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Brandon Gardiner - GameMaker Cookbook

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Key Features
  • Design and develop game elements that can be used alone or stacked to enhance your gaming experience
  • Explore extensions that can unlock GameMaker: Studios true potential to create complex games
  • A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level
Book Description

GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.

This book teaches you to harness GameMaker: Studios full potential and take your game development to new heights.

It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.

By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.

What you will learn
  • Set up player control schemes of various types, such as touch controls and a gamepad
  • Create your own physics sandbox
  • Get accustomed to advanced player movement
  • Implement music and 3D sound in your games
  • Utilize GameMakers GUI layers to create exciting games
  • Generate adjustable game settings and save systems
  • Add depth to your game with lighting and special effects
About the Author

Brandon Gardiner is a game developer and designer living out his love of video games. Though he started his foray into games through 3D art and level design, he always kept a notebook of ideas for games and game mechanics he wished to see. When he discovered GameMaker: Studio, he found that he could bring these ideas to life.

He is a graduate of the first iteration of the game development program at Torontos George Brown College. In college, he worked as an artist and designer on several game projects for outside companies, including tie-ins for childrens television shows and educational titles. After graduating, he founded MechaBee Studios where, being the sole developer of mobile and PC games, he is a jack of all trades.

He also writes a blog at http://www.gamemakerhq.com, through which he hopes to build a resource for other independent developers. He lives with his wife in Toronto where he is a veteran of the annual Toronto Game Jam (tojam.ca), an active member of the International Game Developers Association.

Table of Contents
  1. Game Plan Creating Basic Gameplay
  2. Its Under Control Exploring Various Control Schemes
  3. Lets Move It Advanced Movement and Layout
  4. Lets Get Physical Using GameMakers Physics System
  5. Now Hear This! Music and Sound Effects
  6. Its All GUI! - Creating Graphical User Interface and Menus
  7. Saving the Day Saving Game Data
  8. Light em up! Enhancing Your Game with Lighting Techniques
  9. Particle Man, Particle Man Adding Polish to Your Game with Visual Effects and Particles
  10. Hello, World Creating New Dimensions of Play Through Networking

Brandon Gardiner: author's other books


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GameMaker Cookbook

Table of Contents
GameMaker Cookbook

GameMaker Cookbook

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: December 2015

Production reference: 1151215

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-984-9

www.packtpub.com

Credits

Author

Brandon Gardiner

Reviewers

Ryan Laley

John M. Walker, PE

Commissioning Editor

Nadeem N. Bagban

Acquisition Editor

Kirk D'costa

Content Development Editor

Siddhesh Salvi

Technical Editor

Madhunikita Sunil Chindarkar

Copy Editor

Rashmi Sawant

Project Coordinator

Nidhi Joshi

Proofreader

Safis Editing

Indexer

Hemangini Bari

Production Coordinator

Shantanu N. Zagade

Cover Work

Shantanu N. Zagade

About the Author

Brandon Gardiner is a game developer and designer living out his love of video games. Though he started his foray into games through 3D art and level design, he always kept a notebook of ideas for games and game mechanics he wished to see. When he discovered GameMaker: Studio, he found that he could bring these ideas to life.

He is a graduate of the first iteration of the game development program at Toronto's George Brown College. In college, he worked as an artist and designer on several game projects for outside companies, including tie-ins for children's television shows and educational titles. After graduating, he founded MechaBee Studios where, being the sole developer of mobile and PC games, he is a jack of all trades.

He also writes a blog at http://www.gamemakerhq.com, through which he hopes to build a resource for other independent developers. He lives with his wife in Toronto where he is a veteran of the annual Toronto Game Jam (tojam.ca), an active member of the International Game Developers Association.

About the Reviewers

Ryan Laley is an independent games designer. He has been a lecturer in video games design at South Essex College at further and higher education levels for over 5 years. He has been using GameMaker: Studio professionally during those years, and he continues to develop and publish games using it. He began his teaching career after graduating from university, and since then, he has covered every aspect of games development in his classes, including 2D and 3D.

In his spare time, he independently develops his own games and publishes them himself under the studio name of Friendly Fire games. His most recent projects focus on mobile phone platforms, with his latest release Blobb in 2015. His future projects will continue to expand on mobile platforms and eventually onto PCs.

I'd like to thank Jade for her continued support and allowing games to continue to be more than just a fun past-time, but a career as well.

John M. Walker, PE is a licensed professional engineer in industrial engineering and is currently a licensed full-time teacher in computer science and programing at Cleveland High School in Portland, Oregon. He has been teaching full time for the last 15 years for High School and Regional Professional Higher Ed conferences.

He has worked for more than 20 years as an information technology manager for high-technology firms dealing with systems administration and networking architecture and engineering. His favorite position was director of technology for the Portland Trail Blazers, while designing and constructing the Moda Center.

He has also reviewed GameMaker Essentials , Packt Publishing .

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Preface

Since 1999, GameMaker: Studio has enabled fledgling and experienced developers alike to help create video games quickly and easily. In the years since its initial release (as a program called Animo), GameMaker has grown and evolved into a viable commercial game engine that has helped developers release games for PC, Mac, mobile devices, and even the Microsoft Xbox and Sony PlayStation family of consoles.

During its progression, GameMaker has changed in many ways, adding new features and abilities to be taken advantage of by developers around the world. Though these features may be out of reach for new users, the goal of this book is to familiarize beginners and bring such elements within reach. This book is not just a how-to manual, it is an answer to the question "What can GameMaker do for me?"

By reading this book and completing the recipes therein, you will gain a greater understanding of GameMaker's capabilities as well as start them on the path to unlock their full potential.

What this book covers

, Game Plan Creating Basic Gameplay , shows you how to create the basic elements of a game.

, It's Under Control Exploring Various Control Schemes , helps you figure out how to implement user controls for a variety of devices.

, Let's Move It Advanced Movement and Layout , teaches you more advanced ways to move players and non-player characters alike.

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