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Martin Robinson - Getting Started with JUCE

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Martin Robinson Getting Started with JUCE
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There are a number of frameworks available for developing cross-platform applications. JUCE achieves this with a combination of consistency, ease-of-use, and breadth of functionality. JUCE is a C++ toolkit for building cross-platform applications on PC, Mac, Linux, iOS, and Android. It encourages you to write consistent code and is particularly good for complex, customized GUIs and audio/midi processing it also includes a vast range of classes to help with all your day-to-day programming tasks. Getting started with JUCE is a practical, hands-on guide to developing applications using JUCE which will help you get started with many of the core aspects of the JUCE library. The book guides you through the installation of JUCE and covers the structure of the source code tree including some of the useful tools available for creating JUCE projects. Getting started with JUCE will guide you through how to use the JUCE library, from the installation of basic tools to developing examples using many of its classes. It will take you through a series of practical examples that show you how to create user interfaces, illustrating the key features. You will also learn how to deal with files, text strings, and other fundamental data using the JUCE library. In particular, you will learn how to create user interfaces both using code and using the Introjucer tool to layout and configure user interface functionality. You will also manipulate image and audio data and learn how to read and write common media file formats. With this book, you will learn everything you need to know to understand some of the additional helpful utilities offered by JUCE and how to use the JUCE documentation to get started with such classes.

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Getting Started With JUCE

Getting Started With JUCE

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: October 2013

Production Reference: 1211013

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-331-6

www.packtpub.com

Cover Image by Aniket Sawant (<>)

Credits

Author

Martin Robinson

Reviewers

Michael Hetrick

Liam Lacey

Owen S. Vallis

Acquisition Editors

Ashwin Nair

Usha Iyer

Lead Technical Editor

Mohammed Fahad

Technical Editor

Menza Mathew

Project Coordinator

Suraj Bist

Proofreader

Clyde Jenkins

Indexer

Hemangini Bari

Graphics

Yuvraj Mannari

Production Coordinator

Pooja Chiplunkar

Cover Work

Pooja Chiplunkar

About the Author

Martin Robinson is a British University Lecturer, software developer, composer, and an artist. He lectures in Music Technology with particular interests in audio software development and game audio. He gained his B.A. (Hons) Music and Music Technology from Middlesex University with first class honors, specializing in music composition. Later, he gained his M.A. Electronic Arts (with distinction) where his thesis focused on developing a system for employing artificial neural networks for controlling audio-visual systems.

His interest in computer programming developed through his music composition practice and his desire to customize systems for manipulating music and audio. He developed the UGen++ library for developing audio applications that was based on the look and feel of the SuperCollider audio programming language. Later, he developed the Plink|Plonk|Plank libraries too, for audio application development. He also develops iOS applications.

I would like to thank my wife Catherine and my two children, Mia and Esme, for their support, especially on writing days.

About the Reviewers

Michael Hetrick (born in 1988) is a Ph.D. student in the Media Arts and Technology department at UC, Santa Barbara. A lifelong musician, he discovered his passion for electronic music while studying at Western Reserve Academy. At Vanderbilt University, he expanded his work into the field of video art while receiving a B.A. in Digital Media and Distribution. He went on to receive an M.A. in Electronic Music and Sound Design at UC, Santa Barbara in 2011 while doing research in chaotic synthesis under Curtis Roads, Clarence Barlow, Matthew Wright, and Marcos Novak. He is the co-owner and co-founder of Unfiltered Audio, a company dedicated to creating new software for digital musicians everywhere. His current research is focused on new paradigms for microsound. You can find his work at http://mhetrick.com.

Liam Lacey graduated from the University of the West of England, Bristol, UK in 2010 with a first-class B.Sc. (Hons) degree in Audio and Music Technology. Since then he has become the lead software developer for Bristol-based company nu desine , which develops the new electronic musical instrumentthe AlphaSphere .

Liam's main interests are within the fields of music interaction and electronic musical instrument design. He recently attended the annual New Interfaces for Music Expression 2013 conference, where he co-authored and presented a paper on the design of the AlphaSphere. In his spare time he is also a musician, producer, composer, and performer, as well as likes getting involved in various programming projects.

Liam has been using JUCE, for more than two years, as the main library for all software that he develops, due to its ease for creating cross-platform GUI applications, and it has been the perfect framework for developing the AlphaSphere software due to JUCE's strong audio and MIDI support.

Owen S. Vallis is currently a professor of Music Technology at the California Institute of the Arts, Music Technology: Interaction, Intelligence, and Design program. He is a musician, artist, and scientist interested in performance, sound, and technology. As a co-founder of Flipmu and The NOISE INDEX , he explores a diverse range of projects including big data research, sound art installations, producing and composing, designing audio processors, and creating new hardware interfaces for musical performance. He received his Ph.D. in 2013 at the New Zealand School of Music, Victoria University of Wellington, and explored contemporary approaches to live computer music. During his graduate research, Owen focused on developing new musical interfaces, interactive musical agents, and large networked music ensembles. He graduated with a B.A. in Music Technology from the California Institute of the Arts in 2008.

Having lived in Toronto, Canada; Wellington, New Zealand; Tokyo, Japan; San Francisco, Nashville, and Los Angeles, Owen has been able to develop a broad and interesting cross section of musical ideologies and aesthetics. Over the past 10 years, he has worked as a research scientist for Twitter, developed multi-touch interfaces for Nokia research labs, worked for leading ribbon microphone manufacturer Royer Labs, has had musical production featured in major motion films, built a recording facility, and produced, engineered, and mixed records in Tokyo, Nashville, and Los Angeles. Owen's work has been featured in Wired, Future Music, Pitchfork, XLR8R, Processing.org, computer arts magazine, and shown at events such as NASA's Yuri's Night, Google I/O, and the New York Cutlog art festival.

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