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Stanko - Mastering fantasy art--drawing dynamic characters: People, Poses, Creatures and More

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Stanko Mastering fantasy art--drawing dynamic characters: People, Poses, Creatures and More
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Title Page; Special Offers; Contents; Introduction; Getting Started; The Importance of Using Reference Photos; Good Vs. Bad Reference Photos; Photography Equipment & Drawing Tools; How to Set Up Your Lighting; Working With A Model; Demonstrations; Sorceress; Barbarian; Druid; Wizard; Dwarf; Guardian Angel; Elf; Pirate Princess; Magical Dagger; Wizards Tower; Dragon; Unicorn; Seductive Vampire; Maiden of the Forest; An Amazon & Her Henchman; Fairy Apocalypse; Gallery; Now Its Your Turn!; Dedication; About the Author; Acknowledgments; Copyright.;Bring the power of realism to your fantasy drawings! Great fantasy art transports viewers to a realm where the impossible becomes less so, and all manner of strange beasts and beings dwell. It takes more than fierce imagination to create these worlds. Great reference photos make it easier to draw what you actually see, providing that all-important link to reality that allows fantasy art to take flight. Mastering Fantasy Art shows you how to use photo references of models and props to create more accurate, interesting and unique characters and drawings. Start by learning the dos and donts of working with a model, how to set up your lighting, and what makes a strong reference photos versus a bad one. Then follow along with 16 step-by-step demonstrations as master gaming artist John Stanko brings to life wizards, sorceresses, barbarians, elves, vampires, dragons and more. Starting with individual characters and working toward compositions with multiple figures and action poses, youll learn how to go beyond the reference to create bold and original fantasy scenes of your own imagining! 16 action-packed demonstrations offer expert advice and strategies for:Creating an imaginative cast of characters and creaturesSelecting the best poses, perspective and lightingDeveloping authentic costumes and one-of-a-kind weaponryComposing a battle sceneSeamlessly combining photo references with digital editingDrawing fantastic landscapes.

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Mastering Fantasty
Art: Drawing
Dynamic Characters
People, Poses, Creatures & More
John Stanko
Cincinnati Ohio impact-bookscom Contents Introduction A few years back I went - photo 3

Cincinnati, Ohio

impact-books.com

Contents
Introduction

A few years back I went to a wonderful talk given by master fantasy and science fiction artist Todd Lockwood. During the talk, the importance of working with photo references came up, and he said something that has profoundly changed my approach to making art. He said, We all know what our mom looks like, but we cant draw her. Take a few moments to think about this statement. For most of us, its impossible to draw someone we see every day from memory. And if you cant draw someone you see every day, what about drawing things you dont see every day like horses or trains? As artists, we often assume we know more or less what a horse or train looks like enough to draw it from memory as best we can. Unfortunately, this leads to drawing what you think something should look like. Most of the time, this approach leads to widely inaccurate drawings and a set of problems that can be impossible to fix.

My purpose for creating this book is to share my process for creating dynamic characters. It has taken many years, and many failures, to refine my process to where it is now. For those who are new to fantasy art, I hope this book helps you create more successful art by avoiding many of the pitfalls and failures I had to learn the hard way. For those that are more seasoned, I hope this book offers some new, or old but forgotten, methods to add to your creative process.

John Stanko

SHARA Wizards of the Coast Part I Getting Started Many athletes will tell - photo 4

SHARA Wizards of the Coast

Part I
Getting Started

Many athletes will tell you that winning or losing is already decided before the first player ever steps onto the field. For an athlete to be successful on game day, they need to put in hours on practice field, conditioning, studying the opponent and more. Its the same when creating art. Often the success or failure of a drawing can be determined before the pencil ever touches the paper.

This section will give you various strategies to help you start off your drawing the right way. By explaining the importance of photo references, what makes a good reference and how to work with a model, you will be well on your way to taking your art to the next level.

SPITEFUL SHADOWS Wizards of the Coast The Importance of Using Reference - photo 5
SPITEFUL SHADOWS Wizards of the Coast The Importance of Using Reference - photo 6

SPITEFUL SHADOWS Wizards of the Coast

The Importance of Using Reference Photos

For artists, the human brain is extremely powerful though its not perfect. It tends to record only the most important details for our long-term memory, then it removes any extra stuff deemed less important. This valuable process keeps us from getting overloaded with all of the sensory input we constantly receive. Unfortunately for an artist, this memory dump often includes valuable visual information. Thats why the research phase of a drawing is equally, if not more, important than the time spent physically drawing. Having the right drawing reference can save hours and hours of time by allowing us to replace the information that our brains keep trying to erase.

Photo references help us identify and correct problems in our drawings much faster and much more accurately than a simple visual once-over. Everyone can look at a drawing and identify if the nose is off or if the eyes just dont look right. Most of the time noticing errors is easy. Just look at any discussion board on how to draw, and you will find hundreds of people willing to point out every flaw in a drawing. The real value is figuring out how to correct the errors. For example, if you draw a face and the mouth looks off, how do you decide to change it? Should you move it up or down, make it smaller or larger, darken or lighten the values? If you are relying only on memory or drawing from your imagination, then you might as well just flip a coin and hope you get it right. However, by comparing your drawing to a reference, you can quickly decide if the top lip needs to be darker or the bottom lip needs to be larger.

Learning to draw takes time, practice and lots of hard work. Your biggest obstacle in learning to draw and becoming a better artist is always going to be you or more accurately your brain. Our artist brains are constantly fighting with what our eyes see. Just having a great reference to work from wont always guarantee a great drawing, but it will make it much easier to draw what you actually see.

Reference Captures the Little Details Study this photo of a water bottle At - photo 7
Reference Captures the Little Details

Study this photo of a water bottle. At first glance you see the basic silhouette shape, the direction of the light and the general value of the lights and darks. If you close the book and picture the image in your mind, will you remember the details of the many bright white highlights?

Research Is the Key to Accuracy If you look at any human face it has hundreds - photo 8
Research Is the Key to Accuracy

If you look at any human face, it has hundreds of different planes and contours, and light can affect each differently. Some of the planes have sharp changes while others are soft. Trying to mentally calculate how light affects these planes accurately is time consuming at the least, and at worst it can be nearly impossible. Having a variety of accurate reference photos of your models and props will always help you create more accurate, interesting and unique characters and drawings.

Before and After by Taylor Cody Before and After by Hannah Kirchner Before - photo 9
Before and After by Taylor Cody
Before and After by Hannah Kirchner Before and After Examples In my - photo 10
Before and After by Hannah Kirchner
Before and After Examples

In my Introduction to Illustration class, I ask students to draw a realistic rendering of someone they see every day from memory. After teaching them the techniques covered in this book, I ask them to create a set of portraits using photo references. As you can see in these students examples, it wasnt that the students didnt know how to draw, it was simply that they didnt know what to draw.

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