About the Author
Jason Lee Elliott is a digital media expert with a passion for game design. He started his career as an all-purpose Artist at Konami, working his way up to the position of Lead Artist on Spawn for the Game Boy Color. Jason then returned to school to study film at the Vancouver Film School, where the shot he wrote, directed, and produced was selected as a finalist for the BC Film Director Internship Program. Games were never far away from his thoughts and with his new cinematic skills in hand, Jason returned to the industry as a Level and Game Designer at Radical Entertainment. While there, Jason became a proficient scripter, working on several acclaimed titles including Hulk, Hulk Ultimate Destruction, and The Simpsons: Hit & Run. Since 2005, Jason has been a teacher at the Art Institute of Vancouver, and is currently a senior faculty member in the Game Art and Design program. In his spare time, he develops indie games, dabbles in web and graphic design, is the webmaster for the Vancouver chapter of ACM SIGGRAPH, and occasionally blogs at jasonleeelliott.com.
I would like to thank my wife Su and my daughter Pixel, for allowing me the time to write this book. I would also like to give a shout out to Bert Dennison for his help with the artwork, and Brian Werst for all of his music and sound effects used in this book.
About the Reviewers
Dave Hersey has over 35 years of experience in Apple software development, dating back to the Apple II personal computer in 1977. In 2000, after more than six years in software engineering at Apple, Dave started Paracoders, Inc., focusing on custom Mac OS X-based application and driver development. In 2008, Dave's company expanded into iOS (iPhone) mobile applications, followed by Android applications soon after. Some bigger named clients include Paramount Home Entertainment, Lionsgate Entertainment, Seagate, Creative Labs, and Kraft Foods. Most recently, Dave's business expansion has included additional mobile and server-side platforms as well as support services. As a result, the custom software development division of Paracoders now operates as torchlight apps (http://www.torchlightapps.com).
Dave was also a technical reviewer for Creating Games with cocos2d for iPhone 2 by Packt Publishing , and stays busy with his wife raising 3 children, 3 dogs, 2 parakeets, and about 25 ducks, at the last count.
Chris Sanyk is a life-long videogame enthusiast, whose love affair with gaming started in the early 1980s with the Atari 2600 and the golden age of the arcade. He began designing his first videogame on paper at age six, and has been using GameMaker since 2010. He is an active member of the Cleveland Game Developers, the International Game Developers Association, and is a regular participant in Global Game Jam and Ludum Dare. He blogs and releases his game projects at http://csanyk.com, and his Twitter handle is @csanyk
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Chris is the coauthor of Wireless Reconnaissance in Penetration Testing by Matt Neely , Alex Hammerstone , and Chris Sanyk , published by Elsevier Press .
I would like to thank Mike Substelny, for providing me with my first introduction to GameMaker; my many friends at the Cleveland Game Developers, for their continued support and camaraderie; the communities of indie game developers around the world who put together Global Game Jam, Ludum Dare, and similar events; and the many designers, engineers, programmers, and artists who've inspired me over the years and provided me with endless hours of entertainment, challenge, and frustration, and everyone who has ever played one of my games.
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Preface
The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browsers has never been simpler, especially with GameMaker Studio.
HTML5 Game Development with GameMaker will show you how to make and release browser-based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level.