Brandon Gardiner - GameMaker Cookbook
Here you can read online Brandon Gardiner - GameMaker Cookbook full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2015, publisher: Packt Publishing - ebooks Account, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
Romance novel
Science fiction
Adventure
Detective
Science
History
Home and family
Prose
Art
Politics
Computer
Non-fiction
Religion
Business
Children
Humor
Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.
- Book:GameMaker Cookbook
- Author:
- Publisher:Packt Publishing - ebooks Account
- Genre:
- Year:2015
- Rating:3 / 5
- Favourites:Add to favourites
- Your mark:
GameMaker Cookbook: summary, description and annotation
We offer to read an annotation, description, summary or preface (depends on what the author of the book "GameMaker Cookbook" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.
- Design and develop game elements that can be used alone or stacked to enhance your gaming experience
- Explore extensions that can unlock GameMaker: Studios true potential to create complex games
- A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level
GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.
This book teaches you to harness GameMaker: Studios full potential and take your game development to new heights.
It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.
By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
What you will learn- Set up player control schemes of various types, such as touch controls and a gamepad
- Create your own physics sandbox
- Get accustomed to advanced player movement
- Implement music and 3D sound in your games
- Utilize GameMakers GUI layers to create exciting games
- Generate adjustable game settings and save systems
- Add depth to your game with lighting and special effects
Brandon Gardiner is a game developer and designer living out his love of video games. Though he started his foray into games through 3D art and level design, he always kept a notebook of ideas for games and game mechanics he wished to see. When he discovered GameMaker: Studio, he found that he could bring these ideas to life.
He is a graduate of the first iteration of the game development program at Torontos George Brown College. In college, he worked as an artist and designer on several game projects for outside companies, including tie-ins for childrens television shows and educational titles. After graduating, he founded MechaBee Studios where, being the sole developer of mobile and PC games, he is a jack of all trades.
He also writes a blog at http://www.gamemakerhq.com, through which he hopes to build a resource for other independent developers. He lives with his wife in Toronto where he is a veteran of the annual Toronto Game Jam (tojam.ca), an active member of the International Game Developers Association.
Table of Contents- Game Plan Creating Basic Gameplay
- Its Under Control Exploring Various Control Schemes
- Lets Move It Advanced Movement and Layout
- Lets Get Physical Using GameMakers Physics System
- Now Hear This! Music and Sound Effects
- Its All GUI! - Creating Graphical User Interface and Menus
- Saving the Day Saving Game Data
- Light em up! Enhancing Your Game with Lighting Techniques
- Particle Man, Particle Man Adding Polish to Your Game with Visual Effects and Particles
- Hello, World Creating New Dimensions of Play Through Networking
Brandon Gardiner: author's other books
Who wrote GameMaker Cookbook? Find out the surname, the name of the author of the book and a list of all author's works by series.