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Marinos Koutsomichalis - Mapping and Visualization with SuperCollider

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Marinos Koutsomichalis Mapping and Visualization with SuperCollider
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Create interactive and responsive audio-visual applications with SuperCollider

Overview

  • Master 2D computer-generated graphics and animation
  • Perform complex encodings and audio/data analysis
  • Implement intelligent generative audio-visual systems

In Detail

SuperCollider is an environment and programming language used by musicians, scientists, and artists who work with audio-files SuperCollider has built-in graphical features which are used in conjunction with the sound synthesis server to create audio-visual mapping and sound visualization. If you wish to create data visualizations by acquiring data from audio and visual sources, then this book is for you.

Digital sound artists need to analyze, manipulate, map, and visualize data when working on a scientific or an artistic project. As an artist, this book, by means of its numerous code examples will provide you with the necessary knowledge of SuperColliders practical applications, so that you can extract meaningful information from audio-files and master its visualization techniques. This book will help you to prototype and implement sophisticated visualizers, sonifiers, and complex mappings of your data.

This book takes a closer look at SuperCollider features such as plotting and metering functionality to dispel the mysterious aura surrounding the more advanced mappings and animation strategies. This book also takes you through a number of examples that help you to create intelligent mapping and visualization systems. Throughout the course of the book, you will synthesize and optimize waveforms and spectra for scoping as well as extract information from an audio signal. The later sections of the book focus on advanced topics such as emulating physical forces, designing kinematic structures, and using neural networks to enable you to develop a visualization that has a natural motion with structures that respect anatomy and which come with an intelligent encoding mechanism. This book will teach you everything you need to work with intelligent audio-visual systems to extract and visualize audio-visual data.

What you will learn from this book

  • Use the built-in plotting, scoping, and metering functionality
  • Synthesize efficient waveforms and spectra
  • Extract information from audio signals
  • Implement sophisticated encodings using interpolation, logic, and neural networks
  • Execute imaginative visualizers
  • Instrument sophisticated audio-visual generative systems
  • Finalize and organize complicated projects
  • Acquire data from local or remote sources including third party software and hardware
  • Design and animate complex visual structures such as fractals, particle systems, and kinematic creatures

Approach

This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems.

Who this book is written for

This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.

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Mapping and Visualization with SuperCollider

Mapping and Visualization with SuperCollider

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2013

Production Reference: 1191113

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-967-7

www.packtpub.com

Cover Image by Aniket Sawant (<>)

Credits

Author

Marinos Koutsomichalis

Reviewers

Joo Martinho Moura

Joshua Parmenter

Phil Thomson

Acquisition Editor

Vinay Argekar

Commissioning Editor

Poonam Jain

Technical Editors

Kunal Anil Gaikwad

Iram Malik

Shruti Rawool

Copy Editors

Roshni Banerjee

Gladson Monteiro

Deepa Nambiar

Karuna Narayanan

Shambhavi Pai

Project Coordinator

Joel Goveya

Proofreaders

Mario Cecere

Stephen Copestake

Indexer

Monica Ajmera Mehta

Graphics

Ronak Dhruv

Abhinash Sahu

Production Coordinator

Pooja Chiplunkar

Cover Work

Pooja Chiplunkar

About the Author

Marinos Koutsomichalis (Athens, 1981) is an artist and scholar working with sound and a wide range of other media. His artistic work interrogates the specifics of site, perception, technology, and material. His academic interests include computer programming, generative art, new aesthetics, and environmental sound and noise. He has widely performed, exhibited, and lectured internationally and has held residencies in miscellaneous research centers and institutions. He has an MA by research in composition with digital media by the University of York and, as of writing, he is a candidate PhD in Music, Sound, and Media Art at the De Montfort University. He is in the board of the Contemporary Music Research Center (KSYME-CMRC) and also the director of its class of Electronic Music and Sound Synthesis. As of writing, he is a research fellow in the University of Turin.

I would like to thank Packt Publishing for offering me the amazing opportunity to write this book, and in particular Shreerang Deshpande, Joel Goveya, Poonam Jain, Kunal Anil Gaikwad, Iram Malik, and Shruti Rawool for guiding me through the complexities of such a task. I would also like to thank the reviewers of this title, namely Josh Parmenter, Joo Martinho Moura, and Phil Thomson, for their invaluable comments and suggestions. I would also like to thank my parents, Anna and Georgios, as well as my sister, Danai, for their long term understanding and support. Part of this book was written in Milatos, North Crete, while being accommodated by my partner's parents, Maria and Michalis, who deserve a special mention for making me feel comfortable during my stay there. Last but not least, I would like to express my profound gratitude towards my partner, Phaedra Logariastaki, for her unconditional support and for spending the whole of her summer vacations watching me sitting in front of a laptop instead of being with her. Without the support of all these people, this book would have been impossible to finish.

About the Reviewers

Joo Martinho Moura is a researcher and media artist born in Portugal. His interests lie in digital art, intelligent interfaces, digital music, and computational aesthetics. He was invited as a professor at the Master Program in Technology and Digital Arts at the University of Minho, Portugal, teaching Programming for Digital Arts.

In 2013, he received the National Multimedia Award-Art & Culture from the APMP Multimedia Association in Portugal.

He has presented his work and research in a variety of conferences related to arts and technology, including:

  • The International Festival for the Post-Digital Creation Culture OFFF (2008)
  • World Congress on Communication and Arts (2010)
  • SHiFTSocial and Human Ideas for Technology (2009)
  • International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging CAe (2008)
  • ARTECH (2008)
  • ARTECH (2010)
  • Computer Interaction (2009)
  • ZON Digital Games (2007)
  • International Creative Arts Fair (2008)
  • ZON Multimdia Premium (2008)
  • Le Corps Numrique-entre Culturel Saint-Exupry (2011)
  • Semibreve Award (2012)
  • TEI International Conference on Tangible, Embedded, and Embodied Interaction (2011)
  • Guimares European Capital of Culture 2012
  • Bodycontrolled Series LEAPLab for Electronic Arts and Performance Berlin (2012)
  • Future Places (2012)
  • The Ars Electronica Animation Festival (2012)
  • SLSA Conference-Society for Literature, Science, and the Arts (2013), xCoAxComputation Communication Aesthetics and X (2013)

His work has been presented in a variety of places in Portugal, Italy, USA, Brazil, UK, France, Hong Kong, Belgium, Germany, Israel, Spain, and Austria.

He is a researcher at engageLab, a laboratory at the intersection of arts and technology, established by two research centers at University of Minho, the Centre for Communication and Society Studies and the Centre Algoritmi.

I would like to thank the engageLab laboratory, at University of Minho, with a special mention to Pedro Branco and Nelson Zagalo.

Joshua Parmenter is a composer and performer of contemporary music with a focus on interactive live electronics. His works have been performed throughout America and Europe. Over the past decade, he has also been one of the developers in the open-source SuperCollider project. He also contributed to the SuperCollider Book available from MIT Press.

Phil Thomson is a Vancouver-based listener, composer, and writer/editor. His works have been heard in concerts and broadcasts in Canada, US, and abroad. His works for dance routines have been integrated with performances by choreographers, such as Jennifer Clarke Arora, James Gnam, and Sara Coffin. His writings have been published online by the Canadian Electroacoustic Community and in print by the Cambridge University Press.

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