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Moreau-Mathis Julien. - Babylon.js Essentials

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Moreau-Mathis Julien. Babylon.js Essentials

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Packt Publishing, 2016. 200 p. ISBN: 978-1-78588-479-5.
Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners.Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS.Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future.What You Will Learn:
Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines;
Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture;
Know the usage of Material?a fundamental principle of 3D engines in Babylon.js?and then customize the appearance of 3D objects;
Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation;
Manage, create, and spatialize audio tracks in 3D scenes;
Go further with the Babylon.js framework to create actions on events;
Create rendering effects provided by the Babylon.js framework, such as post-processes.Understand the basics of 3D (along with the theory) before practicing.
Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples.
Learn from the best of the best, a developer at Microsoft, France.Who This Book Is For
Babylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used.

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Babylon.js Essentials

Babylon.js Essentials

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Publishing Month: February 2016

Production reference: 1230216

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-78588-479-5

www.packtpub.com

Credits

Authors

Julien Moreau-Mathis

Copy Editors

Vibha Shukla

Reviewer

Sergio Martnez-Losa del Rincn

Project Coordinator

Bijal Patel

Commissioning Editor

Dipika Gaonkar

Proofreader

Safis Editing

Acquisition Editor

Larissa Pinto

Meeta Rajani

Indexer

Mariammal Chettiyar

Content Development Editor

Prashanth G Rao

Graphics

Disha Haria

Technical Editor

Bharat Patil

Production Coordinator

Conidon Miranda

About the Author

Julien Moreau-Mathis is a fan of 3D development. He started working with 3D development at the age of 17 and created a C++ framework named Community Play 3D. Now, he is a developer at Microsoft and he takes immense pleasure in being a part of the Babylon.js team.

About the Reviewer

Sergio Martnez-Losa del Rincn lives in Spain. He is a software engineer and entrepreneur.

He has always enjoyed writing technical documents as well as programming in several languages. He is always keen on learning new programming languages and facing new challenges. He has been creating applications and games for iPhone, Macintosh, Android, Google Glass, Unity3D, and Cocos2d-x. Sergio likes VR technologies and all kinds of challenges. He also likes web programming and designing good APIs for mobile applications.

So far, Sergio has developed all kinds of applications in Java, C++, Objective-C, PHP, and various other languages. He is now developing products in the IoT field using SaaS technologies. Sergio likes to explore cloud services in order to expand the application possibilities, he also likes machine learning technologies and natural language processing to study new ways of using big data.

You can see a part of his work here at http://goo.gl/k5tOSX.

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Preface

3D development has always been something mystic. Starting from the beginning, this book introduces the required basics of 3D development and the knowledge you require to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files that are ready to run; each example file provides the previously learned features of the framework. Finally, the developers will be ready to easily understand the new features that are added to the framework in the future and use the more advanced features only using the documentation.

What this book covers

, Babylon.js and the TypeScript Language , provides a quick introduction to the Babylon.js story and a course on a fundamental that is the TypeScript language.

, The Fundamentals of Babylon.js and Available Tools , starts with the Babylon.js framework and creates the first 3D scene, showing the simplicity of the framework along with the theory.

, The Fundamentals of Babylon.js and Available Tools , let's introduce the right way to create 3D scenes and work with 3D artists.

, Using Materials to Customize 3D Objects Appearance , explains the notion of materials in 3D engines. In other words, let's unleash the Babylon.js Standard Material.

, Create Collisions on Objects , focuses on the gameplay itself by managing the collisions in your scenes, including physics simulation.

, Manage Audio in Babylon.js , explains one of the added values of the Babylon.js framework. Let's add and manage sounds, including spatialized sounds, in your scenes.

, Defining Actions on Objects , introduces a smart way to trigger actions on the 3D objects themselves without to many lines of code as some tasks can be a pain for developers.

, Add Rendering Effects Using Built-in Post-processes , shows the preferred part of most of the 3D developers. This shows and explains how to easily beautify the 3D scenes using post-processes effects, combined with the simplicity provided by Babylon.js.

, Create and Play Animations , allows us to play with the animations system provided by Babylon.js. This chapter provides the final skill that you need in order to be ready to build your own professional 3D application!

What you need for this book

This book targets HTML5 developers, who want to build complete 3D video games or applications on browsers. The reader should have some familiarity with the JavaScript language and basic 3D representations (notion of vectors and dimensions). The Babylon.js framework is designed to be easy to use, therefore, no 3D development background is needed and beginners are welcome.

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