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Jill Sherman - All about Online Gaming

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Jill Sherman All about Online Gaming
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    All about Online Gaming
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Explores the fascinating world of online gaming. With colorful spreads featuring fun facts, sidebars, and a How It Works feature, the book provides an inspiring look at this exciting technology.

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ONLINE GAMING CUTTING-EDGE TECHNOLOGY by Jill Sherman ALL ABOUT ONLINE GAMING - photo 1
ONLINE GAMING CUTTING-EDGE TECHNOLOGY by Jill Sherman ALL ABOUT ONLINE GAMING - photo 2
ONLINE GAMING
CUTTING-EDGE TECHNOLOGY
by Jill Sherman
ALL ABOUT
ONLINE GAMING
by Jill Sherman
FOCUS
READERS
ABOUT THE AUTHOR Jill Sherman lives and writes in Brooklyn New York She has - photo 3
ABOUT THE AUTHOR
Jill Sherman lives and writes in Brooklyn, New York. She has written dozens of books for young
people. She enjoys researching new topics and is thrilled by all the new technologies that bring
gamers together online. Jill is training to run a 10K and enjoys taking photos of her dog.
www.northstareditions.com
Copyright 2017 by North Star Editions, Lake Elmo, MN 55042. All rights reserved. No
part of this book may be reproduced or utilized in any form or by any means without written
permission from the publisher.
Produced for North Star Editions by Red Line Editorial.
Photographs : Kiko Jimenez/Shutterstock Images, cover, 1; charnsitr/Shutterstock Images,
45; Ted S. Warren/AP Images, 7; omihay/Shutterstock Images, 89; Louis-Paul St-Onge/
iStockphoto, 10; Uber Images/Shutterstock Images, 12; dny3d/Shutterstock Images, 15;
Donald Traill/Invision for EA Sports/AP Images, 1617; Dean Drobot/Shutterstock Images,
18; g-stockstudio/iStockphoto, 2021; mirafoto imagebroker/Newscom, 23; Margot Petrowski/
Shutterstock Images, 25; betto rodrigues/Shutterstock Images, 2627; Matthew Corley/
Shutterstock Images, 29
Content Consultant: Dr. Kurt Squire, Professor of Curriculum and Instruction, University of
WisconsinMadison
ISBN
978-1-63517-013-9 (hardcover)
978-1-63517-069-6 (paperback)
978-1-63517-174-7 (ebook pdf)
978-1-63517-124-2 (hosted ebook)
Library of Congress Control Number: 2016949756
Printed in the United States of America
Mankato, MN
November, 2016
978-1-68444-292-8 (e-book)
Synched Read-Along Version by:
Triangle Interactive LLC
PO Box 573
Prior Lake, MN 55372
TABLE OF CONTENTS CHAPTER 1 A Second Life CHAPTER 2 Kinds of Games HOW IT - photo 4
TABLE OF CONTENTS
CHAPTER 1
A Second Life
CHAPTER 2
Kinds of Games
HOW IT WORKS
Gamers Connect
CHAPTER 3
Building a Better World
CHAPTER 4
The Dark Side
CHAPTER 5
The Future of Gaming
CHAPTER T rekking across a dense forest you guide your orc to the meeting - photo 5
CHAPTER T rekking across a dense forest you guide your orc to the meeting - photo 6
CHAPTER
T
rekking across a dense forest,
you guide your orc to the meeting
place. You are preparing for battle.
Your fellow guild members have
already arrived. Trolls, undead, elves,
and goblins have all gathered. You
know that many of these people live
in different parts of the United States.
A SECOND LIFE
Modern consoles such as the PlayStation enable
gamers to play online.
T
place. You are preparing for battle.
Your fellow guild members have
already arrived. Trolls, undead, elves,
and goblins have all gathered. You
know that many of these people live
in different parts of the United States.
Modern consoles such as the PlayStation 4 enable
gamers to play online.
Some are even from other countries. But
here in the game, you are all together .
Lifting your sword, you join your team and
launch into battle.
For decades, the only way to compete
with other gamers was to have friends
visit. But today , most video games have
at least some online pieces . Personal
computers ( PCs ), modern game consoles ,
and mobile devices all connect to
the Internet.
Playing online creates a community .
Often , players can chat with each other
while playing. When games go online, its
good for developers as well. They can fix
bugs, or problems, in the game. They can
also add expansions which extend the game with new maps missions and other - photo 7
also add expansions, which extend the
game with new maps, missions, and other
features. The Internet makes great things
possible for players and developers alike.
Crowds gather to watch a video game tournament.
Minecraft is a popular game that lets players build worlds out of cubes W - photo 8
Minecraft is a popular game that lets players build worlds out of cubes W - photo 9
Minecraft
is a popular game that lets players build
worlds out of cubes.
W
hether you play on a console, PC,
smartphone, or tablet, you can
take part in online gaming. All the major
console systems encourage players to use
their online services. Xbox Live, Nintendo
Network, and PlayStation Network let
gamers play and chat with others.
CHAPTER
KINDS OF GAMES
Another common way to play online is through browser-based games No - photo 10
Another common way to play online
is through browser-based games. No
expensive software is needed. The game
plays in whatever browser the player uses
to view websites. Many times, these are
simple games such as Slither.io . But more
complicated games, such as Forge of
Empires, are also possible .
Headsets allow gamers to talk to other people
while playing.
Apps are similar to browser-based games Users can download games to their - photo 11
Apps are similar to browser-based
games. Users can download games to
their mobile devices. Candy Crush Saga ,
Pokmon Go, and Angry Birds are some
of the most popular app-based games.
Players can log their scores and compete
against their friends.
PLAYING SOLDIER
First-person shooters are a common type of online
game . Typically , players take the role of a soldier,
often in a science fiction universe. Players and their
teammates use strategy to battle enemy soldiers. In
contrast, real-time strategy (RTS) games let players
command entire armies against one another. These
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