Tyers - Introduction To Game Design & Programming in GameMaker Studio 2
Here you can read online Tyers - Introduction To Game Design & Programming in GameMaker Studio 2 full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2019, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
Romance novel
Science fiction
Adventure
Detective
Science
History
Home and family
Prose
Art
Politics
Computer
Non-fiction
Religion
Business
Children
Humor
Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.
- Book:Introduction To Game Design & Programming in GameMaker Studio 2
- Author:
- Genre:
- Year:2019
- Rating:5 / 5
- Favourites:Add to favourites
- Your mark:
- 100
- 1
- 2
- 3
- 4
- 5
Introduction To Game Design & Programming in GameMaker Studio 2: summary, description and annotation
We offer to read an annotation, description, summary or preface (depends on what the author of the book "Introduction To Game Design & Programming in GameMaker Studio 2" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.
Tyers: author's other books
Who wrote Introduction To Game Design & Programming in GameMaker Studio 2? Find out the surname, the name of the author of the book and a list of all author's works by series.
Introduction To Game Design & Programming in GameMaker Studio 2 — read online for free the complete book (whole text) full work
Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Introduction To Game Design & Programming in GameMaker Studio 2" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.
Font size:
Interval:
Bookmark:
Introduction To Game Design & Programming In GameMaker Studio 2 2019 Ben Tyers LearnGameMakerStudio.com Special Thanks to The Following, Who Pre-Ordered This Project & Made It Possible: Micha Kamiski Corey Cuhay Honey Pedro Santos Mark Porter Dean Radcliffe Mickey Everett Vasco Mike Cowel Gaven Renwick Thanks Also to The Following People: Yellow Afterlife Thanks for your help Nathan Brown Loukas Bozikis Alesia Buonomo Kehran Carr Arik Chadima Rom Haviv Zachary Helm ISBN: 9781795199537 Copyright 2019 Ben Tyers First Edition If you find any issues of problems with this book (such as omissions or mistakes) please drop me an email: Educational Use I am more than happy the this or material from it being used in an educational setting, such as schools or clubs. As an educator, I am sure you appreciate how much effort and time goes into making a book such as this, therefore I ask that one copy is purchased (ebook or paperback) for every 10 students using it. If you have any questions, please email:
ACKNOWLEDGMENTS Graphics In Main Chapters: GameDeveloperStudio.com All Audio In Main Chapters: SoundImage.org Assets are not needed to enjoy this book If you wish to make the game covered in this book, you can access assets from the above sites. No assets are included with this book project, except for Chapter 7 Introduction, which is optional, and the appendix. Chapter 7 Introduction Project: Buttons: DaButtonFactory.com Heart: OpenGameArt.org cdgramos cc0 Monster: OpenGameArt.org bevouliin.com cc0 Appendix 4 Cloud BananaOwl / opengameart.org CC-BY 3.0 Appendix 4 Gun sight Lucian Pavel / opengameart.org CC0 Appendix 6 Brick and ball Zealex / opengameart.org CC0 Appendix 7 Rotating coin Puddin / opengameart.org CCO Appendix 7 Character rileygombart / opengameart.org Appendix 7 Horse reivaxcorp / opengameart.org CC-BY 3.0 Appendix 9 Audio http://soundimage.org Appendix 12 Songs http://soundimage.org Appendix 13 Car sheikh_tuhin! Rock - Jasper / OpenGameArt.org CC0 Appendix 15 Bird bevouliin.com / OpenGameArt.org CC0 Appendix 20 Chess Sprites: mr0.0nerd : https://2dartforgames.wordpress.com/ Appendix 21 Crosshair: Red Eclipse / OpenGameArt.org CC-BY-SA 3.0 Appendix 21: Sounds: SoundImage.org Appendix 22: Cards Kenney.nl Includes text taken from Wikipedia, some of which is edited CC-BY 3.0 Creative Commons Some of the resources used in the appendix is licensed in Creative Commons. Some extracts from Wikipedia is also in Creative Commons.
See https://creativecommons.org/ for full info The Main Ones Are: License Conditions Creators choose a set of conditions they wish to apply to their work. Attribution (by) All CC licenses require that others who use your work in any way must give you credit the way you request, but not in a way that suggests you endorse them or their use. If they want to use your work without giving you credit or for endorsement purposes, they must get your permission first. ShareAlike (sa) You let others copy, distribute, display, perform, and modify your work, as long as they distribute any modified work on the same terms. If they want to distribute modified works under other terms, they must get your permission first. NonCommercial (nc) You let others copy, distribute, display, perform, and (unless you have chosen NoDerivatives) modify and use your work for any purpose other than commercially unless they get your permission first.
