About the Author
Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France.
This book is both an update and an upgrade of NGUI for Unity , the first book he wrote concerning this plugin.
With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl , Dungeonbowl , and Confrontation . He has also worked on mobile games, such as Space Run 3D , Oggy, and Psycho Gnomes , and is currently working on PlayStation 4 and Xbox One projects as a freelance Unity 3D developer and game designer.
I would like to thank my friends and family for the precious support they provided me with during this project.
Special thanks to Amlie Beaudroit, User eXperience Specialist at Airbus, for the fabulous work she delivered for the last chapter of this book.
Finally, a big thank you to the editing team (Arun and Subho) and reviewers (Faris, Nicki, Ray, and Philip) for their efficient and precise feedback, which greatly helped bring this book's overall quality to the maximum.
About the Reviewers
Faris Khalique Ansari is a software engineer from Pakistan, and has skills and interests in Unity3D, Cocos2D, Allegro Library, and OpenGl as game development. He started his career as a game developer and developing successful games generating huge revenue. He also posses skills and loves open source technologies. His hobbies consists of playing games, learning new things, and watching movies.His favorite quote is "Every professional was once a beginner."
Feel free to contact him or have a friendly chat on LinkedIn at https://www.linkedin.com/in/farisansari.
Nicki Thomas Hansen is a 31-year-old software engineer who works at Kiloo in Aarhus, Denmark. He's been working in the UI field since Kiloo released Bullet-Time HD, where he worked on the menus for the game. Since then, Nicki's been a part of the successful Subway Surfers game and has been working extensively with NGUI for 3 years now. He is also a moderator on the official NGUI forums.
In his free time, he loves to play video games, such as Hearthstone and Starcraft 2 , and has played video games since his parents bought him a Commodore 64 some winters ago. He also plays both acoustic and electric guitar. He's a huge fan of animated shows, such as South Park and Futurama, and has recently power-watched all of Avatar: The Last Airbender with his lovely wife.
You can find out more details about him at http://nickithansen.dk/, and feel free to drop him a line when you feel like chatting.
Philip Pierce is a software developer with 20 years of experience in mobile, web, desktop and server development, database design and management, and game development. His background includes creating AI for game and business software, converting AAA games between various platforms, developing multithreaded applications and creating patented client-server communication technologies.
Philip has won several hackathons, including Best Mobile App at the AT&T Developer Summit 2013 and a runner-up award for Best Windows 8 App at PayPal's Battlethon Miami. His most recent project was converting Rail Rush and Temple Run 2 from the Android platform to Arcade platforms.
Philip has worked on many software development books, including Multithreading in C# 5.0 Cookbook , NGUI for Unity , and another book on Visual Studio 2012 Multithreading (scheduled to be published on December 2014), all by Packt Publishing.
Philip's portfolios can be found at http://www.rocketgamesmobile.com and http://www.philippiercedeveloper.com.
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Preface
This book is a beginner's guide to the Next-Gen UI kit, also known as NGUI. You might have heard about this Unity 3D plugin; it is popular among developers for its easy-to-use and effective