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Dominic Gélineau Peter Backx - ActionScript Graphing Cookbook

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Dominic Gélineau Peter Backx ActionScript Graphing Cookbook

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A picture is worth a thousand words has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.
The ActionScript Graphing Cookbook shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.
Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScripts drawing functions. And when youre ready for it, branch out into 3D display.
What you will learn from this book :
Import data from various sources
Organize the various visual elements of a graph
Draw many types of charts, such as bar, line and pie charts, meters and many more
Make graphs interactive with hover and zoom effects
Work with geographical data and maps
Animate graphs with real time data
Show and interact with network displays
Discover three dimensional drawing and graphing

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ActionScript Graphing Cookbook

ActionScript Graphing Cookbook

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2012

Production Reference: 1091112

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK

ISBN 978-1-84969-320-2

www.packtpub.com

Cover Image by Asher Wishkerman (<>)

Credits

Authors

Peter Backx

Dominic Glineau

Reviewers

Carlos Estebes

Prashanth Hirematada

Do The Thuan

Acquisition Editor

Joanna Finchen

Lead Technical Editor

Arun Nadar

Technical Editor

Jalasha D'costa

Project Coordinator

Abhishek Kori

Proofreaders

Maria Gould

Lawrence A. Herman

Aaron Nash

Indexer

Tejal Soni

Graphics

Valentina D'silva

Aditi Gajjar

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Authors

Peter Backx has a MoS and a PhD in Computer Sciences from Ghent University. He is a software developer and architect. He uses technology to shape unique user experiences and build rock-solid scalable software. ActionScript is his favorite tool for creating highly interactive and deeply engaging user interfaces.

Peter currently works as a freelance consultant and shares his knowledge and experiments on his blog www.streamhead.com.

Most importantly, I would like to thank Isa and my family for understanding my long days and nights at the computer.

Many of the recipes in this book would not have been possible without the terrific work of all developers in the open source community.

And finally, I'd like to thank everyone at Packt Publishing for giving me this opportunity and supporting me with advice and careful follow-up.

Dominic Glineau has been developing Flash websites and applications for the last five years, including two years at B-Reel New York, worldwide leader in producing rich web experiences. He has a degree in Communications and one in Computer Science. His areas of expertise are animations, interfaces, and analytics. Dominic writes about these subjects on his blog http://www.zedia.net.

About the Reviewers

Carlos Estebes is the founder of Ehxioz (http://ehxioz.com/), a Los Angeles-based software development startup that specializes in developing modern web applications and utilizing the latest web development technologies and methodologies. He has over 10 years of web development experience and holds a BSc in Computer Science from California State University, Los Angeles.

Carlos previously collaborated with Packt Publishing as a technical reviewer in the third edition of Learning jQuery .

Prashanth Hirematada is the CTO and co-founder of Kwestr and has over 15 years of experience in building e-commerce, gaming platforms, social games, and apps. Previously, he co-founded (2007) "In Game Ad Interactive", invested by WPP. He's also the founder of Gamantra in 2006, a game technology company. Before that he was a Chief Architect at Shanda Interactive Entertainment Ltd. [NASDAQ: SNDA]. He had joined Shanda in 2004 through Shanda's acquisition of Zona, Inc., a game technology company in Silicon Valley, California, USA. Prashanth started his career in the valley working for various technology start-up companies involved in NeXT technologies.

Inventor of the spin buffer (Dr. Dobbs's Journal, 2007), he also is a published author of Flash 10 Multiplayer Game Essentials (by Packt Publishing , UK), and a technical reviewer of game-related books.

Do The Thuan is a passionate self-taught Senior Flash Developer who has been in love with programing since the age of MS-DOS and Turbo Pascal. He inadvertently discovered the beauty and power of Flash and started to learn 2D Animation and Actionscript, then got his first professional job in 2007. During his career, he has built numerous interactive websites, media players, galleries, and rich internet applications, and started several open source projects on http://github.com/thienhaflash. He also did some Unity3D works, mostly mini games for iOS devices and unity editor extensions.

With a special interest in optimization and a sound mathematics background, he is always looking for better ways to improve the performance and memory usage of Flash. He occasionally puts experiments and tutorials on his personal blog at http://thienhaflash.wordpress.com.

I would like to give a special thanks to my father for being such a wise guider of all my life.

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Preface

The cookbook that you are reading will show you how to draw a myriad of graphs in ActionScript. ActionScript is one of the easiest ways to represent graphical information to users across browsers and platforms. It allows you to add a wide range of dynamic effects and interactions to your graphs and charts.

We'll start from the humble beginnings, explaining a little about the ActionScript display list and end at full-blown interactive 3D graphs. In between, you will get to see what goes into animating graphs, adding interaction, and much, much more.

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