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Carol Pinchefsky - Turn Your Fandom Into Cash: A Geeky Guide to Turn Your Passion Into a Business (or at least a Side Hustle)

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Carol Pinchefsky Turn Your Fandom Into Cash: A Geeky Guide to Turn Your Passion Into a Business (or at least a Side Hustle)
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    Turn Your Fandom Into Cash: A Geeky Guide to Turn Your Passion Into a Business (or at least a Side Hustle)
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Turn Your Fandom Into Cash: A Geeky Guide to Turn Your Passion Into a Business (or at least a Side Hustle): summary, description and annotation

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This geeky guide (by an avowed geek) shows you the ins-and-outs of making money involved in the worlds you love to immerse yourself in or one you want to create.
Turn Your Fandom Into Cash
teaches fans how to power up their own geeky businesses, harness the power of their fandom, and shield themselves against the wrath of intellectual property holders. This book will also offer real-world examples for aspiring Tony Starks and Bruce Waynes. In many cases, these passion-pursuits have led to full-time careers; in one case, it created a $100 million business.
This book is filled with advice from geeky creators, all of whom have earned money following their passions. Some of these creators work independently, others take gigs when theyre not at their day jobs, and some have created businesses that have earned millions.
In Turn Your Fandom Into Cash, you will learn:

  • How many opportunities there are to find work doing something you love.
  • What kind of education and financial outlay is required to start your particular geek business.
  • How to acquire a license from a major media publisher.
  • What kind of work you can legally create, even without a license.
  • Advice on why you shouldand should notgo into business for yourself.
  • Practical tips on getting your products and services noticed by fans.
  • Truly, there has never been a better time to have a geek business. Now grab your lightsaber or your Lucille and take a slice out of the fandom you love dearly.

    Carol Pinchefsky: author's other books


    Who wrote Turn Your Fandom Into Cash: A Geeky Guide to Turn Your Passion Into a Business (or at least a Side Hustle)? Find out the surname, the name of the author of the book and a list of all author's works by series.

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    This edition first published in 2022 by Career Press an imprint of Red - photo 1

    This edition first published in 2022 by Career Press an imprint of Red - photo 2

    This edition first published in 2022 by Career Press, an imprint of
    Red Wheel/Weiser, LLC
    With offices at:
    65 Parker Street, Suite 7
    Newburyport, MA 01950
    www.careerpress.com
    www.redwheelweiser.com
    www.redwheelweiser.com/newsletter

    Copyright 2022 by Carol Pinchefsky
    Foreword copyright 2022 by Jennifer Frazier

    All rights reserved. No part of this publication may be reproduced or transmitted in any
    form or by any means, electronic or mechanical, including photocopying, recording, or
    by any information storage and retrieval system, without permission in writing from
    Red Wheel/Weiser, LLC. Reviewers may quote brief passages.

    ISBN: 978-1-63265-197-6
    Library of Congress Cataloging-in-Publication Data available upon request.

    Cover design by Kathryn Sky-Peck
    Interior by Steve Amarillo/Urban Design LLC
    Typeset in Adobe Minion Pro, Barlow, Gallicide, Comic Book, SF Comic Strip

    Printed in the United States of America
    IBI
    10 9 8 7 6 5 4 3 2 1

    For Peter, who finds what is lost

    This book is a general guide on how to develop your fandom into a business and is not intended as a source of legal or financial advice. Please consult an appropriate legal, business, or financial professional for your specific needs.

    Chapter 1YOU ALREADY HAVE WHAT IT TAKES TO START A BUSINESS Chapter 2YOUR - photo 3

    Chapter1:YOU ALREADY HAVE WHAT IT
    TAKES TO START A BUSINESS

    Chapter2:YOUR FANDOM IS SOMEONE ELSE'S INTELLECTUAL
    PROPERTY; DEAL WITH IT--LEGALLY

    Thanks to Melissa Lee Shaw for her sharp-eyed editorial expertise Vicki Van - photo 4

    Thanks to:

    Melissa Lee Shaw, for her sharp-eyed editorial expertise

    Vicki Van Ausdall, for her steely-eyed death glare

    Jennifer Vineyard, for encouraging me with her words

    Heather Krasna, for encouraging me with her deeds

    Viki Kelly, for encouraging me with her fists

    Jennifer Keishin Armstrong, for sharing her outline

    Beth Nicholson, for giving me the worlds greatest writing shirt

    Mike Pasigan, for pointing me in the right direction

    For last-minute edits:

    Iris Sloman Huff, Nikki McGeary, Jennifer McGuire, Jim Nicholson, and Mark Singer

    Thanks again to interviewees:

