Satheesh Pv - Unreal Engine 4: Using C++: From Beginner to Pro
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Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6395-2 . For more detailed information, please visit http://www.apress.com/source-code .
Thanks to Jesus for His guidance and to my wife, mother, and brother for their continuous support, and a big thanks to Apress for giving me the opportunity to write this book
This book covers the basics of Unreal Engine, including Blueprints, materials, and C++. It starts with downloading Unreal Engine using Epic Games Launcher and using the GitHub version. From there, it moves forward to Blueprint classes and the common classes, such as Game Mode, Game State, Game Instance, and Player Controller. You learn about how to add C++ and get a brief introduction to Unreal C++, materials, and physics. At the end of the book, you make a small demo game extended from a first-person template using Blueprints. In this demo game, you learn how to add ammo and ammo pickup.
This book is primarily aimed at beginners who want to learn more about the Engine, how a project is structured, Unreal Blueprints, and C++.
Satheesh created Unreal X-Editor, an IDE developed for UnrealScript, the native scripting language of Unreal Engine 3. He was selected by Epic Games as one of the closed beta-testers for Unreal Engine 4 before its public release. He is also a moderator at Unreal Engine forums and a spotlight member and engine contributor.
Since 2013, Pranav has created simulations for single-player games, multiplayer games, card games, VR games, AR simulations, serious games, training simulations, and learning games. He has also worked on a few game development books. With his vast experience in creating simulations, he is now involved in solving real-life problems using the latest technologies, such as creating architectural visualizations, VR training systems, and medical data imaging for clients like DRDO India, Zaha Hadid, Line Creative, and MediaMonks.
Apart from developing graphical simulations, Pranav is currently working on creating virtual productions tech using Unreal Engine. He is an avid gamer who loves Dota 2. He also has keen interest in photography, reading books with philosophical context, and riding his bike on long road trips. He is grateful to Krsna for guiding him through his purpose in life. You can contact him at pranavpaharia@gmail.com; also check out his website at www.pranavpaharia.com .
Hello there, and welcome to this beginners guide to Unreal Engine 4. Throughout this book, you learn about different aspects of Unreal Engine 4, and you learn to create a sample game with the knowledge you gain. In this chapter, you learn how to download Unreal Engine through Epic Games Launcher and GitHub. After that, you learn how a project is structured and become familiar with the Unreal Editor interface.
This chapter looks at how you acquire Unreal Engine. You can download it through either Epic Games Launcher or GitHub. Either way, you need to create an account at www.unrealengine.com , which is free.
The Epic Games Launcher version (a.k.a. the binary version or vanilla version) of Unreal Engine 4 comes with the engine prebuilt, and you can select the platforms you need. You can also select the engine source, starter template, feature packs, and so forth, if you need them. The binary version does not support creating dedicated servers for your game, so if you are planning to develop a multiplayer game with a dedicated server, you must use the source version.
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