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Feiler - iOS 6 Foundations

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iOS 6 Foundations: summary, description and annotation

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A practical introduction for using iOS 6 to create universal apps If you have prior experience programming in an object-oriented language and are eager to start building universal apps for iPad and iPhone (including the iPod touch), then this is the book for you! Using the latest version of iOS (iOS 6) along with the latest version of Xcode (Xcode 4.5), this book is a practical introduction rather than just a catalog of components. Full-color and packed with groundbreaking, innovative designs, this book teaches you how to create eye-catching, unique apps. Teaches you the va.;IOS 6 Foundations; About the Author; Contents; Introduction; Who Should Read This Book?; What You Will Learn; How to Use This Book; Part 1: Introducing iOS 6; Chapter One: Getting Started with iOS 6; Doing Your Homework; Understanding the App World-Past, Present, and Future; Looking at the Master-Detail Application Template; Registering as a Developer; Introducing Basic Programming Concepts; Installing and Using Xcode; Summary; Chapter Two: Getting Up to Speed with Xcode; Using the Workspace Window; Using Projects; Exploring the Editor Area; Exploring the Navigators; Exploring the Utilities.

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This edition first published 2013 2013 John Wiley Sons Inc Registered - photo 1

This edition first published 2013 2013 John Wiley Sons Inc Registered - photo 2

This edition first published 2013

2013 John Wiley & Sons, Inc.

Registered office

John Wiley & Sons Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, United Kingdom

For details of our global editorial offices, for customer services and for information about how to apply for permission to reuse the copyright material in this book please see our website at www.wiley.com .

The right of the author to be identified as the author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988.

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, except as permitted by the UK Copyright, Designs and Patents Act 1988, without the prior permission of the publisher.

Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books.

Designations used by companies to distinguish their products are often claimed as trademarks. All brand names and product names used in this book are trade names, service marks, trademarks or registered trademarks of their respective owners. The publisher is not associated with any product or vendor mentioned in this book. This publication is designed to provide accurate and authoritative information in regard to the subject matter covered. It is sold on the understanding that the publisher is not engaged in rendering professional services. If professional advice or other expert assistance is required, the services of a competent professional should be sought.

Trademarks: Wiley and the Wiley logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/ or its affiliates in the United States and/or other countries, and may not be used without written permission. All trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in the book.

A catalogue record for this book is available from the British Library.

ISBN 978-1-118-35657-9 (paperback); ISBN 978-1-118-57008-1 (ebook); ISBN 978-1-118-57010-4 (eMobi); ISBN 978-1-118-57009-8 (ePDF)

Set in Chaparral Pro Light 10/12.5 by Indianapolis Composition Services

Printed in the U.S. by Command Web Missouri

About the Author

Jesse Feiler is a developer, consultant, and author specializing in Apple technologies. He is the creator of Minutes Machine for iPad, the meeting management app available in Apples App Store. He is also Software Architect for PlattInfo, the network of walk-up touch-screen kiosks in downtown Plattsburgh, New York. As a consultant, he has worked with small businesses and nonprofits on projects such as production control, publishing, and project management, usually involving FileMaker.

His books include:

iWork For Dummies

Dashcode For Dummies

FileMaker Pro in Depth

Sams Teach Yourself Core Data in 24 Hours

Sams Teach Yourself Objective-C in 24 Hours

The Bento Book

He is heard regularly on WAMC Public Radio for the Northeasts The Roundtable. He is a member of the City of Plattsburgh Planning Board and the Saranac River Trail Advisory Committee. A native of Washington DC, he has lived in New York City and currently lives in Plattsburgh, NY.

He can be reached at northcountryconsulting.com.

Picture 3

The photos in Chapter 17 show one of the City of Plattsburghs PlattInfo kiosks. PlattInfo is a network of walk-up touch-screen kiosks powered by FileMaker. Jesse Feiler is Software Architect for PlattInfo. PlattInfo artwork by Kelly Chilton ( hey@kellychilton.com or www.kellychilton.com). You can find out more about PlattInfo at PlattInfo.com.

Author's Acknowledgments

Many people have helped to make this book possible. At Treehouse and Wiley, Chris Webb and Kezia Endsley, brought the book from the initial idea to fruition. My agent, Carole Jelen, as always has been creatively supportive as the book has proceeded.

The tech editor, Aaron Crabtree, was great to work with, and I appreciate his help enormously. (You can find Aaron on Twitter at @aaron_crabtree and on the web at www.tapdezign.com.) Notwithstanding the help of so many people, any errors are mine. If you do find an error, please contact me through northcountryconsulting.com so that we can correct it in the next printing. And if you register on northcountryconsulting.com, well let you know of any updates.

Publishers Acknowledgments

Some of the people who helped bring this book to market include the following:

Editorial and Production

VP Consumer and Technology Publishing Director: Michelle Leete

Associate DirectorBook Content Management: Martin Tribe

Associate Publisher: Chris Webb

Associate Commissioning Editor: Ellie Scott

Development Editor: Kezia Endsley

Copy Editor: Kezia Endsley

Technical Editor: Aaron Crabtree

Editorial Manager: Jodi Jensen

Senior Project Editor: Sara Shlaer

Editorial Assistant: Annie Sullivan

Marketing

Associate Marketing Director: Louise Breinholt

Marketing Manager: Lorna Mein

Senior Marketing Executive: Kate Parrett

Marketing Assistant: Tash Lee

Composition Services

Senior Project Coordinator: Kristie Rees

Compositor: Indianapolis Composition Services

Proofreader: Linda Seifert

Indexer: Potomac Indexing, LLC

Introduction

Getting Started with iOS 6 is easier than ever. Long-time iOS programmers who started programming with iPhone OS all those years ago (in 2007) might scarcely recognize the tools at their disposal. Some people thought that programming iPhoneand later, iPadwas just too hard. And maybe it was, but the engineers at Apple were working feverishly to transfer major aspects of app development from external developers to in-house Apple engineers. The process accelerated with iOS 5 and, with iOS 6, newcomers to iOS development have a wealth of riches in the frameworks and tools at your command.

Who Should Read This Book?

This book is for people who want to learn about developing iOS apps. It provides a hands-on tutorial for you to develop your first app. Some people will use the book to launch themselves on a career as an app developer. For others, the book will serve to introduce the basics of iOS. This means that managers, clients, marketers, and others who need to work with iOS can get up to speed.

The assumption in this book is that you know a programming language and the basics of computer programming and software development. You dont need an in-depth knowledge of a programming language, and, in some cases, that may actually be a disadvantage. It doesnt particularly matter which programming language youre familiar with, although if it is a modern object-oriented programming language such as C++, C#, Java Python, and Ruby, thats great. If you are familiar with the object-oriented features of Perl and PHP, that knowledge will help you along the way.

What about the basics of computer programming and software development? Many people (including many people in the technology world) dont understand how software is developed today. Unfortunately, you can still find many books and courses that begin by teaching you how to develop a basic program to do something like balance a checkbook. Leaving aside for the moment the fact that most people dont balance a checkbook manually any more (online banking has changed all that), if your goal is to build the next killer app in the music world or to manage a recycling center or whatever, that checkbook-balancing app may not be relevant. However, if you want to write innovative apps for the 21st Century and the great iOS operating system, this book is for you.

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