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Edén R. - jMonkeyEngine 3.0 Cookbook

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Edén R. jMonkeyEngine 3.0 Cookbook
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Packt Publishing, 2015. 278 p. ISBN-13: 978-1783286478.
.Over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development.jMonkeyEngine (jME) , , . jMonkeyEngine Java Lightweight Java Game Library (LWJGL) .This book provides you with engaging hands-on game development tips that will keep the game well be developing in focus. Each chapter will provide insight into the hows, whats, and whys of jMonkeyEngine and game development step by step.The book starts by giving you useful tips on the SDK itself, and how using it will make your life as a developer easier. The book then moves on to cover a variety of patterns which you can use to control cameras, characters, and animations, followed by how to make real-time networked games and dynamic game worlds.If you are a jMonkeyEngine user or Java developer interested in delving further into game development to expand your skill set, then this book is perfect for you.What You Will Learn:
Make an online game with the SpiderMonkey framework;
Design dynamic and attractive GUIs with NiftyGUI;
Create cutscenes and smooth camera rides with cinematics;
Build AI that sees, follows, and finds its way through the game world;
Use Bullet physics to build a more dynamic game world;
Explore useful tips on taking your game project to the next level;
Develop a more maintainable project by using Controls and AppStates.Contains an extensive and valuable set of solutions to real jMonkeyEngine game development challenges.
Learn how to take your game online using the SpiderMonkey network framework.
Kick-start your next project by applying game-ready templates.Who This Book Is For:
If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you. iPAD Amazon Kindle, PC , Cool Reader (EPUB), Calibre (EPUB, MOBI, AZW3), Adobe Digital Editions (EPUB), FBReader (EPUB, MOBI, AZW3).

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jMonkeyEngine 3.0 Cookbook

jMonkeyEngine 3.0 Cookbook

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2014

Production reference: 1060814

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-647-8

www.packtpub.com

Cover image by Aniket Sawant (<>)

Credits

Author

Rickard Edn

Reviewers

Abner Coimbre

Benjamin Jakobus

Nicolas Legeay

Nicholas Mamo

Glauco Mrdano

Commissioning Editor

Rebecca You

Acquisition Editor

Rebecca You

Content Development Editor

Manasi Pandire

Technical Editors

Manal Pednekar

Anand Singh

Ankita Thakur

Copy Editors

Gladson Monteiro

Adithi Shetty

Stuti Srivastava

Laxmi Subramanian

Project Coordinator

Aaron. S. Lazar

Proofreaders

Simran Bhogal

Ameesha Green

Paul Hindle

Indexer

Priya Subramani

Graphics

Abhinash Sahu

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

Sushma Redkar

About the Author

Rickard Edn is a Java and Android development consultant, game developer, and lifelong game enthusiast, based in Gothenburg, Sweden. Having worked in the past as a designer in the gaming industry, Rickard has worked on a number of different genres and picked up tricks of the trade from many disciplines. He has a pragmatic approach to programming and has developed games for many years using jMonkeyEngine.

It is now his intention to help other developers by sharing what he's learned so far with this book.

Writing this book has been a tremendous experience, and it certainly could not have been possible without other people clearing the way.

If I have been the storyteller, the heroes of the book are the people who have created jMonkeyEngine. From its first incarnation until now, the third, when it's a fully fledged game development environment.

About the Reviewers

Abner Coimbre , before becoming a technical reviewer for this book, was a lead developer for an educational game funded by the National Science Foundation (NSF Award No. 0835990) where he used jMonkeyEngine to achieve most of the technical milestones that were required for the project. At the time of this writing, he is a system software engineer at NASA, working with a Command and Control System. His home page is abnercoimbre.com.

Sending out warm regards to some of the principal investigators while I was working for the National Science Foundation: Dr. Agustin Rulln, Dr. Bienvenido Vlez, Dr. Cristina Pomales, and Dr. Flix Zapata. It was awesome working with you guys. I appreciate the guidance and scoldings of Linda Crawford, an amazing mentor and human being. I thank all the staff involved in the making of this book, particularly Aaron. S. Lazar for putting up with my erratic work schedule. And, of course, I thank the author many times over for having written a book that will truly help people leverage the interesting features that jMonkeyEngine provides.

Benjamin Jakobus graduated with a BSc in Computer Science from University College Cork, after which he cofounded an Irish start-up. He returned to the university one year later and obtained an MSc in Advanced Computing from Imperial College, London, after which he took up a position as a software engineer in IBM, Ireland. He currently lives in Brazil where he is pursuing a PhD at PUC-Rio.

Nicolas Legeay discovered jMonkeyEngine in 2004, during his studies, when he had to choose an environment to elaborate on and develop a 3D online game project that he had to execute on his own.

It has been really exciting for him to be here at the start of this wonderful engine, and Nicolas then developed several projects with it, to explore all the possibilities that JME allowed then.

Originally a software developer, Nicolas had the opportunity to discover quality assurance in the industrial sector of the rail in 2006.

Over the QA activity, he especially appreciates test automation. His professional experience helped him acquire a proven expertise in this practice. Indeed, in charge of elaborating test strategies in various contexts, test automation always proved a relevant choice; also, he knew when to use the most adapted tools.

Being tech-savvy, Nicolas succeeded in elaborating innovative ways to build automata, such as image recognition and CAPTCHA hacking, making him a very well-appreciated resource regarding his highly sought skills.

Nicolas has had the privilege to work with various and prestigious companies, such as National Opera of Paris, France and PMU, France, on big and crucial projects.

Nicholas Mamo , born in Malta in 1996, is a full-time student and a freelance writer. He is a self-taught game developer and has been developing games at Nyphoon Games since 2008, regularly blogging about his projects on nyphoon.com. His articles have been published on Eye For Games, IGDA, and Tuts+, among others. Nicholas is also passionate about football and his opinion pieces have appeared on a number of websites.

Glauco Mrdano is 23 years old, and graduated in Systems Analysis. He works as a Java programmer in a private company in Brazil. He has studied a lot about game programming just for fun, and he dreams of building his own business someday.

He was also the technical reviewer for jMonkeyEngine 3.0 Beginners Guide and Augmented Reality for Android Application Development for Packt Publishing.

Well, I'd like to thank everybody from jMonkeyEngine's forum, because I've learned a lot from them; the forum is very active. I'd also like to thank Aaron. S. Lazar from Packt Publishing for his help while reviewing this book.

www.PacktPub.com
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