Vepakomma - Blender Compositing and Post Processing
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Copyright 2014 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: January 2014
Production Reference: 1140114
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78216-112-7
www.packtpub.com
Cover Image by Mythravarun Vepakomma (<>
)
Author
Mythravarun Vepakomma
Reviewers
Olivier Amrein
Alexey Dorokhov
Acquisition Editor
Neha Nagwekar
Lead Technical Editor
Mohammed Fahad
Technical Editors
Pramod Kumavat
Adrian Raposo
Gaurav Thingalaya
Copy Editors
Aditya Nair
Stuti Srivastava
Project Coordinator
Michelle Quadros
Proofreader
Ameesha Green
Indexers
Hemangini Bari
Mariammal Chettiyar
Tejal R. Soni
Production Coordinator
Komal Ramchandani
Cover Work
Komal Ramchandani
Mythravarun Vepakomma was born in Hyderabad, India, in 1983 and is currently working as a CG Supervisor at Xentrix Studios Pvt Ltd, India. Though he graduated in Electrical and Electronics Engineering in 2004, he has always had a great passion for comics and cartoons. During his studies, his passion got him attracted to web designing and 3D animation.
Mythravarun always believed in transforming his passion into a career. He decided to go for it and started learning 3D graphics and web designing on his own. He also started working as a part-time illustrator and graphic designer. After consistent efforts, he finally moved into the field of 3D animation in 2005 to chase his dream of making it his career.
He has a decade of experience in several TV series, theme park ride films, and features. He now deals with creating and setting up CG lighting and compositing pipelines, providing a creative direction for CG Projects, research and development on several render engines to create a stable future for the studio, and many more things.
Midway through his career, Mythravarun encountered Blender and was fascinated by its features and the fact that it was an open source software. This made him dig deeper into Blender to get a better understanding. Now he prefers to use Blender for many of his illustrations.
As a hobby and secondary interest, he composes music and writes blogs on social awareness. His online presence can be found at the following links:
Personal website: www.mythravarun.com
Blog: www.senseandessence.com
Music and entertainment: www.charliesmile.com
www.youtube.com/thevroad
www.youtube.com/joyasysnthesis
http://joyasynthesis.blogspot.in
I thank my wife, Harini Vepakomma, in facilitating and supporting me in writing this wonderful book. I appreciate my loving son, Sri Vishnu Sushane Vepakomma, who allowed me to concentrate on writing the book instead of spending time with him. I also thank the Packt Publishing team for providing me with this opportunity and their support. I am grateful to everyone in my career who helped me gain knowledge and build my personality.
Olivier Amrein is a generalist in 3D art and is based in Switzerland. He worked and has given presentations in the following countries: Switzerland, China, Netherlands, Venezuela, Brazil, and Russia.
I would like to acknowledge and thank my wife and my two lovely kids, Milla and Louis.
Alexey Dorokhov is a software developer. His professional interests include distributed systems, network protocols, and machine learning. Alexey enjoys experimenting with real-time 3D graphics. He prepares most of his 3D assets in Blender, which involves some low poly modeling and lots of scripting.
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With lots of love and respect, I dedicate this book to my dad, Madhusudana Rao Vepakomma and to my mom, Vasantha Lakshmi Vepakomma.
Blender Compositing and Post Processing is a one-stop solution to attain state-of-the-art compositing skills to create mind-blowing visuals and productive composites using Blender Compositor.
, Blender Compositing Overview , provides a basic understanding of the role of compositing in a CG workflow and Blender's importance as a compositor. It also provides an understanding of what can go in and out of Blender Compositor in terms of formats, color space, passes, layers, and bit depths.
, Working with Blender Compositor , explains the Blender Compositor's node-based architecture, different types of nodes, and working in linear workspace using color management. Many useful compositor shortcut keys are detailed in this chapter.
, Working with Input and Output Nodes , covers different ways to get data in and out of Blender Compositor. These nodes essentially form the head and tail of the compositing flow.
, Image Manipulation Techniques , explains the different image manipulation nodes and their utilization procedures available in Blender Compositor. These nodes play a major role in grading a footage to attain a desired look.
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