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Mullen - Introducing character animation with blender 2.5

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Mullen Introducing character animation with blender 2.5
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    Introducing character animation with blender 2.5
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Introducing character animation with blender 2.5: summary, description and annotation

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Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a.blend file on the DVD, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender communitys most talented artists, which help to illustrate the impressive potential of the software-- Read more...
Abstract: Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way. These are reinforced by clear descriptions of how each specific aspect of Blender works and fits together with the rest of the package. By following all the tutorials, the reader will gain all the skills necessary to build and animate a well-modeled, fully-rigged character of their own. The character built over the course of the tutorials is included as a.blend file on the DVD, for the reader to experiment with and learn from. Introducing Character Animation with Blender, 2nd Edition is inspiring as well as educational. A color insert includes sample characters and frames from animations by many of the Blender communitys most talented artists, which help to illustrate the impressive potential of the software

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Acquisitions Editor Mariann Barsolo Development Editor Stephanie Barton - photo 1
Acquisitions Editor Mariann Barsolo Development Editor Stephanie Barton - photo 2

Acquisitions Editor: Mariann Barsolo

Development Editor: Stephanie Barton

Technical Editor: Terry Wallwork

Production Editor: Eric Charbonneau

Copy Editor: Kim Wimpsett

Editorial Manager: Pete Gaughan

Production Manager: Tim Tate

Vice President and Executive Group Publisher: Richard Swadley

Vice President and Publisher: Neil Edde

Book Designer: Caryl Gorska

Compositor: Chris Gillespie, Happenstance Type-O-Rama

Proofreader: Nancy Bell

Indexer: Ted Laux

Project Coordinator, Cover: Katherine Crocker

Cover Designer: Ryan Sneed

Cover Images: Alligator image copyright Julia Korbut

Sintel image copyright Blender Foundation | www.sintel.org

Big Buck Bunny image copyright Blender Foundation | www.bigbuckbunny.org

Copyright 2011 by Wiley Publishing, Inc., Indianapolis, Indiana

Published simultaneously in Canada

ISBN: 978-0-470-42737-8 (pbk)

ISBN: 978-1-118-09065-7 (ebk)

ISBN: 978-1-118-09063-3 (ebk)

ISBN: 978-1-118-09064-0 (ebk)

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional assistance is required, the services of a competent professional person should be sought. Neither the publisher nor the author shall be liable for damages arising herefrom. The fact that an organization or Web site is referred to in this work as a citation and/or a potential source of further information does not mean that the author or the publisher endorses the information the organization or Web site may provide or recommendations it may make. Further, readers should be aware that Internet Web sites listed in this work may have changed or disappeared between when this work was written and when it is read.

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Library of Congress Cataloging-in-Publication Data is available from the publisher.

TRADEMARKS: Wiley, the Wiley logo, and the Sybex logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. All other trademarks are the property of their respective owners. Wiley Publishing, Inc., is not associated with any product or vendor mentioned in this book.

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Dear Reader,

Thank you for choosing Introducing Character Animation with Blender, Second Edition. This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching.

Sybex was founded in 1976. More than 30 years later, were still committed to producing consistently exceptional books. With each of our titles, were working hard to set a new standard for the industry. From the paper we print on, to the authors we work with, our goal is to bring you the best books available.

I hope you see all that reflected in these pages. Id be very interested to hear your comments and get your feedback on how were doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at . Customer feedback is critical to our efforts at Sybex.

Best regards,

Neil Edde Vice President and Publisher Sybex an Imprint of Wiley To Beni - photo 3

Neil Edde

Vice President and Publisher

Sybex, an Imprint of Wiley

To Beni Nitha Mullen

Acknowledgments

As always, I am grateful to the dedicated Blender developers around the world who devote their time and effort to improving Blender. I would like to thank my editor Mariann Barsolo, editorial manager Pete Gaughan, development editor Stephanie Barton, technical editor Terry Wallwork, production editor Eric Charbonneau, and the rest of the team at Sybex who made this book happen. I would also like to thank the Blender user community for its support and particularly those readers of the first edition of this book who offered their comments on how it could be improved. Lastly, I am grateful to my wife, Yuka, and my daughters, Hana and Beni, for their love and support.

About the Author

Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College and Musashino Art University, where his courses have included modeling and animation with Blender and programming with Python. Mullen has been a cartoonist and an illustrator; his screen credits include writer, co-director, and lead animator on several short films, including the award-winning live-action/stop-motion film Gustav Braustache and the Auto-Debilitator . He is the author of five Blender-related books from Sybex including Blender Studio Projects: Digital Movie-Making (with Claudio Andaur) and Bounce, Tumble and Splash! Simulating the Physical World with Blender 3D .

Foreword

Truth be told, the first time I downloaded Blender I didnt know what I was getting into. I thought this animation stuff would be easy! I was about 14 years old when I first tried Blender, and if I remember correctly, it was probably about a year after the software was released as open source. That first day I spent about eight hours trying to model a cube, vertex by vertex. When I ended up with something that more closely resembled a scrambled egg, I wiped Blender from my hard drive out of frustration. I was not ready for Blender, and Blender was not ready for me. It was clunky and intimidating and hard on the eyes.

But when I came back to it only a couple months later, with a bit more patience and determination, I fell in love.

I feel in a way that I have grown up with Blender. As I have matured as an artist, I have witnessed Blender mature. Over the years I have been astonished at the rate of its development and the increasing breadth of its feature set. Blender has always been a capable 3D tool, but I think its only recently that it truly stands its ground next to its commercial counterparts. It has been my privilege to watch the software and the Blender community grow.

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