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Evans - 3D machine techniques: where inspiration, techniques, and digital art meet

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Evans 3D machine techniques: where inspiration, techniques, and digital art meet
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Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Section 1 Previz for Machines; Chapter 1; Software choice Get the right software tool for the job; Composition Present the objects for maximum impact; Render camera lenses Different focal lengths change the image; Using depth-of-field When to go shallow for creative effect; Colour temperature What temperatures suit which machine types; Stereoscopic imagery When you really want to enter the third dimension; Section 2 Machine Masters at Work; Chapter 2 Cars; Tutorial Creating the Lamborghini Aventador; Morning Glory.;From Icy Tundras to Desert savannahs, master the art of landscape and environment design for 2D and 3D digital content. Make it rain, shower your digital scene with a snow storm or develop a believable urban scene with a critical eye for modeling, lighting and composition. Move beyond the limitations of gallery style coffee table books with Digital Mayhem: 3D Landscapes-offering leading professional techniques, groundbreaking inspiration, and artistic mastery from some of the greatest digital artists. More than just a gallery book - each artist has written a breakdown overview, with supporting.

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DIGITAL MAYHE M: 3D MACHINE TECHNIQUES

DIGITAL MAYHE M: 3D MACHINE TECHNIQUES

WHERE INSPIRATION, TECHNIQUES, AND DIGITAL ART MEET

EDITED BY DUNCAN EVANS

First published 2015
by Focal Press
70 Blanchard Road, Suite 402, Burlington, MA 01803

and by Focal Press
2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN

Focal Press is an imprint of the Taylor & Francis Group, an informa business

2015 Taylor & Francis

The right of Duncan Evans to be identified as the editor of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988.

All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.

Notices

Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary.

Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility.

Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe.

Library of Congress Cataloging in Publication Data

3D machine techniques : where inspiration, techniques, and digital art meet / edited by Duncan Evans.

pages cm (Digital mayhem)

1. MachineryPictorial works. 2. Computer-aided design. 3. Three-dimensional display systems. 4. Commercial art. I. Evans, Duncan.

TJ211.15.A124 2014

006.693dc23

2014014436

ISBN: 978-0-240-52599-0 (pbk)
ISBN: 978-0-240-52607-2 (ebk)

Typeset by Alex Lazarou

THIS BOOK IS DEDICATED TO ALL THOSE ARTISTS FACED WITHUN INTELLIGIBLE SOFTWARE INTERFACES, RANDOM BUGGY BEHAVIOUR, COMPUTERS THAT CRASH OR SPEND THE BEST PART OF A WEEK RENDERING, YET STILL MANAGE TO PRODUCE SOMETHING WONDERFUL, CREATIVE AND INSPIRATIONAL.

CONTENTS

SECTION 1 PREVIZ FOR MACHINES Get started with creating 3D machine images by - photo 1
SECTION 1
PREVIZ FOR MACHINES
Get started with creating 3D machine images by considering what influence - photo 2

Get started with creating 3D machine images by considering what influence colour temperature has on an image, how to use depth-of-field creatively and the effect that different focal lengths have with render camera lenses. These are the things to know before you start.

Software choice Get the right software tool for the job Composition Present the - photo 3

Software choice
Get the right software tool for the job

Composition
Present the objects for maximum impact

Render camera lenses
Different focal lengths change the image

Using depth-of-field
When to go shallow for creative effect

Colour temperature
What temperatures suit which machine types

Stereoscopic imagery
When you really want to enter the third dimension

SECTION 2
MACHINE MASTERS AT WORK
The main body of the book with showcase images to inspire and work flow - photo 4
The main body of the book with showcase images to inspire and work flow - photo 5

The main body of the book with showcase images to inspire and work flow tutorials to inform. Each chapter is dedicated to a different type of machine and has one or more tutorials related to that subject.

Chapter 2 CARS TUTORIAL Creating the Lamborghini Aventador ISAIAH - photo 6

Chapter 2
CARS

TUTORIAL
Creating the Lamborghini Aventador

ISAIAH TAKAHASHI

ALEKSANDR NOVITSKIY

JAN RAMBOUSEK

TUTORIAL
How to animate an Audi R8

ANDRE KUTSCHERAUER

Chapter 3 INDUSTRIAL AND AGRICULTURAL IGOR KULKOV DANIIL ALIKOV TIM DIAZ - photo 7

Chapter 3
INDUSTRIAL AND AGRICULTURAL

IGOR KULKOV

DANIIL ALIKOV

TIM DIAZ

TUTORIAL
Industrial power

MARCEL HALADEJ

Chapter 4 POWERED FLIGHT ANDREW PRICE ANTOINE MOREAU STEVE KERRY TUTORIAL - photo 8

Chapter 4 POWERED FLIGHT ANDREW PRICE ANTOINE MOREAU STEVE KERRY TUTORIAL - photo 9

Chapter 4
POWERED FLIGHT

ANDREW PRICE

ANTOINE MOREAU

STEVE KERRY

TUTORIAL
Model and texture the Space Shuttle

NICHOLAS MCELMURY

Chapter 5 MOTORBIKES ZBYNK HLAVA VYACHESLAV ZAYIKA TUTORIAL Creating a Caf - photo 10

Chapter 5
MOTORBIKES

ZBYNK HLAVA

VYACHESLAV ZAYIKA

TUTORIAL
Creating a Caf Racer

ANDREA LAZZAROTTI

BONUS IMAGE
Alarm Clock

ALEXANDER VANIEV

Chapter 6 TRAINS AND TRAMS GILVAN ISBIRO ANTON TURKIN ULI STAIGER KRISTN - photo 11

Chapter 6
TRAINS AND TRAMS

GILVAN ISBIRO

ANTON TURKIN

ULI STAIGER

KRISTN SNORRADTTIR

TUTORIAL
Building the Lisbon Tram

OMER MESSLER

Chapter 7 GROUND-BASED MILITARY TUTORIAL Building the military machine - photo 12

Chapter 7
GROUND-BASED MILITARY

TUTORIAL
Building the military machine

GIANPIETRO FABRE

FLORIAN RENNER

ALEXEY KONZELKO

VITALII MISIUTIN

TUTORIAL
Heavy duty action with the HEMMT-M1075

GURMUKH BHASIN

Chapter 8 NAUTICAL REINER JORDAN ALEXANDRE TREVISAN TERRY ALLITT TUTORIAL - photo 13

Chapter 8
NAUTICAL

REINER JORDAN

ALEXANDRE TREVISAN

TERRY ALLITT

TUTORIAL
Lost at sea

DON WEBSTER

Chapter 9 STEAMPUNK ROB WATKINS RICHARD JUSUF TUTORIAL Creating a - photo 14

Chapter 9
STEAMPUNK

ROB WATKINS

RICHARD JUSUF

TUTORIAL
Creating a steampunk air fleet

GLEB ALEXANDROV

Chapter 10 ROBOTS TUTORIAL Sculpting a glamorous android JAMES SURET LUIGI - photo 15

Chapter 10
ROBOTS

TUTORIAL
Sculpting a glamorous android

JAMES SURET

LUIGI MEMOLA

NEIL MACCORMACK

RAFAEL AMARANTE

VICTOR HUGO DIAS DE SOUSA

JAMES SURET

TUTORIAL
Mixing nature and robotics

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