Mullen Tony Andaur Claudio - Blender studio projects: digital movie-making
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- Book:Blender studio projects: digital movie-making
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- Year:2010
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Acquisitions Editor: Mariann Barsolo
Development Editor: David Clark
Technical Editor: Carlos Ivan Hoffmann
Production Editor: Elizabeth Ginns Britten
Copy Editor: Sharon Wilkey
Editorial Manager: Pete Gaughan
Production Manager: Tim Tate
Vice President and Executive Group Publisher: Richard Swadley
Vice President and Publisher: Neil Edde
Media Associate Project Manager: Jenny Swisher
Media Associate Producer: Shawn Patrick
Media Quality Assurance: Doug Kuhn
Book Designers: Frank Baumhackl, Lori Barra
Compositor: Kate Kaminski, Happenstance Type-O-Rama
Proofreader: Nancy Bell
Indexer: Ted Laux
Project Coordinator, Cover: Lynsey Stanford
Cover Designer: Ryan Sneed
Copyright 2010 by Wiley Publishing, Inc., Indianapolis, Indiana
Published simultaneously in Canada
ISBN: 978-0-470-54313-9
ISBN: 978-0-470-87583-4 (ebk)
ISBN: 978-0-470-87584-1 (ebk)
ISBN: 978-0-470-87586-5 (ebk)
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Dear Reader,
Thank you for choosing Blender Studio Projects: Digital Movie-Making. This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching.
Sybex was founded in 1976. More than 30 years later, were still committed to producing consistently exceptional books. With each of our titles, were working hard to set a new standard for the industry. From the paper we print on, to the authors we work with, our goal is to bring you the best books available.
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To all the tenacious dreamers
Acknowledgments
More than any of the other books Ive worked on, creating the content for this book was a highly collaborative affair. Id like to thank my coauthor, Claudio Malefico Andaur; the books technical editor, Ivan Hoffmann; and the rest of the team at Licuadora Studio: Manuel Perez, Diego Borghetti, and Juan Redondo. Its no exaggeration to say that this book couldnt have happened without them. I truly appreciate their involvement in making this book an enjoyable and educational experience for me. Im very grateful to the editing and production teams at Sybex for bringing all of this to the printed page. Thank you to Mariann Barsolo, Pete Gaughan, David Clark, Liz Britten, and all involved in editing and producing this book. No Blender-related thank-you list is complete without a nod to Ton Roosendaal and the extraordinary team of developers, both paid and volunteer, who make the software what it is. Thank you very much for your wonderful work, all of you. Finally, Id like to thank my wife, Yuka, and my daughter, Hana, for their love and patience.
Tony
Id like to thank Tony and Mariann for inviting us to be part of this book, for their interest in our little short movie, and for the trust they put in the project from the very beginning. My gratefulness and respect to my comrades at Licuadora Studio, Manuel, Diego, Ivan, and Juan, who were always there trying to get things done in time (for so many years now), and of course to Ton and the Blender developers, for giving me the tools I needed to change my life. Finally, Id like to thank my wife, Laura, and my little girl, Roco, for being so patient with me having long hours playing with the computer. :)
Claudio
About the Authors
Tony Mullen, PhD, teaches computer graphics and programming at Tsuda College and Musashino Art University in Tokyo. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning live-action/stop-motion film Gustav Braustache and the Auto-Debilitator . He is the author of Mastering Blender , Introducing Character Animation with Blender , and B ounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D , all from Sybex.
Claudio Malefico Andaur was born in Buenos Aires, Argentina in 1970. After graduating as a chemical engineer from National Technological University in Buenos Aires, he worked in nuclear fuel research for several years. He always had an interest in art, so he became a self-taught 3D artist and eventually left engineering to dedicate 100 percent of his time to CG. Blender was his first 3D animation suite back in 1999 and still is the only 3D tool he uses regularly.
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