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Solis - X: the experience when business meets design

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Solis X: the experience when business meets design
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X: the experience when business meets design: summary, description and annotation

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Welcome to a new era of business in which your brand is defined by those who experience it.

Do you know how your customers experience your brand today? Do you know how they really feel? Do you know what they say when youre not around?

Without defining experiences, brands will become victim to whatever people feel and share. In an always-on world where everyone is connected to information and also one-another, customer experience is your brand.

Bestselling author Brian Solis shares why great products are no longer good enough to win with customers and why creative marketing and delightful customer service too are not enough to succeed. The future of business is experiential and this is the time to learn how to create and cultivate meaningful experiences.

This isnt your ordinary business book. It was actually designed to be what I hope is a sensational experience. Its aesthetic was meant to evoke emotion...

Solis: author's other books


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The print edition of this book is designed around large four-color, two-page spreads.

The digital version has been reformatted for smaller ebook readers and digital devices.

Cover and interior design by Mekanism This book is printed on acid-free - photo 1

Cover and interior design by Mekanism.

This book is printed on acid-free paper. Picture 2

Copyright 2015 by Brian Solis. All rights reserved.

Published by John Wiley & Sons, Inc., Hoboken, New Jersey.

Published simultaneously in Canada.

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at www.wiley.com/go/permissions.

Limit of Liability/Disclaimer of Warranty: While the publisher and author have used their best efforts in preparing this book, they make no representations or warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. You should consult with a professional where appropriate. Neither the publisher nor the author shall be liable for damages arising herefrom.

For general information about our other products and services, please contact our Customer Care Department within the United States at (800) 762-2974, outside the United States at (317) 572-3993 or fax (317) 572-4002.

Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.

Library of Congress Cataloging-in-Publication Data:

Solis, Brian.

X : the experience when business meets design / Brian Solis.

pages cm

Includes index.

ISBN 978-1-118-45654-5 (hardback); ISBN 978-1-118-52639-2 (ebk); ISBN 978-1-118-52680-4 (ebk)

1. Branding (Marketing) 2. Internet marketing. 3. Customer relations. 4. Web sites--Design. I. Title.

HF5415.1255.S6497 2015

658.827--dc23

2015022448

Printed in the United States of America

10 9 8 7 6 5 4 3 2 1

10 THIS IS X EXPERIENCE IS THE NEW BRAND EXPERIENCES ARE THE NEW BRANDING - photo 3

1.0

THIS IS X

EXPERIENCE IS THE NEW BRAND. EXPERIENCES ARE THE NEW BRANDING.

THE FUTURE IS EXPERIENCE.

The most beautiful thing we can experience is the mysterious It is the source - photo 4

The most beautiful thing we can experience is the mysterious. It is the source of all true art and science.

Albert Einstein

CLOSE YOUR EYES FOR A MOMENT AND THINK ABOUT THE LAST TIME YOU TRULY HAD A GREAT EXPERIENCE WITH A COMPANY AS A CONSUMER, AN EXPERIENCE THAT CAPTURED YOUR HEART, MIND, AND SPIRIT.

WHAT ABOUT IT WAS SPECIAL?

LETS CALL IT XTHAT JE NE SAIS QUOI THAT MAKES SOMETHING SO SPECIAL.

THIS BOOK IS ABOUT X, CREATING SUCH MEMORABLE MOMENTS FOR YOUR CUSTOMERS THROUGH EVERY ENCOUNTER THEY HAVE WITH YOUR BRANDALL DAY, EVERY DAY.

What is X?

In math, x represents a variable to be solved for. In business, the x we must solve for is the experience we want to give our customers. Of course, the idea that businesses should focus on customer experience isnt new. But weve entered a new era in experience creation, and businesses that dont learn to craft much more satisfying experiences for their customers have a great deal to lose.

In 1998, B. Joseph Pine II and James H. Gilmore published a controversial essay in the Harvard Business Review heralding the era of The Experience Economy. They put forward the idea that businesses should creatively orchestrate memorable events for their customers, and those experiences, and the memories they instilled, would become part of the product and brand. Pine and Gilmore defined experience this way: An experience occurs when a company intentionally uses services as the stage, and goods as props, to engage individual customers in a way that creates a memorable event.

They used two great examples, which are oldies but goodies, showcasing how Chuck E. Cheese and the Discovery Zone were pioneers in productizing experiences. Both companies created complete ecosystems that enchanted children, and equally as important allowed parents to become heroes for having taken their kids there. They both, however, stopped trying to compete for relevance as consumers changed and, as such, the experience becomes dated.

Since then a great deal more has been written about the value of offering customers superior experiences. Apple showed how to do so masterfully with the launch of the iPhone in 2007 and its rich experience ecosystem, built right into the product. Yet few companies have followed effectively in Apples footsteps even though everyone talks about doing so. So many still choose to increase profitability or tolerate mediocrity at the expense of the experience, even though its been clearly demonstrated that consumers will pay a premium for a better experience.

We know that giving our customers delightful experiences is important, and as consumers, we know the quality of experiences we want. So why is it that when we get into work, we lose this customer perspective?

Part of the problem is that how to go about creating truly meaningful experiences for customers is still so little understood. Who in business hasnt heard the mantra, Customer experience is the new competitive advantage? But has anyone actually told you how to design experiences, or articulated exactly what the standard for a good experience is? People in different silos of a company will give different answers about how to deliver on experience. Product managers will say, Design great products. Customer relations managers will say, Make customer service matter again! Those in marketing will focus on creative campaigns and branding.

This book introduces a transformative approach to customer experiences by design: human-centered experience architecture. This approach defines customer experience as the sum of all customer engagements in each touch-point and every moment of truth throughout the customer lifecycle.

Experience architecture is the art of engendering desired emotions, outcomes, and capabilities throughout the customer journey. It is the process of strategically designing and strengthening a customers entire spectrum of interactions with a product or company.

Creating a great customer experience used to require that companies merely present information and functionality in a usable, efficient, and enjoyable manner. But this is no longer enough. Customers are placing greater demands not just on products and services, but on the ongoing experiences that their interactions with companies offer. If they cant get what they want, theyll hack their way to it.

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