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Wallace Jackson - Beginning Java 8 Games Development

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Wallace Jackson Beginning Java 8 Games Development
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Beginning Java 8 Games Development: summary, description and annotation

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Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, youll employ open source software as tools to help you quickly and efficiently build your Java game applications. Youll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, youll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.

After reading and using this tutorial, youll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

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Beginning Java 8 Games Development

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Wallace Jackson

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Beginning Java 8 Games Development

Copyright 2014 by Wallace Jackson

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4842-0416-0

ISBN-13 (electronic): 978-1-4842-0415-3

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

Managing Director: Welmoed Spahr

Lead Editor: Steve Anglin

Development Editor: Matthew Moodie

Technical Reviewer: Chd Darby

Editorial Board: Steve Anglin, Ewan Buckingham, Gary Cornell, Louise Corrigan, James T. DeWolf, Jonathan Gennick, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Steve Weiss

Coordinating Editor: Mark Powers

Copy Editors: Lisa Vecchione, Karen Jameson

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail . Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

Any source code or other supplementary material referenced by the author in this text is available to readers at www.apress.com/9781484204160 . For detailed information about how to locate your books source code, go to www.apress.com/source-code .

This Java 8 Game Development book is dedicated to everyone in the open source community who is working diligently to make professional new media application development software, and content development tools, freely available for all of us rich application developers to utilize to achieve our creative dreams and financial goals. Last, but certainly not least, I dedicate this book to my father Parker, my family, all my life-long friends, and all of my ranching neighbors, for their constant help, assistance, and those smoky late night BBQ parties.

Contents at a glance

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About the Author Wallace Jackson has been writing for leading multime - photo 35

About the Author Wallace Jackson has been writing for leading multimedia - photo 36

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