Abhishek Kumar - Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
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- Book:Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
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- Year:2020
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Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6596-3 . For more detailed information, please visit http://www.apress.com/source-code .
To mom, Usha Sinha, dad, Prof. B. K. Prasad, and my beloved wife, Alka, for 11 fantastic years of marriage and many more to come. To my daughter, Rishika Ryan, and my son, Shivay Singh Ryan. I love you all.
It gives me immense pleasure to express my deep gratitude to my mentor, Prof. Saket Kushwaha, and Prof. Alok Kumar Rai. They are the inspiration for this endeavor.
A special Thanks you to my PhD supervisor, Dr. Achintya Singhal, an associate professor at Banaras Hindu University; without his encouragement, support, and guidance, this book would not have been possible.
I would also like to thank Simon Peter Hanson, Spandana Chatterjee, Divya Modi, and Matthew Moodie for the initiation to publish this book. Their helpful comments and suggestions resulted in numerous refinements and corrections that improved its quality.
A special thanks to Dr. Vijayakumar Varadarajan, professor at the University of New South Wales, Australia, Dr. Kalyana C. Veluvolu, professor at Kyungpook National University, South Korea, and Dr. Thinagaran Perumal, Associate Professor at Universiti Putra Malaysia for providing unconditional support.
He is an Apple Certified Associate, Adobe Education Trainer, and is certified by Autodesk. He has trained more than 90,000 students across the globe from the field of Computer Graphics, Design & Game Technology.
Dr. Abhishek Kumar has published more than 40 research papers in international reputed SCOPUS, SCI indexed Journals and has authored several books. He holds eight patents, and his research collaborators are from the worlds top universities.
He is an active member of the American Association for the Advancement of Science (AAAS), the Association for Computing Machinery (ACM), and the Society for Animation Studies, Singapore.
He has a BSc in psychology from the University of the West of England, Bristol, and an MSc in creative technologies from Nottingham Trent University.
Simons current projects include an integrated mobile application for use with board games, utilizing augmented reality to add to the immersive experience of players, and creating professionally crafted custom content for Dungeons and Dragons 5th Edition. Simon is an avid electric guitar player. He lives in Nottingham, England, and he is working to make his dream of having his own development brand a reality.
Welcome to a journey on design for creative and immersive technology. This book goes through creating assets for visualization in Maya, texturing in Substance Painter, setting up a scene in Unreal Engine 4 (UE4), creating materials, and the final render of a scene.
This book is geared toward beginners and amateurs who have very basic knowledge of 3D tools and want to know more about advanced topics. We go through every step of the asset creation pipeline, including modeling, unwrapping, and importing.
In the end, you create a simple architectural scene that you can use as a portfolio. The goal is to show off the assets that you created.
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