• Complain

Bura J. - Construct 2 Game Development by Example

Here you can read online Bura J. - Construct 2 Game Development by Example full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. genre: Computer / Science. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Bura J. Construct 2 Game Development by Example
  • Book:
    Construct 2 Game Development by Example
  • Author:
  • Genre:
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

Construct 2 Game Development by Example: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Construct 2 Game Development by Example" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Packt Publishing, 2014. 240 p. ISBN: 978-1-84969-806-1.
Learn how to make games for multiple platforms with Construct 2Construct 2 is an HTML5-based game editor that uses drag-and-drop functionality to allow users to create complex and engaging games with no programming experience. The software is fast and easy to learn for novices, yet powerful for advanced users, letting expert game builders work even quicker than by coding.This book gets to grips with the basics of Construct 2 game design techniques and clearly explains and illustrates important features, from controls to game mechanics, before having you put those skills to the test by building three complete game projects. You will learn how to create games in popular and bestselling genres, distribute them through multiple channels, and expand your foundational knowledge into expert game design skills.What You Will Learn:
Create 2D games from scratch;
Monetize your games with in-game shops;
Program game mechanics which are the core of game design;
Deploy your game to multiple platforms;
Discover techniques to build simple yet effective enemy AI;
Implement physics for falling blocks and bullets;
Get time saving tips and best practice advice for quick and effective game production;
Design different types of games that are fun and exciting.Who This Book Is For:
This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production. iPAD Amazon Kindle, PC , Cool Reader (EPUB), Calibre (EPUB, MOBI, AZW3), Adobe Digital Editions (EPUB), FBReader (EPUB, MOBI, AZW3).

Bura J.: author's other books


Who wrote Construct 2 Game Development by Example? Find out the surname, the name of the author of the book and a list of all author's works by series.

Construct 2 Game Development by Example — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Construct 2 Game Development by Example" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Construct 2 Game Development by Example

Table of Contents
Construct 2 Game Development by Example

Construct 2 Game Development by Example

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: June 2014

Production reference: 1180614

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-806-1

www.packtpub.com

Cover image by Asher Wishkerman (<>)

Credits

Author

John Bura

Reviewers

Albert Chen

D.M. Noy

Keefer Sery

Commissioning Editor

Pramila Balan

Acquisition Editors

Pramila Balan

Sam Wood

Content Development Editor

Poonam Jain

Technical Editors

Pratik More

Ritika Singh

Rohit Kumar Singh

Copy Editors

Roshni Banerjee

Adithi Shetty

Project Coordinator

Amey Sawant

Proofreaders

Paul Hindle

Joanna McMahon

Indexer

Hemangini Bari

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Author

John Bura has been programming games since 1997 and teaching since 2002. He is the owner of the game development studio Mammoth Interactive. This company produces games for Xbox 360, iPhone, iPad, Android, HTML5, ad-games, and others. Mammoth Interactive recently sold a game to Nickelodeon! He has been contracted by many companies to provide game design, audio, programming, level design, and project management. To this day, he has contributed to 40 commercial games. Several of the games he has produced have risen to number one in Apple's App Store. In his spare time, he likes playing ultimate frisbee, cycling, and working out.

About the Reviewers

Albert Chen is Assistant Professor in the Game Design and Development program at Cogswell Polytechnical College in Sunnyvale, CA. He has led students in developing serious games using game engines for The Boeing Company, NeuroSky, and Ericsson. His team won the Boeing Performance Excellence Award in 2008.

Prior to joining Cogswell in 2007, he was a professional game developer for over 12 years, working at EA, LucasArts, Factor 5, and The 3DO Company. He has a Bachelor of Arts degree in International Relations from UC Davis and a Master of Arts degree in Entrepreneurship and Innovation from Cogswell Polytechnical College.

I would like to thank my family for their love and support: Joy, Kayli, Brandon, and my mother, Sin-Hing Chen.

D.M. Noy (Dwandell M. Noy) is a successful entrepreneur, conceptual designer, and technical consultant with extensive experience working on major commercial projects with a number of large corporations as well as independent ventures spanning several fields, from music and literary arts to video games.

I'd like to thank Packt Publishing for believing in my expertise and giving me the opportunity to share it on this great project. I'd also like to thank the entire Scirra Construct community for the deep knowledge base they've built over a number of years, allowing me to acquire the forward-thinking skill of event-based programming.

Keefer Sery is currently a Game Art and Production major at Drexel University, expecting to graduate in 2015. He is also a freelancer for Digitas Health. His most notable work in Construct 2 was a segment of the research and development for Evolutionary Guidance Media's Cyberhero League . The project went on to become a winning entry in the World Future Society's BetaLaunch competition.

I would like to thank my grandmother, Janet Mitchener, for giving me the opportunity to attend school, and Dr. Dana Klisanen for giving me my first break in the industry.

www.PacktPub.com
Support files, eBooks, discount offers, and more

You might want to visit www.PacktPub.com for support files and downloads related to your book.

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at > for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

httpPacktLibPacktPubcom Do you need instant solutions to your IT - photo 1

http://PacktLib.PacktPub.com

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can access, read and search across Packt's entire library of books.

Why subscribe?
  • Fully searchable across every book published by Packt
  • Copy and paste, print and bookmark content
  • On demand and accessible via web browser
Free access for Packt account holders

If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine entirely free books. Simply use your login credentials for immediate access.

Preface

Games have always been my passion. Creativity and production have always been on my mind. I love talking about production and I hope you enjoy reading about how to make games. This book will give beginners a first-hand knowledge of how to make games in Construct 2. I made my first game in 1997 when I was attending university.

In this book, you will learn how to make several games and learn the secrets of game development. After reading this book, you should have several playable games to build a foundation and move forward. It is important that you actually make the games instead of just reading the book. Game development and entrepreneurship is not a spectator sport. The best developers actually release their games instead of just thinking about making games.

This book is laid out so that anybody can pick it up and make a game. It is also recommended that you go through the chapters in order. This book is best suited towards beginners and people who have never made a game before. Construct 2 is a visual programming language. This means that you don't have to hand code every single detail. Because of this, most of the logic is presented in images. The book is written this way because people who like visual programming languages love images.

Before we continue, let me introduce myself. My name is John Bura and I have been programming since 1997 and teaching since 2002. I have released several games for console and mobile platforms. You can check out my website at www.mammothinteractive.com. I hope you get a lot out of this book. This book is designed for beginners who have never programmed before. If you have done some programming, you will be amazed at how easy game development is in Construct 2.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Construct 2 Game Development by Example»

Look at similar books to Construct 2 Game Development by Example. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Construct 2 Game Development by Example»

Discussion, reviews of the book Construct 2 Game Development by Example and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.