Thibault Imbert - Introducing Starling
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Copyright 2012 Thibault Imbert
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Nutshell Handbook, the Nutshell Handbook logo, and the OReilly logo are registered trademarks of OReilly Media, Inc. Introducing Starling and related trade dress are trademarks of OReilly Media, Inc.
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While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.
O'Reilly MediaStarling allows you to leverage GPU acceleration quickly and easily, through the use of simple ActionScript 3 APIs. Starling allows developers to leverage the power of Stage3D, without having to dig into the low-level details of Stage3D.
This book is for any person interested in learning about Stage3D in Flash Player 11 and Adobe AIR 3. As a Flash developer, it is also important that you learn and discover new things like GPU programming. By digging into Starlings source code to see how GPUs work, you will also become a better developer.
This book isnt intended to be an introduction book to ActionScript 3 programming. To better understand the content of this book, you should be familiar with ActionScript 3 programming and the tools involved during the development of Flash content (Flash Pro, Flash Builder, etc.)
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I would like to thank Chris Georgenes (mudbubble.com) for the gorgeous assets used in this book.
I would also like to thank Daniel Sperl (author of Starling). Starling is a beautiful framework, and working with you on this initiative has been extremely exciting.
Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 and Adobe AIR 3). Starling is mainly designed for game development, but could be used for many other use cases. Starling makes it possible to write fast GPU-accelerated applications without having to touch the low-level Stage3D APIs.
Most Flash developers want to be able to leverage GPU acceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.
Starling is for ActionScript 3 developers, especially those involved in 2D game development, so you will need to have a basic understanding of ActionScript 3. By its design (lightweight, flexible, and simple), Starling can also be used for other use cases like UI programming. That said, everything is designed to be as intuitive as possible, so any Java or .Net developer will get the hang of it quickly as well.
Starling is easy to learn. Flash/Flex developers will feel at home immediately, since it follows most of the ActionScript dogmas and abstracts the complexity of the low-level Stage3D APIs. Instead of coding against concepts like vertices buffer, perspective matrices, shader programs and assembly bytecode, you will use familiar concepts like a DOM display list, an event model, and familiar APIs like MovieClip, Sprite, TextField, and so on.
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