NoDerivatives (nd) You let others copy, distribute, display and perform only original copies of your work. If they want to modify your work, they must get your permission first. Attribution 4.0 International (CC BY 4.0) This is a human-readable summary of (and not a substitute for) the license. Disclaimer. You are free to: Share copy and redistribute the material in any medium or format Adapt remix, transform, and build upon the material for any purpose, even commercially. ________________________________________ Under the following terms: Attribution You must give appropriate credit, provide a link to the license, and indicate if changes were made. ________________________________________ Under the following terms: Attribution You must give appropriate credit, provide a link to the license, and indicate if changes were made.
You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. No additional restrictions You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) This is a human-readable summary of (and not a substitute for) the license. Disclaimer. You are free to: Share copy and redistribute the material in any medium or format Adapt remix, transform, and build upon the material for any purpose, even commercially. ________________________________________ Under the following terms: Attribution You must give appropriate credit, provide a link to the license, and indicate if changes were made. ________________________________________ Under the following terms: Attribution You must give appropriate credit, provide a link to the license, and indicate if changes were made.
You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. ShareAlike If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. No additional restrictions You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Public domain Our licenses help authors keep and manage their copyright on terms they choose. Our public domain tools, on the other hand, enable authors and copyright owners who want to dedicate their works to the worldwide public domain to do so, and facilitate the labeling and discovery of works that are already free of known copyright restrictions. CC0 Use this universal tool if you are a holder of copyright or database rights, and you wish to waive all your interests that may exist in your work worldwide.
Because copyright laws differ around the world, you may use this tool even though you may not have copyright in your jurisdiction, but want to be sure to eliminate any copyrights you may have in other jurisdictions. Learn more Use this tool Public Domain Mark Use this tool if you have identified a work that is free of known copyright restrictions. Creative Commons does not recommend this tool for works that are restricted by copyright laws in one or more jurisdictions. You can download resources & completed project here: www.learngamemakerstudio.com/assets.zip Introduction Welcome Game Resources Main Book Contents About GameMaker Chapter 1 Starting With An Idea Initial Idea Infinite Scroller Survive as long as you can Parallax Backgrounds Give a sense of depth to the game Moveabe Player Move the player and allow to shoot weapons Basic Enemy Moves across the screen Advanced Enemy Moves in circular path and shoots at the player Boss Enemy Formiddable enemy Multiple Weapons Player can collect upgrades to their weapons Set Health Player has set amount of health, game over when all lost Highscore System Save and display the players best score Game Aim Survive as long as possible and get the highest score Chapter 2 Initial Planning & Preparation Chapter 3 Software & Financing Working with Different Budgets Cost of software Development Graphics Free Graphics Software Paid Graphics Software Audio Free Audio Software Paid Audio Software Pre-Made Graphics Free Graphics Paid Graphics Ways of raising funds Crowd Funding Patreon Social Media Steam Early Access Chapter 4 Game Assets Chapter 5 Refining Resources Graphics Audio Chapter 6 Beta Testing & Debugging Beta Testing Graphics are too large Not responsive enough Too easy Player weapons are too slow HUD is not in keeping with the rest of the game Aspect ratio should be changed Collision masks are impresise GUI life and dots not in keeping with game style To visually show damage to player Debugging Chapter 7 Programming Programming Introduction Game Programming Scripts Objects Rooms Paths Audio Chapter 8 Final Testing Chapter 9 Publishing & Game Promotion Social Media YoYo Games Forum Steam Itch.io GameJolt Google Play Chapter 10 Summary Target Audience Pricing Working as a Team Useful Links Crediting Creators Educational Use Where Next Conclusion Appendix Appendix 1 Variables Appendix 2 Conditionals Appendix 3 Drawing Appendix 4 Drawing Continued Appendix 5 Keyboard Input & Simple Movement Appendix 6 Objects & Events Appendix 7 Sprites Appendix 8 Health, Lives & Score Appendix 9 Mouse Appendix 10 Alarms Appendix 11 Collisions Appendix 12 Rooms Appendix 13 Backgrounds Appendix 14 Sounds Appendix 15 Splash Screens & Menu Appendix 16 Random Appendix 17 AI Appendix 18 INI Files Appendix 19 Effects Appendix 20 Loops Appendix 21 Arrays Appendix 22 DS Lists Appendix 24 Scripts
Font size:
Interval:
Bookmark:
Similar books «Introduction To Game Design & Programming in GameMaker Studio 2»
Look at similar books to Introduction To Game Design & Programming in GameMaker Studio 2. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.
Discussion, reviews of the book Introduction To Game Design & Programming in GameMaker Studio 2 and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.