DIGITAL MAYHE M: 3D MACHINE TECHNIQUES
DIGITAL MAYHE M: 3D MACHINE TECHNIQUES
WHERE INSPIRATION, TECHNIQUES, AND DIGITAL ART MEET
EDITED BY DUNCAN EVANS
First published 2015
by Focal Press
70 Blanchard Road, Suite 402, Burlington, MA 01803
and by Focal Press
2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN
Focal Press is an imprint of the Taylor & Francis Group, an informa business
2015 Taylor & Francis
The right of Duncan Evans to be identified as the editor of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.
Notices
Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary.
Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility.
Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe.
Library of Congress Cataloging in Publication Data
3D machine techniques : where inspiration, techniques, and digital art meet / edited by Duncan Evans.
pages cm (Digital mayhem)
1. MachineryPictorial works. 2. Computer-aided design. 3. Three-dimensional display systems. 4. Commercial art. I. Evans, Duncan.
TJ211.15.A124 2014
006.693dc23
2014014436
ISBN: 978-0-240-52599-0 (pbk)
ISBN: 978-0-240-52607-2 (ebk)
Typeset by Alex Lazarou
THIS BOOK IS DEDICATED TO ALL THOSE ARTISTS FACED WITHUN INTELLIGIBLE SOFTWARE INTERFACES, RANDOM BUGGY BEHAVIOUR, COMPUTERS THAT CRASH OR SPEND THE BEST PART OF A WEEK RENDERING, YET STILL MANAGE TO PRODUCE SOMETHING WONDERFUL, CREATIVE AND INSPIRATIONAL.
CONTENTS
SECTION 1
PREVIZ FOR MACHINES
Get started with creating 3D machine images by considering what influence colour temperature has on an image, how to use depth-of-field creatively and the effect that different focal lengths have with render camera lenses. These are the things to know before you start.
Software choice
Get the right software tool for the job
Composition
Present the objects for maximum impact
Render camera lenses
Different focal lengths change the image
Using depth-of-field
When to go shallow for creative effect
Colour temperature
What temperatures suit which machine types
Stereoscopic imagery
When you really want to enter the third dimension
SECTION 2
MACHINE MASTERS AT WORK
The main body of the book with showcase images to inspire and work flow tutorials to inform. Each chapter is dedicated to a different type of machine and has one or more tutorials related to that subject.
Chapter 2
CARS
TUTORIAL
Creating the Lamborghini Aventador
ISAIAH TAKAHASHI
ALEKSANDR NOVITSKIY
JAN RAMBOUSEK
TUTORIAL
How to animate an Audi R8
ANDRE KUTSCHERAUER
Chapter 3
INDUSTRIAL AND AGRICULTURAL
IGOR KULKOV
DANIIL ALIKOV
TIM DIAZ
TUTORIAL
Industrial power
MARCEL HALADEJ
Chapter 4
POWERED FLIGHT
ANDREW PRICE
ANTOINE MOREAU
STEVE KERRY
TUTORIAL
Model and texture the Space Shuttle
NICHOLAS MCELMURY
Chapter 5
MOTORBIKES
ZBYNK HLAVA
VYACHESLAV ZAYIKA
TUTORIAL
Creating a Caf Racer
ANDREA LAZZAROTTI
BONUS IMAGE
Alarm Clock
ALEXANDER VANIEV
Chapter 6
TRAINS AND TRAMS
GILVAN ISBIRO
ANTON TURKIN
ULI STAIGER
KRISTN SNORRADTTIR
TUTORIAL
Building the Lisbon Tram
OMER MESSLER
Chapter 7
GROUND-BASED MILITARY
TUTORIAL
Building the military machine
GIANPIETRO FABRE
FLORIAN RENNER
ALEXEY KONZELKO
VITALII MISIUTIN
TUTORIAL
Heavy duty action with the HEMMT-M1075
GURMUKH BHASIN
Chapter 8
NAUTICAL
REINER JORDAN
ALEXANDRE TREVISAN
TERRY ALLITT
TUTORIAL
Lost at sea
DON WEBSTER
Chapter 9
STEAMPUNK
ROB WATKINS
RICHARD JUSUF
TUTORIAL
Creating a steampunk air fleet
GLEB ALEXANDROV
Chapter 10
ROBOTS
TUTORIAL
Sculpting a glamorous android
JAMES SURET
LUIGI MEMOLA
NEIL MACCORMACK
RAFAEL AMARANTE
VICTOR HUGO DIAS DE SOUSA
JAMES SURET
TUTORIAL
Mixing nature and robotics
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