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Ben Tyers - GameMaker: Studio 100 Programming Challenges

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Ben Tyers GameMaker: Studio 100 Programming Challenges
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GameMaker: Studio 100 Programming Challenges: summary, description and annotation

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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think youre a good GameMaker game application developer or programmer? Think again with this awesome book! What Youll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

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Ben Tyers 2017
Ben Tyers GameMaker: Studio 100 Programming Challenges 10.1007/978-1-4842-2644-5_1
1. Maths Bar Graph
Ben Tyers 1
(1)
Worthing, West Sussex, UK
Electronic supplementary material
The online version of this chapter (doi: 10.1007/978-1-4842-2644-5_1 ) contains supplementary material, which is available to authorized users.
Challenge Outline
To accept 5 fieldnames / legends and numerical inputs (a value between 1 and 100), for each input.
Display a bar graph showing each value graphically with the corresponding fieldname / legend under each.
Level 2
Beginner 3 Hours Medium 1 Hour Advanced 30 Minutes Additional Challenge - photo 1
Beginner 3 Hours
Medium 1 Hour
Advanced 30 Minutes
Additional Challenge
Create an onscreen keyboard to allow appropriate data to be entered. Limit fieldname to between 1 and 20 characters, and check integer value is between 1 and 100. Allow user to specify colour of each bar graph element.
Points
In Time 20
Additional 20
Notes on Approaching This Challenge
For this you will need to figure out how to input text and variables in and how to draw text and rectangles using these inputs. A suitable method for storing the inputs would be a 2-dimensional array .
Guide
You can input data in using:
text=get_string("name","");
or
value=get_integer("integer",0);
You can draw a rectangle:
draw_rectangle(10,10,50,50,true);
where the values are x1 , y1 , x2 , y2 , outline
and the last value can be true or false for drawing outline or not.
You can format text, for example, the alignment, font style, and colour:
draw_set_halign(fa_center);
draw_set_font(font_text);
draw_set_colour(c_blue);
Note, that when you set drawing styles - including text alignment, font and colour - they will apply to all future drawings unless set otherwise.
You can repeat a block of code:
repeat(10)
{
//repeats 10 times
}
Ben Tyers 2017
Ben Tyers GameMaker: Studio 100 Programming Challenges 10.1007/978-1-4842-2644-5_2
2. Draggable and Movable Object
Ben Tyers 1
(1)
Worthing, West Sussex, UK
Challenge Outline
Create an object with a sprite set. Allow instances of this object to be dragged using the left mouse button.
Level 1
Beginner 45 Minutes Medium 30 Minutes Advanced 12 Minutes Additional - photo 2
Beginner 45 Minutes
Medium 30 Minutes
Advanced 12 Minutes
Additional Challenge
Create multiple instances. When releasing moved instance over another instance, place above it. If attempting to move from a location where multiple instances are present , only select and move the uppermost one.
Points
In Time 10
Additional 20
Notes on Approaching This Challenge
For this challenge you will need to check if the mouse cursor is over an instance. You can do this by checking the ID under the mouse position.
You will also need to compensate for the objects sprite origin.
Guide
You can check whether the mouse is over an instance using:
if position_meeting(mouse_x,mouse_y,id)
{
//do something
}
You can check for the initial mouse press using:
if mouse_check_button_pressed(mb_left)
{
//do something
}
You can check for continued pressing of a button:
if mouse_check_button(mb_left)
{
//do something
}
You can update the instances position to the mouse coordinates:
x=mouse_x;
y=mouse_y;
Ben Tyers 2017
Ben Tyers GameMaker: Studio 100 Programming Challenges 10.1007/978-1-4842-2644-5_3
3. Room Fade In and Out Transition
Ben Tyers 1
(1)
Worthing, West Sussex, UK
Challenge Outline
Create a system that fades a room to solid black, goes to a new room, and then fades from black to fully transparent.
Level 1
Beginner 25 Minutes Medium 15 Minutes Advanced 8 Minutes Additional - photo 3
Beginner 25 Minutes
Medium 15 Minutes
Advanced 8 Minutes
Additional Challenge
Allow the option of setting the fade colour and speed. Add 2 additional fade effects:
Scroll in from Side
Fade between Rooms
Points
In Time 10
Additional 20
Notes on Approaching This Challenge
Youll need to figure out how to draw a solid rectangle and set its alpha that changes over a number of steps.
Guide
You can set alpha for drawing functions using:
draw_set_alpha(value);
Where value is a value between 0 (transparent) and 1 (opaque)
For example:
draw_set_alpha(0.5);
Would set the transparency at 50%.
Note
Apply alpha applies to all future drawing functions until set otherwise. You should set back to 1 when youre done so as not to affect unrelated drawing routines.
You can increase a value gradually each step , for example, by placing this in a Step Event:
value+=0.1;
This would increase by 0.1 per step.
You can decrease a value gradually each step, for example:
value-=0.1;
This would decrease by 0.1 per step.
You can draw a rectangle:
draw_rectangle(10,10,50,50,true);
where the values are x1 , y1 , x2 , y2 , true / false
Where last value can be true or false. True will only draw an outline; false will draw as a solid.
You can check if a value has exceeded another value:
if valuea>valueb
{
//do something
}
Ben Tyers 2017
Ben Tyers GameMaker: Studio 100 Programming Challenges 10.1007/978-1-4842-2644-5_4
4. Typewriter Text Effect
Ben Tyers 1
(1)
Worthing, West Sussex, UK
Challenge Outline
To display a string one character at a time. Make a keyboard click sound as each new letter is shown.
Level 2
Beginner 45 minutes Medium 30 Minutes Advanced 8 Minutes Additional - photo 4
Beginner 45 minutes
Medium 30 Minutes
Advanced 8 Minutes
Additional Challenge
Allow bold and italic formatting and choice of text colour.
Points
In Time 20
Additional 20
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