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Shamms Mortier - 3ds Max 5 for Dummies

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Shamms Mortier 3ds Max 5 for Dummies
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* Helps beginning and intermediate users gain the upper hand on the worlds bestselling professional 3D graphics software, which is used by an estimated 170,000 animators in film, television, games, and other industries* Covers the essentials, such as the 3ds max interface, navigation, and* display tools, then moves on to modeling, modifiers, mapping surfaces, rendering, using lighting, and creating 3D animations* o Clear explanations, example projects, and lots of illustrations help readers get up to speed fast* o Explores the substantial updates and enhancements to 3ds max* o Author has written more than twenty computer graphics and animation books

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3ds max 5 for Dummies

by Shamms Mortier, PhD

3ds max 5 For Dummies

Published by
Wiley Publishing, Inc.
111 River Street
Hoboken, NJ 07030
www.wiley.com

Copyright 2003 by Wiley Publishing, Inc., Indianapolis, Indiana

Published by Wiley Publishing, Inc., Indianapolis, Indiana

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 750-4744. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4447, e-mail: .

Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com and related trade dress are trademarks or registered trademarks of Wiley Publishing, Inc., in the United States and other countries, and may not be used without written permission. 3ds max is a trademark or registered trademark of Autodesk, Inc. All other trademarks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book.

Limit of Liability/Disclaimer of Warranty : While the publisher and author have used their best efforts in preparing this book, they make no representations or warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. You should consult with a professional where appropriate. Neither the publisher nor author shall be liable for any loss of profit or any other commercial damages, including but not limited to special, incidental, consequential, or other damages.

For general information on our other products and services or to obtain technical support, please contact our Customer Care Department within the U.S. at 800-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002.

Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books.

Library of Congress Control Number: 2002112136

ISBN: 0-7645-1676-0

Manufactured in the United States of America

10 9 8 7 6 5 4 3 2

1B/RV/RS/QT/IN

is a trademark of Wiley Publishing, Inc.

About the Author

Shamms Mortier, PhD, has been involved in computer graphics and animation since its inception in the 1980s. Beginning as a traditional pen and ink illustrator and animator, he entered the realm of 3D modeling and animation beginning with 3ds max version 1. He has maintained a working relationship with 3ds max through its various incarnations, developing graphics and animation for government, academic, and professional broadcast clients through his studio in Bristol, Vermont, Eyeful Tower Communications and Earful Tower Productions (a soundtrack and audio FX production facility). He has authored more than 25 books on computer graphics and animation topics for the world market and teaches various classes on media and creative pursuits at colleges in his area.

Dedication

For Diane, Mic, and Ania

Authors Acknowledgments

Thanks go out to a number of individuals whose efforts and support helped in the production of this book to Bob Woerner and Christine Berman at Wiley Publishing, Kevin G. Clark and David Marks at AutoDesk, and to David Fugate and Maureen Mahoney at Waterside Productions.

Publishers Acknowledgments

Were proud of this book; please send us your comments through our online registration form located at www.dummies.com/register/ .

Some of the people who helped bring this book to market include the following:

Acquisitions, Editorial, and Media Development

Project Editor: Christine Berman

Acquisitions Editor: Bob Woerner

Copy Editor: Barry Childs-Helton

Technical Editor: Jim Robb

Editorial Manager: Leah Cameron

Media Development Manager: Laura VanWinkle

Media Development Supervisor: Richard Graves

Editorial Assistant: Amanda Foxworth

Cartoons: Rich Tennant ( www.the5thwave.com )

Production

Project Coordinator: Kristie Rees

Layout and Graphics: Amanda Carter, Sean Decker, Stephanie Jumper, Jackie Nicholas, Jeremey Unger

Proofreaders: Laura Albert, Tyler Connoley, David Faust, TECHBOOKS Production Services

Indexer: TECHBOOKS Production Services

Publishing and Editorial for Technology Dummies

Richard Swadley, Vice President and Executive Group Publisher

Andy Cummings, Vice President and Publisher

Mary C. Corder, Editorial Director

Publishing for Consumer Dummies

Diane Graves Steele, Vice President and Publisher

Joyce Pepple, Acquisitions Director

Composition Services

Gerry Fahey, Vice President of Production Services

Debbie Stailey, Director of Composition Services

Introduction

Welcome to the world of virtual 3D design and animation, as crafted and presented in 3ds max no less than the worlds largest-selling 3D application. 3ds max (insert the trumpet fanfare here) is used all over the world by thousands of designers to develop 3D interactive games and realistic 3D effects for movies and television, and to create astounding 3D content for display on the Web. Purchasing and working through this book will give you an enhanced introduction to 3D design and animation in general and some hands-on experience with 3ds max itself to bring your 3D ideas to life.

About This Book

For folks unfamiliar with the way 3D software works, using 3ds max can be a daunting task. Just hefting the weighty documentation that comes with the software can be frightening. The documentation is thorough and detailed enough, but its not quite as welcoming as your grandmother waiting at the door with fresh baked cookies to soothe your fears. When you first open the software on the screen, you may get another shock. The complexity looks overwhelming to many beginners, so much so that it may cause you to stare at the 3ds max interface in a wide-eyed slack-jawed fashion. This book, on the other hand, is designed so that your introduction to 3ds max will be as warm and fuzzy as possible, while at the same time presenting all the information you need to know in order to dive into the realm of your own 3D visions.

How to Use This Book

How you use this book depends somewhat on who you are and the level of your previous encounters with the general concepts of 3D design, and any experience you may have had with other 3D software. The book is not designed like a novel, with the requirement that you read it from start to finish, but rather as a reference and an encyclopedia of interactive information to help you understand various facets of how 3ds max functions.

If youre a novice to 3D design and know very little about 3D concepts and nothing about 3D software, dont be embarrassed. Everyone has to start somewhere.

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