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Brito - Blender 3D 2.49 Architecture, Buidlings, and Scenery

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Brito Blender 3D 2.49 Architecture, Buidlings, and Scenery
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Blender 3D 2.49 Architecture, Buildings, and Scenery

Blender 3D 2.49 Architecture, Buildings, and Scenery

Copyright 2010 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors, will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2010

Production Reference: 2270810

Published by Packt Publishing Ltd.

32 Lincoln Road

Olton

Birmingham, B27 6PA, UK.

ISBN 978-1-849510-48-6

www.packtpub.com

Cover Image by Allan Brito (<>)

Credits

Author

Allan Brito

Reviewers

Ira Krakow

Jonathan Williamson

Acquisition Editor

David Barnes

Development Editor

Swapna Verlekar

Technical Editor

Dayan Hyames

Copy Editor

Janki Mathuria

Indexer

Monica Ajmera Mehta

Editorial Team Leader

Akshara Aware

Project Team Leader

Lata Basantani

Project Coordinator

Shubhanjan Chatterjee

Proofreader

Clyde Jenkins

Graphics

Geetanjali Sawant

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

AllanBrito is a Brazilian architect specialized in information visualization, who lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images for visualization and instructional material.

In addition to his work with Blender as an artist, he also has substantial experience in teaching and researching 3D modeling, animation, and multimedia.

He is an active member of the community of Blender users, writing about Blender 3D and its development for web sites in Brazilian Portuguese (http://www.allanbrito.com) and English (http://www.blendernation.com).

This is his second book about Blender; the first one was Blender 3D Guia do Usurio, which was published in Brazil. It's a guide on how to use Blender, covering the basics of the tool and more advanced topics like character animation.

He can be reached through his website at http://www.blender3darchitect.com, where he covers the use of Blender 3D and other tools, for architectural visualization.

I would like to thank my family for supporting me during the production of this book, especially my wife rica and my parents Maria and Luiz.

About the Reviewers

Ira Krakow is a Blender 3D trainer, author, and consultant. He is particularly interested in promoting Blender 3D in elementary and secondary schools to help unleash students' creativity and knowledge in artistic and scientific areas. He has over 35 years of experience in software and database development, support, and training.

You can find Ira's Blender 3D tutorials at >

Ira would like to acknowledge the outstanding support of the Blender 3D community to all Blender users, from newcomers to advanced animation professionals. He would especially like to thank Kernon Dillon at http://blendernewbies.blogspot.com, and all the dedicated Blender users who contribute to http://www.blenderartists.org (BlenderArtists).

Jonathan Williamson is a young artist and educator in his twenties, who has a deep passion for art and creativity. More importantly, he has a passion to create and share those creations. Since starting in Blender when he was fourteen, Jonathan has produced a number of tutorials and training resources for Blender, through http://montagestudio.org and http://blendercookie.com, in an effort to give back to the community that drives it.

Jonathan grew up near a small apple orchard in central Kansas, USA. As a home schooler, and always being surrounded by family, art, and nature, he was instilled with an urge to learn and understand the world around him from a young age. He continues to fuel that urge today, committing himself to being a life-long student.

Throughout the reviewing process of this book, I have had the endless support of many different people and would like to give a brief thanks to them. My brother, more than anyone, has always been there to support and encourage me, as have the rest of my family. My dearest thanks go out to them. I would also like to give a warm thank you to all of my friends. I wouldn't be where I am today without each and every one of you.

Preface

This book will show you how to generate realistic architectural models quickly using Blender. Blender 3D is an open source 3D graphics suite, capable of modeling, rendering, and animating 3D environments. You can create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more, using blender.

What this book covers

, Introduction to Blender and Architectural Visualization covers the role of Blender as a tool for architectural visualization artists, and how it can help them to achieve their goals.

, Blender 3D: Quick Start covers the basics of Blender and how to use the most important aspects of the user interface.

, Modeling shows and guides the reader through the poly-modeling tools of Blender and how to use them to create 3D geometry.

, Modeling for Architecture extends the knowledge acquired in Chapter 3, showing examples of architectural modeling with Blender.

, Modeling Details deals with small, but important details that could trick an architectural visualization artist.

, Modeling Furniture covers how to create 3D furniture to populate the projects created for interior design.

Materials demonstrates how to add realism to the 3D models using materials and how to create glass, mirrors, and other surfaces.

, Textures follows the tips from Chapter 7 to give materials an even better look and realism with bitmap-based textures to create tiles, wood floors, and much more.

, UV Mapping is a powerful way to get full control over textures, and this is the subject of this chapter.

, Light Basics covers how to use Blender's default light sources and organize them to create better light designs for our visualizations.

, Radiosity and Ambient Occlusion adds the power of a global illumination effect to all the projects and raises the quality of the light for all renders.

, Global Illumination with YafaRay is about how to install and use advanced GI algorithms to add incredible realism to the light and render of all projects created with Blender.

, Animation for Architectural Visualization helps architectural visualization artists to create short films and even interactive animations to show their projects.

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