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Young - Learning Game AI Programming with Lua

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Young Learning Game AI Programming with Lua
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Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with AI Sandbox; Introduction to AI sandbox; Understanding the sandbox; The project layout; The Premake build; Compiling the sandbox with Visual Studio 2008/2010/2012/2013; Open source libraries; Open source tools; Lua IDE -- Decoda; Running AI sandbox inside Decoda; Setting up a new Decoda project; Debugging Lua scripts; Decoda Watch window; Decoda Call Stack window; The Decoda Virtual Machines window; Simultaneous Lua and C++ debugging.;Annotation

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Learning Game AI Programming with Lua

Learning Game AI Programming with Lua

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2014

Production reference: 1241114

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-133-6

www.packtpub.com

Cover image by Aniket Sawant (<>)

Credits

Author

David Young

Reviewers

Mitch Allen

Stanislav Costiuc

Predrag Konar

Bayard Randel

Ross Rothenstine

Jayant C Varma

Commissioning Editor

Aarthi Kumaraswamy

Acquisition Editor

Nikhil Karkal

Content Development Editor

Mohammed Fahad

Technical Editor

Veronica Fernandes

Copy Editor

Stuti Srivastava

Project Coordinator

Danuta Jones

Proofreaders

Paul Hindle

Julie Jackson

Clyde Jenkins

Indexer

Rekha Nair

Production Coordinator

Kyle Albuquerque

Cover Work

Kyle Albuquerque

About the Author

David Young is a professional software engineer who works within the game industry. He started his career at NASA's Deep Space Network and later moved to NASA's Jet Propulsion Laboratory for the Curiosity rover mission. After leaving NASA, he worked on the platform that powers Riot Game's League of Legends . David is pursuing a PhD at the University of Southern California, focusing on graphics research in the field of real-time hair rendering and simulation.

I would like to thank my wife; without her support, this book would not have been possible.

About the Reviewers

Mitch Allen publishes video games for iOS and Android using Corona SDK and Unity3D. You can find links to his apps at http://mitchallen.com. You can also follow him on Twitter at @mitchallen.

He has worked on web and mobile projects for Lotus, IBM, the New York Times, Caterpillar Inc., Dragon Systems, Dictaphone, Nuance Communications, Yahoo!, Intuit Inc., and a number of startups.

He specializes in software development, automated testing, website performance testing, SDK testing, API testing, and technical writing.

He has served as a technical reviewer for Corona SDK Mobile Game Development Beginner's Guide , Packt Publishing .

Predrag Konar is a game developer and multimedia researcher. His primary areas of interest are games and combining technology and art. He is also into image and audio processing and interactive design and likes to spend his free time painting. In the last 12 years, he has worked as a technical and creative director for many online projects, published over 40 online games, participated in the production of several iOS apps, and worked with Packt Publishing as a technical reviewer on Corona SDK Mobile Game Development Beginner's Guide and Corona SDK Application Design . He has a strong background in Unity, C#, ActionScript, Lua, MEL script, Maya, and Python. He is a member of MENSA and ACM SIGGRAPH.

Bayard Randel is a software engineer at Canonical and is working on the Ubuntu Linux infrastructure. He lives in Dunedin, New Zealand. His technical interests include software education with Lua, web development, distributed systems, and functional programming.

Jayant C Varma is an Australian author, developer, trainer, and consultant with a special focus on mobile development and the use of mobile applications in businesses. He is the author of Learn Lua for iOS Game Development and is in the process of authoring another book for Packt Publishing on Xcode 6, apart from a few other books with other publishers. He is the principal consultant at OZ Apps, which is a company he founded. It specializes in mobile business solutions and development-related services.

Jayant has been in the IT Industry for quite a while and has seen things change from 8-bit computers and apps on cassette tapes to present-day mobile devices and app stores. He has always been drawn toward new technologies. He has worked in different domains during his careerwhich have seen him travel to different countriesincluding as the IT manager for BMW dealerships. He has also helped them set up wireless diagnostics in their workshop and contactless key readers at service receptions, and he has also automated the front office (including sales automation, ordering, prospecting, CRM, and so on in the early 2000s). He has also worked as a lecturer at the James Cook University and a trainer for the Apple University Consortium (AUC) and Australian Computer Society (ACS), among others, actively conducting trainings and workshops. He has created several mobile and desktop applications for clients, which are available on the App Store.

He has been a reviewer on more than half a dozen books for Packt Publishing. He can be contacted via his website at http://www.oz-apps.com.

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Preface

Game AI is a combination of decision making and animation playback. Although classic or academic AI is focused solely on finding the right decision to make, game AI is responsible for acting on numerous decisions over time. Treating game AI independent from animation is a classic mistake that this book avoids by integrating animation and locomotion systems immediately into the AI systems. This subtle difference of decision making and execution changes many of the aspects that game AI programmers have to focus on.

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