Owen S. Vallis
About the Author
Martin Robinson is a British University Lecturer, software developer, composer, and an artist. He lectures in Music Technology with particular interests in audio software development and game audio. He gained his B.A. (Hons) Music and Music Technology from Middlesex University with first class honors, specializing in music composition. Later, he gained his M.A. Electronic Arts (with distinction) where his thesis focused on developing a system for employing artificial neural networks for controlling audio-visual systems.
His interest in computer programming developed through his music composition practice and his desire to customize systems for manipulating music and audio. He developed the UGen++ library for developing audio applications that was based on the look and feel of the SuperCollider audio programming language. Later, he developed the Plink|Plonk|Plank libraries too, for audio application development. He also develops iOS applications.
I would like to thank my wife Catherine and my two children, Mia and Esme, for their support, especially on writing days.
About the Reviewers
Michael Hetrick (born in 1988) is a Ph.D. student in the Media Arts and Technology department at UC, Santa Barbara. A lifelong musician, he discovered his passion for electronic music while studying at Western Reserve Academy. At Vanderbilt University, he expanded his work into the field of video art while receiving a B.A. in Digital Media and Distribution. He went on to receive an M.A. in Electronic Music and Sound Design at UC, Santa Barbara in 2011 while doing research in chaotic synthesis under Curtis Roads, Clarence Barlow, Matthew Wright, and Marcos Novak. He is the co-owner and co-founder of Unfiltered Audio, a company dedicated to creating new software for digital musicians everywhere. His current research is focused on new paradigms for microsound. You can find his work at http://mhetrick.com.
Liam Lacey graduated from the University of the West of England, Bristol, UK in 2010 with a first-class B.Sc. (Hons) degree in Audio and Music Technology. Since then he has become the lead software developer for Bristol-based company nu desine , which develops the new electronic musical instrumentthe AlphaSphere .
Liam's main interests are within the fields of music interaction and electronic musical instrument design. He recently attended the annual New Interfaces for Music Expression 2013 conference, where he co-authored and presented a paper on the design of the AlphaSphere. In his spare time he is also a musician, producer, composer, and performer, as well as likes getting involved in various programming projects.
Liam has been using JUCE, for more than two years, as the main library for all software that he develops, due to its ease for creating cross-platform GUI applications, and it has been the perfect framework for developing the AlphaSphere software due to JUCE's strong audio and MIDI support.
Owen S. Vallis is currently a professor of Music Technology at the California Institute of the Arts, Music Technology: Interaction, Intelligence, and Design program. He is a musician, artist, and scientist interested in performance, sound, and technology. As a co-founder of Flipmu and The NOISE INDEX , he explores a diverse range of projects including big data research, sound art installations, producing and composing, designing audio processors, and creating new hardware interfaces for musical performance. He received his Ph.D. in 2013 at the New Zealand School of Music, Victoria University of Wellington, and explored contemporary approaches to live computer music. During his graduate research, Owen focused on developing new musical interfaces, interactive musical agents, and large networked music ensembles. He graduated with a B.A. in Music Technology from the California Institute of the Arts in 2008.
Having lived in Toronto, Canada; Wellington, New Zealand; Tokyo, Japan; San Francisco, Nashville, and Los Angeles, Owen has been able to develop a broad and interesting cross section of musical ideologies and aesthetics. Over the past 10 years, he has worked as a research scientist for Twitter, developed multi-touch interfaces for Nokia research labs, worked for leading ribbon microphone manufacturer Royer Labs, has had musical production featured in major motion films, built a recording facility, and produced, engineered, and mixed records in Tokyo, Nashville, and Los Angeles. Owen's work has been featured in Wired, Future Music, Pitchfork, XLR8R, Processing.org, computer arts magazine, and shown at events such as NASA's Yuri's Night, Google I/O, and the New York Cutlog art festival.
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