Victor G Brusca - Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio
Here you can read online Victor G Brusca - Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2022, publisher: Apress, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
Romance novel
Science fiction
Adventure
Detective
Science
History
Home and family
Prose
Art
Politics
Computer
Non-fiction
Religion
Business
Children
Humor
Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.
- Book:Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio
- Author:
- Publisher:Apress
- Genre:
- Year:2022
- Rating:4 / 5
- Favourites:Add to favourites
- Your mark:
Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio: summary, description and annotation
We offer to read an annotation, description, summary or preface (depends on what the author of the book "Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.
Jump start your Unity game development journey with a detailed review of a complete, professionally built game using Unity, C#, and Visual Studio. Gain invaluable experience with code structure, project structure, centralization of game state data, controlled initialization of script components, AI opponents, multiple input sources, player preferences, a full HUD and menu system, music and sound effects, level/track building, and more.
Author Victor Brusca walks you through the games code, scripts, and overall structure, all the while showing you how the code works within the Unity engine to define a complete, refined game. Starting with game specifications, the book covers base classes, basic interaction classes, advanced interaction classes, helper classes, input classes, and abstraction of raw input. Next, youll dive into the menu system and see how a full, complete menu and HUD are coded and set up in the project through a detailed review of the code and working examples. Subsequently, youll gain insight on player and game state management, and the author will demystify the component-based structure of Unity games by demonstrating how to maintain order and centralization. Lastly, you will review pertinent build and project settings while learning techniques to profile and check the performance of your games, and tie it all together by building a new racetrack for the included game project.
On completing this book, youll have gained experience through the detailed review of a hover car racing game using C#, Unity Coding, Visual Studio, Unity C# Project Management, Unity Environment, Unity Project Management and more.What You Will Learn
- Understand Unity project design and implementation with regard to code base and scene hierarchy/game objects
- Learn to implement game mechanics connected to Unity scene game objects with working demonstrations
- Review professional topics, such as AI opponents, data persistence, menu systems, etc., and implement in the included project
- Create a complete game from ground up using prefab models and the code reviewed throughout the text
Victor G Brusca: author's other books
Who wrote Advanced Unity Game Development: Build Professional Games with Unity, C#, and Visual Studio? Find out the surname, the name of the author of the book and a list of all author's works by series.