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Craig Clayton - Learn iOS 11 Programming with Swift 4

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Learn iOS 11 Programming with Swift 4 Second Edition Learn the - photo 1
Learn iOS 11 Programming with Swift 4
Second Edition
Learn the fundamentals of iOS app development with Swift 4 and Xcode 9
Craig Clayton

BIRMINGHAM - MUMBAI Learn iOS 11 Programming with Swift 4 Second Edition - photo 2

BIRMINGHAM - MUMBAI
Learn iOS 11 Programming with Swift 4 Second Edition

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.


Acquisition Editor: Reshma Raman
Content Development Editor: Vikas Tiwari
Technical Editor: Madhunikita Sunil Chindarkar
Copy Editor: Muktikant Garimella
Project Coordinator: Ulhas Kambali
Proofreader: Safis Editing
Indexer: Tejal Daruwale Soni
Graphics: Jason Monteiro, Tom Scaria
Production Coordinator: Shantanu N. Zagade

First published: December 2016
Second edition: January 2018

Production reference: 1290118

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78839-075-0

www.packtpub.com

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Contributors
About the author

Craig Clayton is a self-taught, senior iOS engineer at Adept Mobile specializing in building mobile experiences for NBA and NFL teams. He also volunteers as the organizer of the Suncoast iOS meetup group in the Tampa/St. Petersburg area, and prepares presentations and hands-on talks for this group and other groups in the community. He has also launched Cocoa Academy online, which specializes in bringing a diverse list of iOS courses ranging from building apps to games for all programming levels.

About the reviewer

Cecil Costa, also known as Eduardo Campos in Latin countries, is a Euro-Brazilian freelance developer. He has been giving onsite courses for companies such as Ericsson, Roche, TVE (a Spanish TV channel), and others. He has also worked for different companies, including IBM, Qualcomm, Spanish Lottery, and Dia. He is also the author of Swift Cookbook, Swift 2 Blueprints, Reactive Programming with Swift, and a video course called Building iOS 10 Applications with Swift, by Packt Publishing.

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Preface

In this book, we will build a restaurant reservation app called Let's Eat. We will start the book off by exploring Xcode, our programming environment, which is also known as Interface Development Environment ( IDE ). Next, you will start learning the foundations of Swift, the programming language used in iOS apps. Once we are comfortable with the basics of Swift, we will dig deeper to build a more solid foundation.

After we have a solid foundation of using Swift, we will start creating the visual aspects of our Let's Eat app. During this process, we will work with storyboards and connect our app's structure together using segues. With our UI complete, we will go over the different ways in which we can display data. To display our data in a grid, we will use Collection Views, and to display our data in a list, we will use Table Views.

We will also look at how to add basic and custom annotations on to a map. Finally, it's time to get real data; we will look at what an Application Programming Interface ( API ) is and how we can get real restaurant data into our Collection Views, Table Views, and Map.

We now have a complete app, but how about adding some bells and whistles? The first place we can add a feature will be on the restaurant detail page where we can add restaurant reviews. Here, users will be able to take or choose a picture and apply a filter on to their picture. They will also be able to give the restaurant a rating as well as a review. When they are done, we will save this data using Core Data.

Since we built our app to work on both iPhone and iPad, we should add the ability to make our app support iPad Multitasking. Doing this will allow our app to be open alongside another app at the same time.

If we want to be able to send our reservation to a friend, we can create a custom UI for iMessages, which will send them the details for the reservation along with the app it came from. The one thing missing from our app is the ability to notify the user with a custom notification to alert when they have an upcoming reservation.

Finally, let's create a quick access for our app using 3D touch where, by tapping our app icon, the user can quickly jump to their reservations. Now that we have added some bells and whistles, let's get this app to our friends using TestFlight,
and finally get it into the App Store.

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