Palgrave Games in Context
Series Editors
Neil Randall
The Games Institute, University of Waterloo, Waterloo, ON, Canada
Steve Wilcox
Game Design and Development, Wilfrid Laurier University, Brantford, ON, Canada
Games are pervasive in contemporary life, intersecting with leisure, work, health, culture, history, technology, politics, industry, and beyond. These contexts span topics, cross disciplines, and bridge professions.
Palgrave Games in Context situates games and play within such interdisciplinary and interprofessional contexts, resulting in accessible, applicable, and practical scholarship for students, researchers, game designers, and industry professionals. What does it mean to study, critique, and create games in context? This series eschews conventional classificationssuch as academic discipline or game genreand instead looks to practical, real-world situations to shape analysis and ground discussion. A single text might bring together professionals working in the field, critics, scholars, researchers, and designers. The result is a broad range of voices from a variety of disciplinary and professional backgrounds contributing to an accessible, practical series on the various and varied roles of games and play.
More information about this series at http://www.palgrave.com/gp/series/16027
Editors
Nicholas Taylor and Gerald Voorhees
Masculinities in Play
Editors
Nicholas Taylor
Department of Communication, North Carolina State University, Raleigh, NC, USA
Gerald Voorhees
Department of Communication Arts, University of Waterloo, Waterloo, ON, Canada
Palgrave Games in Context
ISBN 978-3-319-90580-8 e-ISBN 978-3-319-90581-5
https://doi.org/10.1007/978-3-319-90581-5
Library of Congress Control Number: 2018953331
The Editor(s) (if applicable) and The Author(s) 2018
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Cover credit: Target Practice (2008) by Team Macho
Cover design by Fatima Jamadar
This Palgrave Macmillan imprint is published by the registered company Springer Nature Switzerland AG
The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland
The image on the volumes cover has been graciously provided by Team Macho, a collective based in Toronto, Ontario, Canada. Nick first encountered their work (and this piece in particular) one day while on break from his dissertation fieldwork, studying a group of aspiring professional gamers. Something about the image stuck thenand obviously, still sticks. We have a female authority figure (mother? teacher?) whose labour is clearly supporting the young boys mediated target practice, but who is nonetheless peripheral to the all-important relationship between him and the screen. We have the young boy himself, dressed in the uniform we associate with a certain kind of earnest, mid-twentieth century white boyhood. The shells scattered around him speak to long hours of training. The entire apparatus is at once deeply earnest, fundamentally unsettling, and utterly absurdmuch like the contemporary formations of masculinity addressed in this book.
Acknowledgments
This volume would not have been possible without the generosity and insight of our team of reviewers. We are incredibly grateful to Jessica Elam-Handloff, Cameron Kunzelman, Charles Ecenbarger, Milena Droumeva, Christopher Kampe, Jen Whitson, Chris Paul, Sarah Evans, and Joel Schneier.
We also thank our fellow editors on the other volumes in this trilogy: Kishonna L. Gray, Emma Vossen, Meghan Blythe-Adams, and Todd Harper. While we believe these volumes stand on their own as separate and valuable contributions to the field of games and gender, it is important to acknowledge that this volumemuch like masculinity studies itselfowes much of its dynamism and vibrancy to parallel work in feminism and queer studies.
We would be remiss to overlook the editorial team at Palgrave Macmillan, notably Shaun Vigil, whose support made this ambitious project possible, and Glenn Ramirez for laying out clearly how to make it actual.
Nick thanks Danielle and Ben, for constantly challenging me to be a better (more feminist) partner and parent. I also thank Jennifer Jenson and Suzanne de Castell, for their tremendous guidance over the years.
Gerald also thanks colleagues who provided advice, encouragement, criticism, and even resources to help make this project happen, including Vershawn Young, Jennifer Simpson, Jennifer Roberts-Smith, Kim Nguyen, Neil Randall, Jennifer Jenson, and Suzanne de Castell. I reserve my most special gratitude for Kim and Quinn for their patience during this project, but more importantly for their sustained encouragement to better practice feminism in my everyday life.
Contents
Nicholas Taylor and Gerald Voorhees
Part I Act Like a Man: Representations of Masculinity
Derek Burrill
Gregory Blackburn
Kyle Moody
Rebecca Waldie
Mark Cruea
Marc Ouellette and Steven Conway
Part II Now Youre Playing with Power Tools: Gendering Assemblages
Aaron Trammell
Nicholas A. Hanford
Michael Austin
Sam Srauy and Valerie Palmer-Mehta
Part III The Right Man for the Job: Gaming and Social Futures
Gerald Voorhees and Alexandra Orlando
Lily Zhu
Robin Johnson
Nicholas Taylor and Shira Chess
Index
List of Figures
Fig. 2.1 Image of the players avatar smashing a terrorists head in a grill, The Torture Game 2
Fig. 5.1 Chris and a Wendigo in combat
Fig. 5.2 The Butterfly Effect Menu
Fig. 5.3 Matt wearing his letterman jacket
Fig. 5.4 Mike chasing after Jessica in the woods
Fig. 5.5 Mikes appearance during the second half of the story
Fig. 8.1 A barbarian from the original D&D rulebook
Fig. 8.2 A witch and an amazon from the original D&D rulebook