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Craig Clayton - SwiftUI Projects: Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Craig Clayton SwiftUI Projects: Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI
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SwiftUI Projects: Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI: summary, description and annotation

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Learn SwiftUI by designing and building complex user interfaces for watchOS, iPadOS, and iOS with the help of projects including a financial app, a sports news app, and a POS system

Key Features
  • Learn SwiftUI with the help of practical cross-platform development projects
  • Understand the design considerations for building apps for different devices such as Apple Watch, iPhone, and iPad using SwiftUIs latest features
  • Work with advanced SwiftUI layout features, including SF Symbols, SwiftUI grids, and forms in SwiftUI
Book Description

Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift.

This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, youll gradually delve into building these projects. Youll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, youll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project.

By the end of the book, youll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer.

What you will learn
  • Understand the basics of SwiftUI by building an app with watchOS
  • Work with UI elements such as text, lists, and buttons
  • Create a video player in UIKit and import it into SwiftUI
  • Discover how to leverage an API and parse JSON in your app using Combine
  • Structure your app to use Combine and state-driven features
  • Create flexible layouts on iPad
Who this book is for

SwiftUI Projects is intended for anyone who is already comfortable with Swift. We do not cover Swift topics in detail, so you need to be familiar with these already. All of the SwiftUI topics are taught as if this is the first time youve learned them and will gradually get more difficult.

Table of Contents
  1. SwiftUI Basics
  2. SwiftUI Watch Tour
  3. NBA Draft - Watch App
  4. Car Order Form - Design
  5. Car Order Form - Data
  6. Financial App - Design
  7. Financial App - Core Data
  8. Shoe Point of Sale System - Design
  9. Shoe Point of Sale System - CloudKit
  10. Sports News App - Design
  11. Sports News App - Data

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SwiftUI Projects

Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

Craig Clayton

BIRMINGHAMMUMBAI

SwiftUI Projects

Copyright 2020 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Ashwin Nair

Acquisition Editor: Divij Kotian

Senior Editor: Keagan Carneiro

Content Development Editor: Aamir Ahmed

Technical Editor: Deepesh Patel

Copy Editor: Safis Editing

Project Coordinator: Kinjal Bari

Proofreader: Safis Editing

Indexer: Tejal Daruwale Soni

Production Designer: Joshua Misquitta

First published: November 2020

Production reference: 1251120

Published by Packt Publishing Ltd.

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B3 2PB, UK.

ISBN 978-1-83921-466-0

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Contributors
About the author

Craig Clayton is a self-taught, senior iOS engineer at Fan Reach, specializing in building mobile experiences for NBA, NHL, CHL, and NFL teams. He also volunteered as organizer of the Suncoast iOS meetup group in the Tampa/St. Petersburg area for 3 years, preparing presentations and hands-on talks for this group and other groups in the community. He is launching a new site called Design to SwiftUI online, which specializes in teaching developers and designers how to build iOS apps, from design to SwiftUI video courses.

I would like to thank Marc Aupont. He was the technical reviewer of my book and helped me sort out my ideas. It's been a long year, but I appreciate everything you've done. Next, I would like to thank Michaela MJ, Shane Miller, and Thomas Braun for helping review chapters last minute. Finally, I would like to thank Claudia Maciel and Nicolas Philippe who reviewed many chapters and provided me with detailed notes. I really wouldn't have caught many of my errors without your help, so thank you. Thank you, Mustafa A Yusuf, for all your CloudKit help. You are a lifesaver.

About the reviewer

Marc Aupont is a first-generation American born of Haitian immigrant parents. His passion for technology led him to move from Orlando, FL, to NYC 2 years ago. He currently works at Lickability as an iOS engineer, and his hobbies include working on side projects involving electronics and hardware, hosting and organizing tech meetups, as well as weekend road trips to random destinations with his wife and two boys.

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