    Sunshine Levy, Pacita Prasarn, Daniel Myers, Willow Volante, David Pea, Laura Rosado, Amy Ostrander, Stuart Sandler, Andy Looney, Kristin Looney, Quentin Weir, Meredith Rose, Rebecca Tushnet, Katherine Trendacosta, Matt Cox, Catherine Elhoffer, David Irwin, Jon Lunn, Katie DiGiacinto, Melinda Johnson, David Vetrovec, David Erwin, Jordan Den Ellis, Miriam Max Salzman, Danielle Reichman, Daniel Hodges, Joel Meadows, Reece Robbins, Troy Foreman, Oriana Leckert, Mike Schfer, Alexandra Erin, Jennifer Wilson, David Barr Kirtley, Chris McLennan, Daniel Delgado, Greg Topalian, Russell Nohelty, Spat Oktan, Scott Wolpow, Natali Heuss, Allan Rosenberg, Mike Zhang, Cindy Khoo, John Joseph Adams, Sonia Michaels, Paul Levitz, Jennifer Frazier, Emma Lambert, Ash Miller, Tiffani Daniel, Sarah Harman, Nelson De Castro, Glenn Hauman, Peter David, Paul Charles, Jim Yelton, and Paul Mounts

    Special thanks to my agent Rita Rosenkranz and my editor Michael Pye. This book was written on a 60% Glorious Modular Mechanical Keyboard.

    ThinkGeek was birthed in 1999 in the relatively early days of the internet - photo 5

    ThinkGeek was birthed in 1999, in the relatively early days of the internet, when you were more likely to have a 56k modem than a cell phone. My cofounders and I were running a dial-up internet service provider (ISP) at the time, and we were lucky enough to see the potential of celebrating fandoms by selling unique and funny merchandise. What started as programmer jokes on coffee mugs turned into a $100m+ publicly held company with lots of blood, sweat, tears; licenses with Lucasfilm, Disney, and Minecraft; and the occasional cease-and-desist (C&D) letter.

    What you may not know is that the story of ThinkGeek had more twists and turns than a journey to Mordor. We sold the company early on. It went through more parent companies and board members than I can count, but we founders were lucky enough to stay on to run it for the first thirteen years of its life. Even with the support of a parent company, we had to figure out most of the details of running ThinkGeek on our own. (A parent company that sells computer hardware and software doesnt necessarily know how to sell actual cool stuff to nerds.) There wasnt a manual on how to run a geeky fandom-centered business back then. We made it up as we went along, and it was hard, but somehow we pulled it off.

    Carol has managed to write the manual I wish wed had back in 1999, when being a geektrepreneur seemed like a fantasy. She has distilled knowledge from many successful (and less than successful) geeky endeavors into an easy-to-follow instructional guide to turning your geeky passion into a real moneymaking business. Carols geek-fu is strong, having written 2,000 articles about science, technology, and geek culture for SyFy.com, Geek & Sundry, PC Gamer, and even Battlestar Galactica magazine. Shes also written two live-action role-playing games and several trivia contests. You will want her on your geeky trivia team. So say we all.

    While I cant promise youll experience the success (and ultimate sunsetting) that ThinkGeek had, if you have the passion and follow the advice and tips outlined in this book, you are well on your way to being a successful geektrepreneur.

    Jen Frazier
    ThinkGeek Cofounder
    Fairfax, Virginia USA
    2021

    Do you want to make money doing what you love And do you love geek culture - photo 6

    Do you want to make money doing what you love? And do you love geek culture, the world of your favorite TV shows, movies, videogames, comics, and books? Youve come to the right place. Speak, friend, and enter.

    In these pages youll find tips and advice from geeky entrepreneurs (that is, geektrepreneurs). Many of them didnt know how to start a business until they actually did it. You can benefit from their experience.

    Learn from award-winning documentary maker Troy Foreman!

    Foreman shares what he learned by doing... and how he managed to get actor Lance Henriksen and producer Chris Carter into his production. [See p. 104.] Its one of the many examples in this book that shows geeks the breadth of opportunities in the geekosphere.

    Learn from bracelet maker Miriam Max Salzman!

    Salzmans string creations became a part of their favorite TV show. Salzmans experience is evidence that even the smallest of businesses have impact. [See p. 80.]

    Learn from British gamers Jon Lunn and Oliver Hulme!

    Lunn and Hulmes company Spidermind Games proves that some geeky jobs can be lucrative enough that you can quit your day job. Lunn and Hulme have earned over $1.1 million and counting from their game company... eventually. [See p. 28.] Lunn and Hulme will also teach you that real-world tales of geektrepreneurial experience include trials and tribulations (and if youre a

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