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Clark Ruth C. - E-Learning and the Science of Instruction: Proven Guidelines for Consumers

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Clark Ruth C. E-Learning and the Science of Instruction: Proven Guidelines for Consumers
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About This Book Why is e-Learning and the Science of Instruction important - photo 1
About This Book
Why is e-Learning and the Science of Instruction important?

This is a book about what works in e-learning. Increasingly, organizations are turning to e-learning to save travel costs and instructional time. In fact e-learning in both synchronous and asynchronous formats is on the rise, accounting for nearly 40 percent of all training delivery of workforce learning. However, dollars saved are only an illusion if the quality of the training suffers.

Many books on the market offer useful advice for design and development of e-learning. Unlike these books, the answers we present are not based on opinion and fads; they are based on empirical research. Much of this new research is inaccessible to those producing or evaluating online learning because it has been distributed primarily within the academic research community. This book bridges the gap by summarizing research-based answers to questions that practitioners ask about effective e-learning.

Whats new in the fourth edition?

The popularity of the previous editions of this book is testimony to consumer interest in evidence-based guidelines about how to best use visuals, text, audio, practice exercises, and examples in e-learning. In the fourth edition we have updated the previous edition by adding new research, guidelines, and examples. Based on Richard Mayers extensive research on serious games, we have a new chapter on the effects of games on learning. We also have a new chapter on engagement in e-learning that presents recent research on generative multimedia learning.

What can you achieve with this book?

If you are a designer, developer, evaluator, or consumer of e-learning, you can use the guidelines in this book to ensure that your courseware meets human psychological learning requirements. In particular you can learn evidence-based ways to:

  • Communicate your content with words and visuals
  • Use audio to describe visuals
  • Avoid overloading learners with extraneous media effects
  • Optimize social presence in your courseware
  • Apply new research on engagement to your e-learning products
  • Design examples and practice exercises that build job-relevant skills
  • Determine when and how to use networked collaborative activities
  • Build thinking skills through evidence-based methods
  • Apply recent evidence on serious games to your portfolio of multimedia products
How is this book organized?

Chapters 1 through 3 lay the foundation for the book by defining e-learning, describing how the methods used in e-learning can promote or defeat learning processes, and summarizing the basic concepts associated with evidence-based practice.

Chapters 4 through 10 summarize the multimedia principles developed over thirty years of research by Richard Mayer and his associates at the University of California. In these chapters you will read the guidelines, the evidence, and the psychology, as well as review examples of how to (1) best use visuals, text, and audio, (2) increase social presence in your lessons, and (3) segment and sequence content in e-learning.

Chapters 11 through 16 focus on evidence-based guidelines related to important instructional methods and approaches in e-learning, including use of examples, practice, and feedback, collaborative learning assignments, navigation tools, and techniques to build thinking skills.

Chapter 17 is new to this edition and summarizes the most recent research on the effects of serious games on learning. In this chapter you will see the evidence that answers three fundamental questions about games: (1) What features promote learning in games? (2) Do games affect basic cognitive aptitudes? and (3) Are games more effective than traditional instructional approaches?

Chapter 18 integrates all of the books guidelines into a comprehensive checklist and illustrates how they apply in concert to asynchronous and synchronous e-learning examples.

The books introduction gives you a summary of specific topics in each chapter.

e-Learning and the Science of Instruction
Proven Guidelines for Consumers and Designers of Multimedia Learning

Fourth Edition

Ruth Colvin Clark Richard E. Mayer

Cover image iconeerGetty Images Inc Cover design Wiley This book is - photo 2

Cover image: iconeer/Getty Images, Inc.

Cover design: Wiley

This book is printed on acid-free paper.

Copyright 2016 by Ruth Colvin Clark and Richard E. Mayer. All rights reserved

Published by John Wiley & Sons, Inc., Hoboken, New Jersey

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at www.wiley.com/go/permissions.

Limit of Liability/Disclaimer of Warranty: While the publisher and author have used their best efforts in preparing this book, they make no representations or warranties with the respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. You should consult with a professional where appropriate. Neither the publisher nor the author shall be liable for damages arising herefrom.

For general information about our other products and services, please contact our Customer Care Department within the United States at (800) 762-2974, outside the United States at (317) 572-3993 or fax (317) 572-4002.

Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.

Library of Congress Cataloging-in-Publication Data:

Names: Clark, Ruth Colvin, author. | Mayer, Richard E., 1947- author.
Title: E-learning and the science of instruction : proven guidelines for
consumers and designers of multimedia learning / Ruth C. Clark, Richard E. Mayer.
Description: Fourth edition. | Hoboken : Wiley, 2016. | Revised edition of
the authors' E-learning and the science of instruction, 2011. | Includes
bibliographical references and index.
Identifiers: LCCN 2015037550 (print) | LCCN 2015045401 (ebook) | ISBN
9781119158660 (hardback) | ISBN 9781119158677 (pdf) | ISBN 9781119158684
(epub)
Subjects: LCSH: Business educationComputer-assisted instruction. | BISAC:
BUSINESS & ECONOMICS / Human Resources & Personnel Management.

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