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Kee - Pastplay: Teaching and Learning History with Technology

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Kee Pastplay: Teaching and Learning History with Technology
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Page i Page ii DIGITAL HUMANITIES The Digital Humanities series provides a - photo 1 Page i Page ii
DIGITAL HUMANITIES

The Digital Humanities series provides a forum for groundbreaking and benchmark work in digital humanities, lying at the intersections of computers and the disciplines of arts and humanities, library and information science, media and communications studies, and cultural studies.

Series Editors:

Julie Thompson Klein, Wayne State University
Tara McPherson, University of Southern California
Paul Conway, University of Michigan


Teaching History in the Digital Age

T. Mills Kelly

Hacking the Academy: New Approaches to Scholarship and Teaching from Digital Humanities

Daniel J. Cohen and Tom Scheinfeldt, Editors

Writing History in the Digital Age

Jack Dougherty and Kristen Nawrotzki, Editors

Pastplay: Teaching and Learning History with Technology

Kevin Kee, Editor


DIGITALCULTUREBOOKS, an imprint of the University of Michigan Press, is dedicated to publishing work in new media studies and the emerging field of digital humanities.

Page iii
Pastplay
Teaching and Learning History with Technology

Kevin Kee, Editor

The University of Michigan Press
Ann Arbor

Page iv

Copyright by Kevin Kee 2014
Some rights reserved

Pastplay Teaching and Learning History with Technology - image 2

This work is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.

Published in the United States of America by
The University of Michigan Press
Manufactured in the United States of America
Picture 3 Printed on acid-free paper

2017 2016 2015 2014 4 3 2 1

A CIP catalog record for this book is available from the British Library.

DOI: http://dx.doi.org/10.3998/dh.12544152.0001.001
ISBN 978-0-472-11937-0 (cloth: alk paper)
ISBN 978-0-472-03595-3 (paper: alk paper)
ISBN 978-0-472-12048-2 (e-book)

This book has been published with the financial support of the Canada Research Chairs program, and the Social Sciences and Humanities Research Council of Canada Strategic Knowledge Clusters Grants program.

Pastplay Teaching and Learning History with Technology - image 4

This volume is the second major publication of The History Education Network/Histoire et ducation en rseau (THEN/HiER).

Pastplay Teaching and Learning History with Technology - image 5 Page v
Contents

  1. Ruth Sandwell and John Sutton Lutz

  2. Stphane Lvesque

  3. Richard Levy and Peter Dawson

  4. Timothy Compeau and Robert MacDougall

  5. Stephen Ramsay

  6. Sean Gouglas, Mihaela Ilovan, Shannon Lucky, and Silvia Russell

  7. Bethany Nowviskie Page vi

  8. William J. Turkel and Devon Elliott

  9. Matthew Kirschenbaum

  10. Shawn Graham

  11. Jeremiah McCall

  12. Brenda Trofanenko

  13. Kevin Kee and Shawn Graham

  14. Patrick Dunae and John Sutton Lutz

  15. T. Mills Kelly

  16. Kevin Kee
Guide
Page vii
Acknowledgments

Community, relationship, play. The April 2010 symposium from which this book emerged was a testament to the words with which contributor Stephen Ramsay closes his chapter. Written before we met, his maxim became the catchphrase of our meeting in Niagara-on-the-Lake, Canada. Credit for that spirit is due to the symposium participants, who became (along with their co-authors) the contributors to this volume. Thanks to Timothy Compeau, Patrick Dunae, Devon Elliott, Sean Gouglas, Shawn Graham, T. Mills Kelly, Stphane Lvesque, Richard Levy, John Sutton Lutz, Robert MacDougall, Jeremiah McCall, Bethany Nowviskie, Stephen Ramsay, Geoffrey Rockwell, Ruth Sandwell, Brenda Trofanenko, and William J. Turkel. The two days we spent together were one of the most rewarding experiences of my academic career.

I am especially indebted to William J. Turkel, who helped me conceive of the Pastplay project, and then pushed it beyond its initial scope. This book is broader and deeper as a result of his imagination and wisdom. Matthew Kirschenbaum, who was unable to attend the symposium, later added an important dimension to our collection with his chapter on history and board games. Several months after the meeting, Geoffrey Rockwell and I met to conceptualize the introduction. He was characteristically insightful and generous, and our fruitful collaboration was a fitting coda to the project.

The gifted graduate students with whom I have had the pleasure of working with played an important role from beginning to end. Tom Mitrovic helped organize the initial gathering; as the symposium drew to a close, he received the thanks he deserved. It was, he was told on several occasions, the best meeting that Ive ever attended. Nicki Darbyson, Emily Nolan, and Spencer Roberts supported the editing; and Spencer organized the index, with some playful technology and a lot of elbow grease. Thanks as well to the anonymous reviewers whose careful appraisal underscored the need for this book, and led to the improvement of its contents.

The University of Michigan Press, and specifically the digitalculturebooks imprint, was the ideal destination for our book. Many thanks to then-Editor in-Chief Thomas Dwyer, who agreed to publish Pastplay; and Editorial Assistant Christopher Dreyer, who shepherded it to completion. At BookComp, Nicholle Lutz expertly guided me through the final editorial process.

Page viii

Pastplay would not have been possible without the financial support of The History Education Network/Histoire et ducation en rseau (THEN/HiER). Led by Penney Clark at the University of British Columbia, THEN/ HiER is the first pan-Canadian organization devoted to promoting and improving history teaching and learning by bringing together the multiple and varied constituencies involved in history education. Penney and my fellow THEN/HiER board members have been enthusiastic supporters of the project from the beginning, and I am honored that Pastplay is THEN/ HiERs second major publication. Along with Penney, I gratefully acknowledge the financial support of the Social Sciences and Humanities Research Council of Canada and its Strategic Knowledge Clusters Program which has funded THEN/HiER, and sub-projects such as this book. I also appreciate the support of the Canada Research Chairs program, and Brock University, both of which provided me with the time and funds to bring Pastplay to completion.

At home, Anne-Marie, Jacob, and Kathleen personify playfulness. They do not share my interest in its research, they simply make it happen. Finally this book is dedicated to the community of researchers, educators, practitioners, and students who are exploring imaginative, engaging ways to use new tools and environments to analyze and express history. I look forward to what emerges next from our sandbox.

Page 1
Introduction

Kevin Kee

I think youve missed your audience. The speaker was a digital humanities colleague, and an amiable guy. His intent was to broker a peace, and perhaps save me from myself. I had been invited to present to a group of scholars and graduate students. All were humanists, some historians, and all for the most part interested in digital technology. The conference had been impeccably organized, the graduate students passionate and interested, and the host a paragon of hospitality. Following dinner with the organizers the night before, I had phoned home to say that it had been one of the most enjoyable social evenings I had spent with a group of strangers. But in the minutes following my presentation, that collegiality seemed to be evaporating.

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