Juan Linietsky - Godot Docs 3.4
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If you're currently browsing the stable version of the documentation, try browsing the .
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Godot's documentation is available in various languages and versions.Expand the "Read the Docs" panel at the bottom of the sidebar to seethe list.
Tip
This is the documentation for the stable 3.4 branch.Looking for the documentation of the current development branch?Have a look here [https://docs.godotengine.org/en/latest] .You can also browse the documentation for the current stable3.3 [https://docs.godotengine.org/en/3.3] branch.
Welcome to the official documentation of to get an overview of what thisdocumentation has to offer.
The table of contents below and in the sidebar should let you easily access thedocumentation for your topic of interest. You can also use the search functionin the top left corner.
You can also download an HTML copy [https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-html-stable.zip] for offline reading (updated every Monday). Extract the ZIP archive then openthe top-level index.html
in a web browser.
Note
Godot Engine is an open source project developed by a community ofvolunteers. The documentation team can always use yourfeedback and help to improve the tutorials and class reference. Ifyou don't understand something, or cannot find what youare looking for in the docs, help us make the documentation betterby letting us know!
Submit an issue or pull request on the GitHub repository [https://github.com/godotengine/godot-docs/issues] ,help us translate the documentation [https://hosted.weblate.org/engage/godot-engine/] into yourlanguage, or talk to us on either the #documentation
channel on Discord [https://discord.gg/zH7NUgz] , or the #documentation
channel on the Godot Contributors Chat [https://chat.godotengine.org/] !
[https://hosted.weblate.org/engage/godot-engine/?utm_source=widget]
The main documentation for the site is organized into the following sections:
General
Getting started
Tutorials
Development
Community
Class reference
The documentation is continually being improved. The release of version 3.2includes many new tutorials, many fixes and updates for old tutorials, and many updatesto the . Below is a list of new tutorialsadded since version 3.1.
Note
This document only contains new tutorials so not all changes are reflected,many tutorials have been substantially updated but are not reflected in this document.
- Your First Shader Series:
Best Practices:
Shading Reference:
Godot is Free and Open-Source Software [https://en.wikipedia.org/wiki/Free_and_open-source_software] available under the OSI-approved [https://opensource.org/licenses/MIT] MIT license. This means it is free as in "free speech" as well as in "free beer."
In short:
You are free to download and use Godot for any purpose: personal, non-profit, commercial, or otherwise.
You are free to modify, distribute, redistribute, and remix Godot to your heart's content, for any reason, both non-commercially and commercially.
All the contents of this accompanying documentation are published underthe permissive Creative Commons Attribution 3.0 (CC-BY 3.0 [https://creativecommons.org/licenses/by/3.0/] ) license, with attributionto "Juan Linietsky, Ariel Manzur and the Godot Engine community."
Logos and icons are generally under the same Creative Commons license. Notethat some third-party libraries included with Godot's source code may havedifferent licenses.
For full details, look at the COPYRIGHT.txt [https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt] as wellas the LICENSE.txt [https://github.com/godotengine/godot/blob/master/LICENSE.txt] and LOGO_LICENSE.txt [https://github.com/godotengine/godot/blob/master/LOGO_LICENSE.md] filesin the Godot repository.
Also, see the license page on the Godot website [https://godotengine.org/license] .
For the editor:
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macOS
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For exporting your games:
Windows (and UWP)
macOS
X11 (Linux, *BSD)
Android
iOS
Web
Both 32- and 64-bit binaries are supported where it makes sense, with 64being the default.
Some users also report building and using Godot successfully on ARM-basedsystems with Linux, like the Raspberry Pi.
Additionally, there is some unofficial third-party work being done on buildingfor some consoles. However, none of this is included in the default buildscripts or export templates at this time.
For more on this, see the sections on .
The officially supported languages for Godot are GDScript, Visual Scripting,C#, and C++. See the subcategories for each language in the section.
If you are just starting out with either Godot or game development in general,GDScript is the recommended language to learn and use since it is native to Godot.While scripting languages tend to be less performant than lower-level languages inthe long run, for prototyping, developing Minimum Viable Products (MVPs), andfocusing on Time-To-Market (TTM), GDScript will provide a fast, friendly, and capableway of developing your games.
Note that C# support is still relatively new, and as such, you may encounter someissues along the way. Our friendly and hard-working development community is alwaysready to tackle new problems as they arise, but since this is an open-source project,we recommend that you first do some due diligence yourself. Searching throughdiscussions on open issues [https://github.com/godotengine/godot/issues] is agreat way to start your troubleshooting.
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