• Complain

Sharan Volin - Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition

Here you can read online Sharan Volin - Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2018, publisher: Packt Publishing, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

No cover
  • Book:
    Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition
  • Author:
  • Publisher:
    Packt Publishing
  • Genre:
  • Year:
    2018
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Create your own games using Unreal Engine 4 while learning the fundamentals of C++ programming

Key Features
  • Gain foundational knowledge of C++ language and syntax when creating games with UE4
  • Build 2D and 3D games featuring interactive UIs, game physics, and artificial intelligence(AI)
  • Discover the latest trends in game development such as virtual reality (VR), augmented reality (AR), and AI
Book Description

Learning to program in C++ requires some serious motivation. Unreal Engine 4 (UE4) is a powerful C++ engine with a range of features used to create exciting games by AAA studios, which makes it an engaging way to get started with exploring C++17.

This book starts by helping you install a code editor so you can begin to write C++17 code. You will then focus on C++ fundamentals such as variables, memory, conditional statements, and looping. Next, you will cover important programming constructs including functions, objects, classes, and inheritance. As you progress, youll delve into more advanced C++17 concepts, along with understanding the functionality of the UE4 engine. In the next few chapters, you will use the UE4 editor to create your own virtual world, and even program some seriously fun gameplay. After this, youll learn to build game features, along with using AI aspects such as pathfinding and behavior trees to build smart game entities. The concluding chapters will show you how to improve user interface (UI) feedback with Unreal Motion Graphics (UMG) and audio. In this new and updated edition, youll also get to grips with the latest VR and AR features available.

By the end of this book, you will have the skills you need to program effectively in C++17.

What you will learn
  • Learn the basics of C++ and understand basic UE4 editing
  • Work with the UE4 editor and study the basics of using C++ and Blueprints within the engine
  • Get up to speed with using basic C++ containers and data structures to store your game data
  • Create players, non-player characters (NPCs), and monsters
  • Give game information to users using the UE4 UMG UI system
  • Gain a basic understanding of how to use procedural programming to give your game more replay value
  • Discover how UE4 can help you build projects using the latest technologies, such as VR and AR
Who this book is for

If you are passionate about games and have always wanted to create your own virtual world, this book is for you. Prior programming experience is not required.

Table of Contents
  1. Getting Started with C++17
  2. Variables and Memory
  3. If, Else, and Switch
  4. Looping
  5. Functions and Macros
  6. Objects, Classes, and Inheritance
  7. Dynamic Memory Allocation
  8. Actors and Pawns
  9. Templates and Commonly-Used Containers
  10. Inventory System and Pickup Items
  11. Monsters
  12. Building Smarter Monsters with Advanced AI
  13. Spell Book
  14. Improving UI Feedback with UMG and Audio
  15. Virtual Reality and Beyond

Sharan Volin: author's other books


Who wrote Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition? Find out the surname, the name of the author of the book and a list of all author's works by series.

Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Learning C by Building Games with Unreal Engine 4 Second Edition A - photo 1
Learning C++ by Building Games with Unreal Engine 4
Second Edition
A beginner's guide to learning 3D game development with C++ and UE4
Sharan Volin

BIRMINGHAM - MUMBAI Learning C by Building Games with Unreal Engine 4Second - photo 2

BIRMINGHAM - MUMBAI
Learning C++ by Building Games with Unreal Engine 4Second Edition

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Kunal Chaudhari
Acquisition Editor: Trusha Shriyan
Content Development Editor: Francis Carneiro
Technical Editor: Surabhi Kulkarni
Copy Editor: Safis Editing
Project Coordinator: Pragati Shukla
Proofreader: Safis Editing
Indexer: Mariammal Chettiyar
Graphics: Alishon Mendonsa
Production Coordinator: Deepika Naik

First published: February 2015
Second edition: December 2018

Production reference: 1261218

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78847-624-9

www.packtpub.com

maptio Mapt is an online digital library that gives you full access to over - photo 3
mapt.io

Mapt is an online digital library that gives you full access to over 5,000 books and videos, as well as industry leading tools to help you plan your personal development and advance your career. For more information, please visit our website.

Why subscribe?
  • Spend less time learning and more time coding with practical eBooks and Videos from over 4,000 industry professionals

  • Improve your learning with Skill Plans built especially for you

  • Get a free eBook or video every month

  • Mapt is fully searchable

  • Copy and paste, print, and bookmark content

Packt.com

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.packt.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at customercare@packtpub.com for more details.

At www.packt.com , you can also read a collection of free technical articles, sign up for a range of free newsletters, and receive exclusive discounts and offers on Packt books and eBooks.

Contributors
About the author

Sharan Volin has been programming games for more than a decade. In the past, she worked on AAA and other titles for such companies as Sony Online Entertainment, Electronic Arts (Los Angeles), and 7 Studios (Activision). She primarily specialized in UI Programming. She also taught Game Programming for a year at the Art Institute of California. Sharan has both a BS in Computer Science (Games) and an MS in Computer Science from the University of Southern California, as well as degrees and certificates from other schools. Originally from New York, she lived in Los Angeles until she moved to Montreal, Canada with her 3 cats in early 2018 to work as a System Programmer at Behavior Interactive.

I'd like to thank my mother, Linda Volin, an English teacher, who inspired me to read and write. She really supports me in my game programming career. I'd also thank my brother, the rest of my family, my friends, my cats, and the great community of people I've met in the game industry, who made it worth staying in the field even during rough times.
About the reviewer

Agne Skripkaite is a UE4 software engineer with a particular interest in virtual reality applications. Agne has a BSc physics degree with honors from the University of Edinburgh and became a full-time engineer partway through a physics PhD program at Caltech. Over the last few years, Agne has developed for room-scale and seated VR games as part of teams of various sizes, right from two-engineer teams to large development teams. Agne has also served as a user comfort and motion sickness mitigation expert for seated VR applications.

Packt is searching for authors like you

If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.

Preface

So, you want to program your own games using Unreal Engine 4 (UE4). You have a great number of reasons to do so: UE4 is powerfulUE4 provides some of the most state-of-the-art, beautiful, and realistic lighting and physics effects available, of the kind used by AAA studios.

UE4 is device-agnostic: code written for UE4 will work on Windows desktop machines, Mac desktop machines, all the major game consoles (if you're an official developer), Android devices, and iOS devices (at the time of writing this bookeven more devices may be supported in the future!). So, you can use UE4 to write the main parts of your game once, and after that, deploy to iOS and Android marketplaces without a hitch. (Of course, there will be a few hitches: iOS and Android in-app purchases and notifications will have to be programmed separately, and there could be other differences.)

Who this book is for

This book is for anyone who wants to learn game programming. We'll be going through and creating a simple game, so you will get a good idea of the whole process.

This book is also for anyone who wants to learn C++, particularly C++ 17. We'll be going over the basics of C++ and how to program in it, with an introduction to some of the new features in the latest C++ version.

Finally, the book is for anyone who wants to learn UE4. We'll be using this to create our game. We will be primarily focused on the C++ side, but we will be looking at some basic blueprint development.

What this book covers

, Getting Started with C++ 17 , covers creating your first C++ project in either Visual Studio Community 2017 or Xcode. We'll be creating our first simple C++ program.

, Variables and Memory , covers different types of variables, the basic method of storing data in C++, as well as pointers, namespaces, and basic input and output in a console application.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition»

Look at similar books to Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition»

Discussion, reviews of the book Learning C++ by Building Games with Unreal Engine 4: A beginners guide to learning 3D game development with C++ and UE4, 2nd Edition and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.