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Brinkmann - Making Musical Apps

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Brinkmann Making Musical Apps
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Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd--with help from the libpd library--as an easily embeddable and widely portable sound engine. Whether youre an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a users activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS. Read more...
Abstract: Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd--with help from the libpd library--as an easily embeddable and widely portable sound engine. Whether youre an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a users activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS

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Making Musical Apps
Peter Brinkmann
Editor
Shawn Wallace

Copyright 2012 Peter Brinkmann

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Preface

Pure Data (Pd) is a programming language for digital audio and more. Written by Miller Puckette in the 1990s and under active development ever since, Pd has established itself as one of the leading open-source packages for computer music, and it remains largely interoperable with its commercial cousin, Max/MSP. A Pd program, called a patch , is a graphical representation of the flow of audio signals and control messages in a piece of music that Pd will execute in real time; changes to a patch take effect immediately. Its interactive and visual nature accounts for much of the appeal of Pd.

Pd has been popular in computer music circles since its appearance in 1996, and recent years have seen its adoption in commercial projects, most notably the computer game Spore by Electronic Arts and Inception the App by Reality Jockey Ltd., which made the London Times list of top 500 iPhone apps.

Inception the App is based on libpd , a thin layer on top of Pd that turns Pd into an embeddable audio library. Since the appearance of libpd in July 2010, a growing number of developers have been using libpd in their projects. Other noteworthy examples include Sonaur for Android, NodeBeat for Android and iOS, and Pugs Luv Beats for iOS.

This book is about libpd as an audio engine for mobile apps. We will focus on musical apps that require sophisticated audio processing capabilities, but libpd also has potential as an audio engine for games. As processors become more powerful, games may reduce their use of canned samples and synthesize music and sound effects instead. Procedural audio in games has much creative and expressive potential, and libpd is an excellent platform for it.

This book is primarily aimed at developers who want to equip their mobile apps with audio capabilities that go beyond the mere triggering of samples, as well as composers and sound designers who want to deploy their work on mobile devices. If you are managing a project with multiple developers, the discussion of the delineation of the interface between audio components and the rest of the app will help you structure roles and responsibilities in your team.

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Using Code Examples

This book is here to help you get your job done. In general, you may use the code in this book in your programs and documentation. You do not need to contact us for permission unless youre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from OReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your products documentation does require permission.

We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: Making Musical Apps by Peter Brinkmann (OReilly). Copyright 2012 Peter Brinkmann, 978-1-4493-1490-3.

If you feel your use of code examples falls outside fair use or the permission given above, feel free to contact us at .

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Acknowledgments

The material discussed in this book grew out of the work of many people, most of whom have been volunteering their time and expertise. Miller Puckette created Pure Data and made it available as open source. Miller was also an early supporter of libpd. Without his willingness to consider libpd-related patches to Pd itself, libpd would not be able to track the development of Pd as closely as it does now.

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