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Shannon - Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings

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Shannon Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings
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The Official, Full-Color Guide to Developing Interactive Visualizations, Animations, and Renderings with Unreal Engine 4 Unreal Engine 4 (UE4) was created to develop video games, but it has gone viral among architecture, science, engineering, and medical visualization communities. UE4s stunning visual quality, cutting-edge toolset, unbeatable price (free!), and unprecedented ease of use redefines the state of the art and has turned the gaming, film, and visualization industries on their heads. Unreal Engine 4 for Design Visualization delivers the knowledge visualization professionals need to leverage UE4s immense power. World-class UE4 expert Tom Shannon introduces Unreal Engine 4s components and technical concepts, mentoring you through the entire process of building outstanding visualization contentall with realistic, carefully documented, step-by-step sample projects. Shannon answers the questions most often asked about UE4 visualization, addressing issues ranging from data import and processing to lighting, advanced materials, and rendering. He reveals important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology. Throughout, he writes from the perspective of visualization professionals in architecture, engineering, or sciencenot gaming. Understand UE4s components and development environment Master UE4s pipeline from source data to delivered application Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques Achieve staggering realism with UE4s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines Create production-ready Materials with the interactive real-time Material Editor Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data Develop bright, warm lighting for architectural visualizations Create pre-rendered animations with Sequencer Use Blueprints Visual Scripting to create complex interactions without writing a single line of code Work with (and around) UE4s limitations and leveraging its advantages to achieve your vision All UE4 project files and 3ds Max source files, plus additional resources and links, are available at the books companion website.


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Unreal Engine 4 for Design Visualization

Developing Stunning Interactive Visualizations, Animations, and Renderings

Tom Shannon

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Boston Columbus Indianapolis New York San Francisco
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Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.

The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

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Library of Congress Control Number: 2017942002

Copyright 2018 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms and the appropriate contacts within the Pearson Education Global Rights & Permissions Department, please visit www.pearsoned.com/permissions/.

Textures, Models and Penthouse scene are copyright Hoyt Architecture Lab, Inc., used with permission.

Materials, Blueprint code, MaxScripts, and content on www.TomShannon3D.com are copyright Tom Shannon, LLC used with permission.

All other UE4 content is copyright Epic Games, used with permission.

Maya and 3ds Max and FBX and Revit are registered trademarks or trademarks of Autodesk, Inc., in the USA and other countries. This book is independent of Autodesk, Inc., and is not authorized by, endorsed by, sponsored by, affiliated with, or otherwise approved by Autodesk, Inc.

mental ray is a registered trademark or trademark of NVIDIA Corporation, in the USA and other countries. This book is independent of Autodesk, Inc., and is not authorized by, endorsed by, sponsored by, affiliated with, or otherwise approved by NVIDIA Corporation.

V-Ray is a registered trademark or trademark of Chaos Software, in the USA and other countries. This book is independent of Autodesk, Inc., and is not authorized by, endorsed by, sponsored by, affiliated with, or otherwise approved by Chaos Software.

ISBN-13: 978-0-13-468070-5
ISBN-10: 0-13-468070-7

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To my Mom I love you Contents at a Glance Contents Preface Unreal Engine 4 - photo 2

To my Mom. I love you.

Contents at a Glance
Contents
Preface

Unreal Engine 4 (UE4) is quickly becoming the next big thing in games, visualization, and even feature films. Visualization firms, hobbyists, and professionals are eager to explore its possibilities. Unreal Engine 4 is a massive application with thousands of features, hundreds of hours of training videos, and countless tutorials, wikis, and community guides available. These resources can answer many questions about UE4, but finding whats important for visualization can be overwhelming. Almost all the learning resources available are geared toward creating games, not visualizations.

UE4 can seem both very familiar and very alien to people who know how to create traditionally rendered content. There are many similarities that can make learning UE4 easy; other times, things are only similar in name, but in practice are very different. The wrong assumptions can cause frustration and seem insurmountable.

This book aims to act as a guide to visualization studios and individuals, filtering out the noise and presenting the most relevant information using real-world examples, solid workflows, and some tools and tricks as well. Unreal Engine 4 (UE4) is quickly becoming the next big thing in games, visualization, and even feature films. Visualization firms, hobbyists, and professionals are all eager to explore its possibilities. However, Unreal Engine 4 is a massive application with thousands of features, hundreds of hours of training videos, countless tutorials, wikis, and community guides available. These resources are overwhelming and lacking focus. Almost all are geared toward creating games, not visualizations.

Who Should Read This Book

This book is aimed at visualization professionals looking to create the most visually impressive, interactive, and innovative real-time applications, renderings, and animations in Unreal Engine 4. It is also aimed at the technical lead who needs to bring a team of visualization artists, and maybe even a programmer, up to speed and needs to know exactly what to do to get there.

You should already understand how 3D rendering works at a professional level before tackling this book. Concepts like Materials, Global Illumination (GI), polygon modeling, and UV mapping should be familiar to you. I will not be covering specific visualization data workflows outside of UE4. Its expected that you are already adept at taking the raw data provided to you and manipulating it into an organized, optimized 3D format ready for rendering. It is also assumed that you are adept at raytraced rendering techniques and terminology, such as refraction, and Fresnel falloffs should be familiar to you.

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