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Brian Christian - GameMaker Programming By Example

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Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

About This Book
  • Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine
  • Comprehensive: This is a comprehensive guide to help you learn and implement GameMakers features.
  • Go through step-by-step tutorials to design and develop unique games
Who This Book Is For

If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games.

What You Will Learn
  • Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games
  • Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language
  • Create games with random elements for exciting gameplay
  • Use the basic GameMaker file I/O and encryption systems
  • Utilize the GameMaker networking functions to create multiplayer games
  • Give AI routines to your enemies to make challenging gameplay
  • Create particle systems to give your game exciting graphics
  • Understand the various debugging techniques available in GameMaker: Studio
In Detail

This book is excellent resource for developers with any level of experience of GameMaker. At the start, well provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game.

We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games.

Style and approach

A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

Brian Christian: author's other books


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GameMaker Programming By Example

Table of Contents
GameMaker Programming By Example

GameMaker Programming By Example

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: December 2015

Production reference: 1161215

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78588-796-3

www.packtpub.com

Cover image by Brian Christian and Steven Isaacs (<>)

Credits

Authors

Brian Christian

Steven Isaacs

Reviewer

Genevieve Ditangan

Commissioning Editor

Swapnil Khedkar

Acquisition Editor

Vinay Argekar

Content Development Editor

Anish Dhurat

Technical Editor

Tanmayee Patil

Copy Editor

Merilyn Pereira

Project Coordinator

Harshal Ved

Proofreader

Safis Editing

Indexer

Tejal Soni

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Authors

Brian Christian is a high school student with years of experience in programming, much of it focused on game development using GameMaker: Studio via self-teaching the GameMaker Language. He has also worked in C++ and JavaScript programming along with some web development. Additionally, he is knowledgeable in topics such as data formats and interpretation, compilers and interpreters, and networking. Other languages he has used include Intel x86 assembly, Lua, Ruby, and Python.

Brian's spark for computer programming began with an online Ruby course from Codecademy. Since then, he has been fascinated with how computers and the different programming languages worked. Since he wanted to know about this, he taught himself C from the second edition of The C Programming Language book, followed by the more advanced C++ language.

Wanting to try his hand at making advanced games with a language predominantly intended for it, Brian became invested in the GameMaker Language since he'd already been using the drag and drop functionality, but found it limiting. He spent a lot of time learning how different parts of the language worked and how to use them.

First and foremost, my gratitude goes to Mr. Steven Isaacs, who is a great mentor, and without whom, I wouldn't have this opportunity. I'd like to thank my father and friends, who have inspired me to pursue computer science. Furthermore, I thank my mother for her support and all that she has done for me. I would especially like to thank my teachers and support staff, for, without them, and all the effort they put into my education, I would not be where I am today.

Steven Isaacs has been fascinated with technology since the days of his Apple II Plus computer and 300 baud modem. Tinkering, playing MUDs, MOOs, and visiting BBSs occupied much of his free time. In high school, Steven took a programming course in BASIC and created an adventure game as his final project. Many hours were spent in and outside of school working on this game, and it became somewhat of an obsession. It has become abundantly clear that these activities were incredibly influential in the evolution of his professional life. Steven has been teaching since 1992. In addition to teaching, Steven and his wife Cathy Cheo-Isaacs owned Liberty Corner Computing (LCC), a computer training and gaming center with Paul and Sarah Tarantiles. LCC provided innovative summer camps and after school programs offering young people an opportunity to use technology in creative ways. Courses included programming, website design, graphic design and animation, and game development.

Soon after opening LCC, Steven was hired to bring his innovative ideas to William Annin Middle School in Basking Ridge, NJ. At William Annin, Steven taught a number of computer-related courses. His passion for teaching students to create their own games led to an after school club in game design, then a unit in the Gifted and Talented Program. The success of these programs led Steven to develop a full semester 8th grade class in game design and development, and later, a six-week exploratory course in game design and digital storytelling, which is taken by all seventh graders.

In addition, Steven developed and also teaches an online course in game development with GameMaker for The Virtual High School (http://thevhscollaborative.org/). In his teaching, Steven strives to create an environment that empowers student learning through choice in their learning path. He prefers to think of himself as a co-learner and guide for his students. Steven's passion for learning is obvious to his students as he is constantly looking at creative ways to solve problems, dabbling with new game development and programming environments, and learning how to play and manage Minecraft servers from his students. Students in Steven's class have many opportunities to explore topics in greater depth independently. The collaboration here with Brian came from his choice to delve deep into the GameMaker Language to further his learning.

Recently, Steven wrote a chapter for the book, Teacher Pioneers: Visions from the Edge of the Map , edited by Caro Williams-Pierce on applying the iterative design process to teaching game design and development. In addition, Steven was an editor on TeacherCraft: How Teachers Learn to Use MineCraft in Their Classrooms by Seann Dikkers.

I would like to thank my students for the continual inspiration I get from them and the excitement that comes with every new day and new learning experience in class. I feel quite fortunate to be in a position where I can learn with and from my students and this approach keeps the learning fresh. A huge thank you goes to Brian Christian for taking the lead in learning GML, which led to our working on this book together. Brian truly took charge and created an opportunity to work together. To write and publish a book with a student has been one of the highlights of my career. It is also important for me to acknowledge my "tribe", primarily, my game-based learning network of friends. We have developed a tremendous community of practice based on passion-driven teaching and learning, something I am very excited about. Marianne Malmstrom deserves a special shout out for pushing me to follow the learning and let go of the need to be the expert. She has taught me so much about the importance of empowering students by watching her lead by example. I have been inspired by numerous other educators including Paul Darvasi, John Fallon, Zack Gilbert, Peggy Sheehy, Matthew Farber, Lucas Gillispie, Seann Dikkers, and the list really goes on and on. Last, but certainly not least, I am entirely grateful to my family for their continual support and encouragement. My wife, Cathy Cheo-Isaacs has become my biggest cheerleader and supporter, truly my partner in geekdom. My mother and father, Nancy and Ed Isaacs have always celebrated my accomplishments and shared in the excitement of every opportunity that comes my way. And of course, my kids, Grace and Leila, remind me of the important things in life and keep me grounded!

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