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Satheesh Pv - Unreal Engine 4: Using C++: From Beginner to Pro

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Satheesh Pv Unreal Engine 4: Using C++: From Beginner to Pro
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Book cover of Beginning Unreal Engine 4 Blueprints Visual Scripting - photo 1
Book cover of Beginning Unreal Engine 4 Blueprints Visual Scripting
Satheesh Pv
Beginning Unreal Engine 4 Blueprints Visual Scripting
Using C++: From Beginner to Pro
1st ed.
Logo of the publisher Satheesh Pv Mumbai India Any source code or other - photo 2
Logo of the publisher
Satheesh Pv
Mumbai, India

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6395-2 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-6395-2 e-ISBN 978-1-4842-6396-9
https://doi.org/10.1007/978-1-4842-6396-9
Satheesh Pv 2021
Standard Apress
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 1 New York Plaza, Suite 4600, New York, NY 10004-1562, USA. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

Thanks to Jesus for His guidance and to my wife, mother, and brother for their continuous support, and a big thanks to Apress for giving me the opportunity to write this book

Introduction

This book covers the basics of Unreal Engine, including Blueprints, materials, and C++. It starts with downloading Unreal Engine using Epic Games Launcher and using the GitHub version. From there, it moves forward to Blueprint classes and the common classes, such as Game Mode, Game State, Game Instance, and Player Controller. You learn about how to add C++ and get a brief introduction to Unreal C++, materials, and physics. At the end of the book, you make a small demo game extended from a first-person template using Blueprints. In this demo game, you learn how to add ammo and ammo pickup.

This book is primarily aimed at beginners who want to learn more about the Engine, how a project is structured, Unreal Blueprints, and C++.

Table of Contents
About the Author
Satheesh Pv
is a game programmer living in Mumbai India He started his career as a game - photo 3
is a game programmer living in Mumbai, India. He started his career as a game developer in 2012 by making a first-person multiplayer game with his brother and close friend using the Unreal Development Kit.

Satheesh created Unreal X-Editor, an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta-testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums and a spotlight member and engine contributor.

About the Technical Reviewer
Pranav Paharia
is a game developer who has worked on game technologies like Cocos2dx Unity3D - photo 4
is a game developer who has worked on game technologies like Cocos2dx, Unity3D, and Unreal Engine 4. He has a bachelors degree in information technology and a postgraduate degree in game development. After realizing his die-hard interest in games, he started his career in game development by working for Indie Game Studios making mobile games in many genres. One of the projects he worked on, Song of Swords, won the NASSCOM 2013 Peoples Choice of the Year Award. He has worked on a variety of systems for games, including gameplay, multiplayer, data pipelines, and cinematics. He is proficient in C++ and C# and can work on any game technology to create mind-boggling simulations. He is a self-taught programmer and designer.

Since 2013, Pranav has created simulations for single-player games, multiplayer games, card games, VR games, AR simulations, serious games, training simulations, and learning games. He has also worked on a few game development books. With his vast experience in creating simulations, he is now involved in solving real-life problems using the latest technologies, such as creating architectural visualizations, VR training systems, and medical data imaging for clients like DRDO India, Zaha Hadid, Line Creative, and MediaMonks.

Apart from developing graphical simulations, Pranav is currently working on creating virtual productions tech using Unreal Engine. He is an avid gamer who loves Dota 2. He also has keen interest in photography, reading books with philosophical context, and riding his bike on long road trips. He is grateful to Krsna for guiding him through his purpose in life. You can contact him at pranavpaharia@gmail.com; also check out his website at www.pranavpaharia.com .

Satheesh Pv 2021
S. Pv Beginning Unreal Engine 4 Blueprints Visual Scripting https://doi.org/10.1007/978-1-4842-6396-9_1
1. Introduction to Unreal Engine 4
Satheesh Pv
(1)
Mumbai, India

Hello there, and welcome to this beginners guide to Unreal Engine 4. Throughout this book, you learn about different aspects of Unreal Engine 4, and you learn to create a sample game with the knowledge you gain. In this chapter, you learn how to download Unreal Engine through Epic Games Launcher and GitHub. After that, you learn how a project is structured and become familiar with the Unreal Editor interface.

Getting Unreal Engine

This chapter looks at how you acquire Unreal Engine. You can download it through either Epic Games Launcher or GitHub. Either way, you need to create an account at www.unrealengine.com , which is free.

First, lets look at the differences between Epic Games Launcher and GitHub .
  • The Epic Games Launcher version (a.k.a. the binary version or vanilla version) of Unreal Engine 4 comes with the engine prebuilt, and you can select the platforms you need. You can also select the engine source, starter template, feature packs, and so forth, if you need them. The binary version does not support creating dedicated servers for your game, so if you are planning to develop a multiplayer game with a dedicated server, you must use the source version.

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