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Bernardoff - NGUI for Unity

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Bernardoff NGUI for Unity

NGUI for Unity: summary, description and annotation

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Master NGUI components swiftly and employ them to create a thrilling, actionpacked scifi 2D gameAbout This Book
  • Acquire complete knowledge of every component of NGUI
  • Design and customize a fully functional main menu aided by step by step instructions
  • Create an exciting 2D sci-fi game
Who This Book Is For

If you are a Unity 3D developer looking forward to learn NGUI for Unity, then this book is for you. Prior knowlege of C# scripting is expected. Additional knowledge of Unity 3D Editor, GameObject and creating/adding scripts to GameObject would be beneficial; however, no prior knowledge of NGUI is required.

What You Will Learn
  • Download and import NGUI
  • Construct a basic user interface: buttons, sprites, text inputs, lists, sliders, and more
  • Enhance your UI using clipping, draggable panels, content alignment, animations, and localization
  • Use C# with NGUI to save options, implement volume modification, launch animations, and change variables
  • Build a scrollable viewport with a drag-and-drop system
  • Create tooltips and notifications
  • Add your sprites and fonts to customize your main menu
  • Move elements through code and handle collisions to create a game
In Detail

NGUI is an effective plugin for Unity that gives you the power to create beautiful and complex user interfaces while reducing performance costs. It is a powerful UI system and event notification framework for Unity (both Pro and Free) written in C# featuring clean code and a simple, minimalistic approach to everything. You can create a main menu for your game and add sliders, animations, checkboxes, and popup lists, as well as localize your text.

This is an example-oriented, step-by-step, practical tutorial that will guide you through creating a fully functional main menu along with a 2D game. You will acquire the knowledge to create user interfaces for your existing and future PC or mobile games developed with Unity 3D. The book will start by teaching you the basic functions of the tools and how to create a basic UI. Later in the book, you will also learn how to create a much more complex UI.

This book will start by getting you acquainted with NGUIs workflow and will then gradually take you through building a complex menu and creating a 2D game.

To achieve this, you will create and configure text labels, sliders, and checkboxes along with drag-and-drop systems. You will be exposed to advanced topics like C# with NGUI, and you will also learn how to build a scrollable viewport. By the end of this book, you will have acquired all the knowledge you need to create UIs with the help of practical steps supported by screenshots.

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NGUI for Unity

NGUI for Unity

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2014

Production Reference: 1170114

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78355-866-7

www.packtpub.com

Cover Image by Aniket Sawant (<>)

Credits

Author

Charles Bernardoff

Reviewers

Adrin del Campo

Andreas Grech

Philip Pierce

Abdelrahman Saher

Acquisition Editor

Subho Gupta

Commissioning Editor

Shaon Basu

Technical Editors

Shubhangi H. Dhamgaye

Rohit Kumar Singh

Copy Editors

Roshni Banerjee

Aditya Nair

Shambhavi Pai

Project Coordinator

Joel Goveya

Proofreader

Simran Bhogal

Indexer

Hemangini Bari

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

About the Author

Charles Bernardoff has a bachelor's degree in Game Design and Level Design delivered by ISART Digital, a video games school located in Paris, France.

With four years of experience as game designer, level designer, and C# scripter at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on Unity and Flash mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes.

He now works as Game Designer and Unity developer on PC and mobile Serious Games at Airbus.

I wish to personally thank Abdelrahman Saher, Usuario, and Andreas Grech, great reviewers who helped in making the book better. I also want to thank my family and friends for their great support while I was working on this project.

About the Reviewers

Adrin del Campo studied Computer Science at the Antonio de Nebrija University, specializing in server and DB administration. After a few years of working as a sysadmin and Java programmer, he decided to move to the game industry, pursuing a master's degree in Game Development at the Universidad Complutense. After that, he worked in top companies such as Pyro Studios and is currently working in Mediatonic Ltd. as a video game programmer. You can find him on twitter as @acampoh.

Andreas Grech is a Malta-based programmer and coffee aficionado. With over seven years of professional experience in the software development industry, he has worked on desktop applications, web experiences, and video games.

After earning his degrees from MCAST and the Fraunhofer-Gesellschaft and later working in Oslo, Norway, for a number of years, he settled back in Malta to start working in the video games industry, professionally with the Unity game engine.

Since then, Andreas has written a number of video games in Unity, including Typocalypse 3D, a web-based typing-shooter game, and No Photos, Please!, a local two-player stealth party video game. He also maintains a technical blog about his programming experiences at http://blog.dreasgrech.com.

Philip Pierce is a software developer with 20 years' experience in mobile, web, desktop, and server development; database design and management; and game development. His background includes creating AI for games and business software, converting AAA games between various platforms, developing multithreaded applications, and creating patented client/server communication technologies.

Philip has won several hackathons, including Best Mobile App at the AT&T Developer Summit 2013, and a runner-up for Best Windows 8 App at PayPal's Battlethon Miami. His most recent project was converting Rail Rush and Temple Run 2 from the Android platform to Arcade platforms.

Philip's portfolios can be found at http://www.rocketgamesmobile.com and http://www.philippiercedeveloper.com.

Abdelrahman Saher graduated with a B.Sc. in Computer Science in 2012. After graduation, Abdelrahman worked with the video game company Every1Plays, where he participated in the programming of a couple of mobile games. Later, in 2013, Abdelrahman moved into the challenging role of lead programmer with the video game company AppsInnovate. Apart from his work, Abdelrahman recently started his own start-up video game company, Robonite.

I would like to thank my family and friends for helping me and always being there for me.

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Preface

This book is dedicated to beginners of the Next-Gen UI kit, also known as NGUI. You may have heard about this Unity 3D plugin; it is popular amongst developers for its easy-to-use and effective WYSIWYG workflow.

NGUI provides built-in components and scripts to create beautiful user interfaces for your projects, with most of the work happening inside the editor.

Through this book, you will gather the necessary knowledge to create interesting user interfaces. The seven chapters of this book are practical and will guide you through the creation of both a main menu and a 2D game.

What this book covers

, Getting Started with NGUI , describes NGUI's functionalities and workflow. We will then import the plugin and create our first UI system and study its structure.

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