer v - photo 27

About the Authors Nicolas Burrus is a researcher in computer vision at the - photo 28

About the Authors

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Nicolas Burrus is a researcher in computer vision at the Carlos III University - photo 29Picture 30 Nicolas Burrus is a researcher in computer vision at the Carlos III University of Madrid, with a special interest in 3D object model acquisition and recognition for robotic applications. He actively took part in the impressive wave of interest that followed the release of the Kinect by publishing RGBDemo, an open source software showcasing many applications of the Kinect. RGBDemo is being used by many research labs, companies, and hobbyists, and this success led him to co-found the Manctl startup with the ambition of developing a low-cost universal 3D scanner. He holds a PhD from Paris VI University and a master's of computer science from EPITA (Paris, France).

Florian Echtler is a researcher in human-computer interaction and information - photo 31Picture 32

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