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Gardner Michael K. - Handbook of Research on Serious Games for Educational Applications

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Gardner Michael K. Handbook of Research on Serious Games for Educational Applications
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Handbook of Research on Serious Games for Educational Applications Robert - photo 1
Handbook of Research on Serious Games for Educational Applications
  • Robert Zheng
    The University of Utah, USA
  • Michael K. Gardner
    The University of Utah, USA

A volume in the Advances in Game-Based Learning (AGBL) Book Series Book Series

Published in the United States of America by IGI Global an imprint of IGI - photo 2Published in the United States of America by IGI Global an imprint of IGI - photo 3

Published in the United States of America by IGI Global (an imprint of IGI Global) 701 E. Chocolate Avenue Hershey PA 17033 Tel: 717-533-8845 Fax: 717-533-8661 E-mail: cust@igi-global.com Web site: http://www.igi-global.com/reference

Copyright 2017 by IGI Global. All rights reserved. No part of this publication may be reproduced, stored or distributed in any form or by any means, electronic or mechanical, including photocopying, without written permission from the publisher.

Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or companies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark.

Library of Congress Cataloging-in-Publication Data

CIP Data Pending
ISBN: 978-1-5225-0513-6
eISBN: 978-1-5225-0514-3

This book is published under the IGI Global book series Advances in Game-Based Learning (AGBL) (ISSN: 2327-1825 eISSN: 2327-1833)

British Cataloguing in Publication Data

A Cataloguing in Publication record for this book is available from the British Library.

All work contributed to this book is new, previously-unpublished material. The views expressed in this book are those of the authors, but not necessarily of the publisher.

Advances in Game-Based Learning AGBL Book Series Robert D Tennyson - photo 4
Advances in Game-Based Learning (AGBL) Book Series

Robert D. Tennyson (University of Minnesota, USA)

ISSN: 2327-1825

Mission

The Advances in Game-Based Learning (AGBL) Book Series aims to cover all aspects of serious games applied to any area of education. The definition and concept of education has begun to morph significantly in the past decades and game-based learning has become a popular way to encourage more active learning in a creative and alternative manner for students in K-12 classrooms, higher education, and adult education. AGBL presents titles that address many applications, theories, and principles surrounding this growing area of educational theory and practice.

Coverage
  • Curriculum Development Using Educational Games
  • Digital Game-Based Learning
  • Edutainment
  • Electronic Educational Games
  • Game Design and Development of Educational Games
  • MMOs in Education
  • Pedagogical Theory of Game-Based Learning
  • Psychological Study of Students Involved in Game-Based Learning
  • Role of instructors
  • Virtual worlds and Game-Based Learning

IGI Global is currently accepting manuscripts for publications within this series. To submit a proposal for a volume in this series please contact our Acquisition Editors at .

The Advances in Game-Based Learning (AGBL) Book Series(ISSN 2327-1825) is published by IGI Global, 701 E. Chocolate Avenue, Hershey, PA 17033-1240, USA, www.igi-global.com. This series is composed of titlesavailable for purchase individually; each title is edited to be contextually exclusive from any other title within the series. For pricing and ordering information please visit http://www.igi-global.com/book-series/advances-game-based-learning/73680. Postmaster: send all address changes to above address. Copyright 2017 IGI Global. All rights, including translation in other languages reserved by the pulisher. No part of this series may be reproduced or used in any form or by any means - graphics, electronic, or mechanical, including photocopying, recoreding, taping, or information and retrieval systems - without written permission from the publisher, except for non commercial, educational use, including classroom teaching purposes. The views expressed in this series are those of the authors, but not necessarily of IGI Global

Titles in this Series

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning
Francisco Milton Mendes Neto (Federal Rural University of the Semiarid Region, Brazil) Rafael de Souza (Federal Rural University of the Semiarid Region, Brazil) and Alex Sandro Gomes (Federal University of Pernambuco, Brazil)
Information Science Reference copyright 2016 673pp H/C (ISBN: 9781522501251) US $235.00 (our price)

Handbook of Research on Gaming Trends in P-12 Education
Donna Russell (Walden University, USA) and James M. Laffey (University of Missouri at Columbia, USA)
Information Science Reference copyright 2016 663pp H/C (ISBN: 9781466696297) US $325.00 (our price)

Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Shannon Kennedy-Clark (Australian Catholic University, Australia) Kristina Everett (Australian Catholic University, Australia) and Penny Wheeler (Australian Catholic University, Australia)
Information Science Reference copyright 2014 333pp H/C (ISBN: 9781466644700) US $205.00 (our price)

Psychology, Pedagogy, and Assessment in Serious Games
Thomas M. Connolly (University of the West of Scotland, UK) Thomas Hainey (University of the West of Scotland, UK) Elizabeth Boyle (University of the West of Scotland, UK) Gavin Baxter (University of the West of Scotland, UK) and Pablo Moreno-Ger (Universidad Complutense de Madrid, Spain)
Information Science Reference copyright 2014 522pp H/C (ISBN: 9781466647732) US $175.00 (our price)

Student Usability in Educational Software and Games Improving Experiences
Carina Gonzalez (University of La Laguna, Spain)
Information Science Reference copyright 2013 439pp H/C (ISBN: 9781466619876) US $175.00 (our price)

Interactivity in E-Learning Case Studies and Frameworks
Haomin Wang (Dakota State University, USA)
Information Science Reference copyright 2012 408pp H/C (ISBN: 9781613504413) US $175.00 (our price)

Handbook of Research on Improving Learning and Motivation through Educational Games Multidisciplinary Approaches
Patrick Felicia (Waterford Institute of Technology, Ireland)
Information Science Reference copyright 2011 1462pp H/C (ISBN: 9781609604950) US $475.00 (our price)

Simulation and Gaming for Mathematical Education Epistemology and Teaching Strategies
Angela Piu (University of L'Aquila, Italy) and Cesare Fregola (Roma Tre University, Italy)
Information Science Reference copyright 2011 256pp H/C (ISBN: 9781605669304) US $180.00 (our price)

Gaming for Classroom-Based Learning Digital Role Playing as a Motivator of Study
Young Kyun Baek (Korea National University of Education, Korea)
Information Science Reference copyright 2010 358pp H/C (ISBN: 9781615207138) US $180.00 (our price)

Ethics and Game Design Teaching Values through Play
Karen Schrier (Columbia University, USA) and David Gibson (University of Vermont, USA)
Information Science Reference copyright 2010 396pp H/C (ISBN: 9781615208456) US $180.00 (our price)

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