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Brad E. Hollister - Core Blender Development: Understanding the Essential Source Code

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Book cover of Core Blender Development Brad E Hollister Core Blender - photo 1
Book cover of Core Blender Development
Brad E. Hollister
Core Blender Development
Understanding the Essential Source Code
1st ed.
Logo of the publisher Brad E Hollister Computer Science Department CSUDH - photo 2
Logo of the publisher
Brad E. Hollister
Computer Science Department, CSUDH, Carson, CA, USA

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6414-0 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-6414-0 e-ISBN 978-1-4842-6415-7
https://doi.org/10.1007/978-1-4842-6415-7
Brad E. Hollister 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 1 NY Plaza, New York, NY 10014. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
Table of Contents
About the Author
Brad E. Hollister

holds a PhD from the University of California Santa Cruz in computer science. His research includes scientific visualization and virtual reality for training. Dr. Hollister is also faculty adviser for the Open-Source Mozilla Campus Club at the California State University Dominguez Hills.

The Author(s), under exclusive license to APress Media, LLC , part of Springer Nature 2021
B. E. Hollister Core Blender Development https://doi.org/10.1007/978-1-4842-6415-7_1
1. Intro to the Core Blender Source Code
Brad E. Hollister
(1)
Computer Science Department, CSUDH, Carson, CA, USA

The goal of this chapter is to familiarize you with the Blender core source , and is intended to be the starting point for the rest of the book. Blenders codebase is written primarily in the C programming language. Part of this introduction is a preliminary discussion of Blenders CMake build system. Additionally, we provide an execution trace of how Blender registers an operator, and of the execution of its callback. Much of this book will be easier to digest, if you make an effort to browse the source code in a text editorideally, after reading the associated passage. If you have not yet downloaded and compiled the Blender source code, you will eventually want to do so. However, this chapter may be read first.

The Blender Project

Throughout this book, we do not want to merely replicate the wealth of information already present at https://developer.blender.org . Nonetheless, we direct your attention to these valuable resources at the appropriate times. You should use those external documents in support of, and in tandem with, the material of this text.

We endeavor to provide a separate perspective from the official guides. This books goals are the following:
  • To fill in missing parts of the Blender Foundations documentation

  • To present a simpler starting point in becoming a Blender core developer

  • To go beyond existing documentation, so as to jump-start your efforts

Such experience could otherwise only be gained by direct inspection (and significant experimentation) of the source code. Ultimately, as you progress, that approach will be necessary as well.

Official Documentation
The official developer site is available at ). There you will find the Blender Foundations Phabricator site, responsible for being a portal to their code repositories, bug tracker, developer documents, etc.
Figure 1-1 The Blender Foundations portal for developers - photo 3
Figure 1-1

The Blender Foundations portal for developers: https://developer.blender.org

As aspects can change concerning how to clone and build Blender, and building is both platform specific and configurable, the best way to obtain up-to-date instructions is to visit https://developer.blender.org .

Communication Channels
It is helpful to speak with developers actively working on the core source code. While the Blender developer community maintains an Internet Relay Chat (IRC) room, located on Freenode in the channel #blendercoders, the latest way to interact in real-time is on ).
Figure 1-2 Blenders browser-based chat server interface As with most open - photo 4
Figure 1-2

Blenders browser-based chat server interface

As with most open source projects, Blender has an email list. This provides another key resource for communication with the Blender developer community. To post a message for core developers to read, and potentially answer, the email address is bf-committers@blender.org (see Figure ). This is the appropriate list for developers (and, hopefully, eventually committers), as there are other mailing lists dedicated only to users, and other aspects of the Blender project apart from development.
Figure 1-3 Bf-committers subscription web page This sign-up page is accessible - photo 5
Figure 1-3

Bf-committers subscription web page. This sign-up page is accessible from the official Blender project wiki

The Blender Source Tree
To begin, you should become familiar with three essential documents . These are
  • https://wiki.blender.org/wiki/Reference/FAQ , which is unfortunately not found in the source distribution itself. It contains information on what Blender DNA and RNA are, along with the datatoc

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