Francesco Sapio - Getting Started with Unity 5.x 2D Game Development
Here you can read online Francesco Sapio - Getting Started with Unity 5.x 2D Game Development full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2017, publisher: Packt Publishing, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
Romance novel
Science fiction
Adventure
Detective
Science
History
Home and family
Prose
Art
Politics
Computer
Non-fiction
Religion
Business
Children
Humor
Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.
- Book:Getting Started with Unity 5.x 2D Game Development
- Author:
- Publisher:Packt Publishing
- Genre:
- Year:2017
- Rating:3 / 5
- Favourites:Add to favourites
- Your mark:
Getting Started with Unity 5.x 2D Game Development: summary, description and annotation
We offer to read an annotation, description, summary or preface (depends on what the author of the book "Getting Started with Unity 5.x 2D Game Development" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.
Build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas
About This Book- Build a complete and exciting 2D Tower Defense game from scratch.
- Understand and learn to perform each phase of the game development pipeline
- Homework and exercises to improve your skills and take them to the next level
If you are looking forward to get started with 2D game development, either if you are a newcomer to this world, or you came from 3D games or other game engines, this book is for you. Although there are many references to other resources throughout the book, it is assumed that you have a general understanding of C# and its syntax and structure.
What You Will Learn- Import and set up assets for 2D game development
- Design and implement dynamic and responsive User Interfaces
- Create and handle complex animation systems
- Unlock all the potentiality of the physics engine
- Implement Artificial Intelligence algorithms to give intelligence to your NPCs
- Script gameplay and overall bring your ideas to life
Want to get started in the world of 2D game development with Unity? This book will take your hand and guide you through this amazing journey to let you know exactly what you need to build the games you want to build, without sacrificing quality. You will build a solid understanding of Unity 5.x, by focusing with the embedded tools to develop 2D games. In learning about these, along with accurate explanations and practical examples, you will design, develop, learn how to market and publish a delectable Tower Defense game about cupcakes versus pandas.
Each chapter in this book is structured to give you a full understanding on a specific aspect of the workflow pipeline. Each of these aspects are essential for developing games in Unity. In a step-by-step approach, you will learn about each of the following phases: Game Design, Asset Importing, Scripting, User Interfaces, Animations, Physics, Artificial Intelligence, Gameplay Programming, Polishing and Improving, Marketing, Publishing and much more.
This book provides you with exercises and homework at the end of each chapter so that you can level up your skills as a Unity game developer. In addition, each of these parts are centered on a common point of discussion with other learners just like you. Therefore, by sharing your ideas with other people you will not only develop your skills but you will also build a network.
Style and approachThis is a fun step-by-step approach in the whole pipeline of 2D game development in Unity, which is explained in a conversational and easy-to-follow style. Each topic is explained sequentially, allowing you to experience both basics and advanced features of Unity. By doing this, the book is able to provide you with a solid grasp on each of the topics. In this way, by engaging with the book s content, exploring the additional references to further readings and completing the homework sections, you are able to challenge yourself and apply what you know in a variety of ways. Once you have finished reading this book, you will be well on your way to developing games from start to finish!
Francesco Sapio: author's other books
Who wrote Getting Started with Unity 5.x 2D Game Development? Find out the surname, the name of the author of the book and a list of all author's works by series.