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Al Sweigart - Coding with Minecraft: Build Taller, Farm Faster, Mine Deeper, and Automate the Boring Stuff

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Coding with Minecraft: Build Taller, Farm Faster, Mine Deeper, and Automate the Boring Stuff: summary, description and annotation

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A hands-on introduction to coding that teaches you how to program bots to do cool things in the game you love--Minecraft! This book takes the robotic turtle method, and extends it to the 3D, interactive world of Minecraft. Youve mined for diamonds, crafted dozens of tools, and built all sorts of structures--but what if you could program robots to do all of that for you in a fraction of the time? In Coding with Minecraft(R), youll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, youll explore key computer science concepts like data types, functions, variables, and more. Learn how to: - Program robots that make smart decisions with flow control- Reuse code so that your robots can farm any crop you want, including wheat, sugar cane, and even cacti!- Program a factory that generates infinite building supplies- Design an algorithm for creating walls and buildings of any size- Code yourself a pickaxe-swinging robotic lumberjack!- Create a robot that digs mine shafts with stairs so you can explore safely Bonus activities in each chapter will help you take your coding skills to the next level. By the end of the book, youll understand how powerful coding can be and have plenty of robots at your beck and call.

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Contents in Detail
CODING WITH MINECRAFT BUILD TALLER FARM FASTER MINE DEEPER AND AUTOMATE - photo 1
CODING WITH MINECRAFT

BUILD TALLER, FARM FASTER, MINE DEEPER, AND AUTOMATE THE BORING STUFF

BY AL SWEIGART

San Francisco CODING WITH MINECRAFT Copyright 2018 by Al Sweigart All - photo 2

San Francisco

CODING WITH MINECRAFT.Copyright 2018 by Al Sweigart.

All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.

ISBN-10: 1-59327-853-5
ISBN-13: 978-1-59327-853-3

Publisher: William Pollock
Production Editor: Laurel Chun
Cover Illustration: Josh Ellingson
Developmental Editor: Jan Cash
Technical Reviewer: Daniel Ratcliffe
Copyeditor: Anne Marie Walker
Compositor: Meg Sneeringer
Proofreader: Shannon Waite

For information on distribution, translations, or bulk sales, please contact No Starch Press, Inc. directly:

No Starch Press, Inc.
245 8th Street, San Francisco, CA 94103
phone: 1.415.863.9900;
www.nostarch.com

Library of Congress Cataloging-in-Publication Data

Names: Sweigart, Al, author.
Title: Coding with Minecraft: build taller, farm faster, mine deeper,
and automate the boring stuff / Al Sweigart.
Description: San Francisco : No Starch Press, Inc., [2018] | Includes
index.
Identifiers: LCCN 2017046330 (print) | LCCN 2017058488 (ebook) | ISBN
9781593278540 (ebook) | ISBN 1593278543 (ebook) | ISBN 9781593278533
(pbk.) | ISBN 1593278535 (pbk.)
Subjects: LCSH: Minecraft (Game) | Lua (Computer program language) | Computer
programming.
Classification: LCC GV1469.35.M535 (ebook) | LCC GV1469.35.M535 S94 2018
(print) | DDC 794.8--dc23
LC record available at https://lccn.loc.gov/2017046330

No Starch Press and the No Starch Press logo are registered trademarks of No Starch Press, Inc. Other product and company names mentioned herein may be the trademarks of their respective owners. Rather than use a trademark symbol with every occurrence of a trademarked name, we are using the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

Minecraft is a registered trademark of Mojang Synergies AB, which does not authorize or endorse this book.

The information in this book is distributed on an As Is basis, without warranty. While every precaution has been taken in the preparation of this work, neither the author nor No Starch Press, Inc. shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in it.

To Daniel Ratcliffe, the ComputerCraft creator, and Seymour Papert, the turtle creator

ABOUT THE AUTHOR

Al Sweigart is a professional software developer who teaches programming to kids and adults. Sweigart has written several bestselling programming books for beginners, including Automate the Boring Stuff with Python, Invent Your Own Computer Games with Python, and Cracking Codes with Python(all from No Starch Press). His books are freely available under a Creative Commons license at https://inventwithpython.com/.

ABOUT THE TECHNICAL REVIEWER

Daniel Ratcliffe is a game developer from Cambridge, England. He created the ComputerCraft mod for Minecraft in 2011 and has been making games since 2002. You can read about his latest projects on Twitter, @DanTwoHundred. His other interests include Star Trek, cycling, and cats.

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