• Complain

Yanc - Mastering OpenFrameworks: Creative Coding Demystified

Here you can read online Yanc - Mastering OpenFrameworks: Creative Coding Demystified full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Birmingham, year: Set. 2013, publisher: Packt Publishing, Limited, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Yanc Mastering OpenFrameworks: Creative Coding Demystified
  • Book:
    Mastering OpenFrameworks: Creative Coding Demystified
  • Author:
  • Publisher:
    Packt Publishing, Limited
  • Genre:
  • Year:
    Set. 2013
  • City:
    Birmingham
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

Mastering OpenFrameworks: Creative Coding Demystified: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Mastering OpenFrameworks: Creative Coding Demystified" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Annotation

openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. Its a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed.Mastering openFrameworks: Creative Coding Demystified will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects.Mastering openFrameworks: Creative Coding Demystified provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors. Read more...
Abstract: Annotation

openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. Its a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed.Mastering openFrameworks: Creative Coding Demystified will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects.Mastering openFrameworks: Creative Coding Demystified provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors

Yanc: author's other books


Who wrote Mastering OpenFrameworks: Creative Coding Demystified? Find out the surname, the name of the author of the book and a list of all author's works by series.

Mastering OpenFrameworks: Creative Coding Demystified — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Mastering OpenFrameworks: Creative Coding Demystified" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Mastering openFrameworks: Creative Coding Demystified

Mastering openFrameworks: Creative Coding Demystified

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2013

Production Reference: 1160913

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84951-804-8

www.packtpub.com

Cover Image by Asher Wishkerman (<>)

Credits

Author

Denis Perevalov

Reviewers

Mathias Paumgarten

Tim Pulver

Acquisition Editor

Nikhil Karkal

Lead Technical Editor

Sweny M. Sukumaran

Technical Editors

Sharvari Baet

Aparna Kumari

Hardik B. Soni

Copy Editors

Aditya Nair

Brandt D'Mello

Gladson Monteiro

Adithi Shetty

Project Coordinators

Shiksha Chaturvedi

Hardik Patel

Proofreader

Mario Cecere

Indexer

Priya Subramani

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

Foreword

Confuius said, "Choose a job you love, and you will never have to work a day in your life". Probably this piece of wisdom is meant right for you. Maybe you have already found your vocation. Maybe you are just looking for it. Anyway there's something that made you take this book. If so, let me tell you a little story.

My name is Igor Tatarnikov, also known as Sodazot. I'm an artist, although not by my education, but rather by my way of life. I keep on looking for a new and interesting occupation to take up. I've had different hobbies. I've tried a lot of jobs.

Three years ago I didn't even think about the interactive video, although my major occupation at that time was making video clips. I used to employ the stop-motion technique combined with computer animation. I also did some filming. By the by I grew more and more interested in the live VJ performances and generative video. I began experimenting with different techniques and posted my clips on the Internet.

At the same time there appeared the first available depth camera - Microsoft Kinect on offer. After it, things went crazy. Hundreds of video clips with reviews and tests of this camera's possibilities appeared every day on the Net. I took an interest in it all and kept track of the news. Watching the possibilities displayed I got a lot of new creative ideas. And finally my friends presented me the gadget. Of course I was happy, but at first I lost my head and didn't know what to do with it.

Also, it was not long since one person had written me an e-mail asking for permission to use my experimental video clip in his lecture for the students. I gladly agreed and since then we've been communicating by e-mail. It happened that this man lived in Ekaterinburg and we were thousands of kilometers apart.

As we communicated, we found a lot of common interests and decided to do something together. My head was boiling with ideas. I drew lots of sketches, shared them all with my friend, and he knew how to put them to life using the openFrameworks toolkit. We took counsel and the discussions brought us even more new ideas.

So we created our first commercial project for a special event at one of the Moscow cinemas. It was a funny video installation, where the picture responded to the visitor's movements. Coming up to the screen, a visitor saw himself as a funny character. The visitors of the event liked it very much and our big customers were happythey played before the screen of the installation like children. We enjoyed the result of the work and it inspired us to create something new.

We've been working together for two years since and we've made several interesting and successful projects, using openFrameworks as our main tool. This is how our visual laboratory Kuflex was created. Our projects now grow more complicated and interesting, and our team became more and more numerous. We also work with musicians, artists, dancers, architects, and we have recently created a project with a real symphony orchestra.

If you still haven't guessed, I'll tell you that the friend with whom everything started is the author of this book Denis Perevalov.

The content of the book is based on our experience of creating interactive installations and performances. It teaches you the openFrameworks' multimedia capabilities and the principles of their usage for building interactive projects, which work with video, 3D graphics, sound, and cameras. The core of the book consists of the real working examples of projects for openFrameworks. Some of them are based on our works, the others were designed exclusively for this book. Besides, across the text you will find hints that will help you avoid many pitfalls in the practical use of openFrameworks.

Study openFrameworks, invent, and create your own projects and soon you'll realize that you can implement practically everything you can imagine using it.

Igor (Sodazot) Tatarnikov ,

Artist

About the Author

Denis Perevalov is a computer vision research scientist. He works at the Institute of Mathematics and Mechanics of the Ural Branch of the Russian Academy of Sciences (Ekaterinburg, Russia). He is the co-author of two Russian patents on robotics computer vision systems and an US patent on voxel graphics. Since 2010 he has taught openFrameworks in the Ural Federal University. From 2011 he has been developing software for art and commercial interactive installations at kuflex.com using openFrameworks. He is the co-founder of interactive technologies laboratory expo32.ru (opened in 2012).

Acknowledgement

I would like to thank my familywife Svetlana and son Timofey for their patience and suggestions. And many thanks to my parents and grandparents for great pirozhki, which was a necessary part of the book-writing process.

My creative coding experience and the desire to write the book appeared, thankfully, to artist Igor Sodazot, who invented and designed most of the interactive installations, which I program for him using openFrameworks. He is the coauthor of most of the book's examples and its video/audio contents.

Thanks to my scientific supervisor Victor Borisovich Kostousov for expending so many efforts to shape my scientific style of thinking and writing.

I would like to thank my colleagues working at interactive media art, experimental music, and dance fieldsProf. Yoichi Nagashima, Tatyana Komarova, Ekaterina Zharinova, and my first curator Ksenia Fedorova, for their teaching and influence.

And big thanks to my friends and scientific colleagues for supporting me and helping me with ideas: Nikolay Mikhalev, Sergey Samuraev, Kirill Kostousov, Fedor Kornilov, Elizaveta Sayfutdinova, and Prof. Pavel Konstantinovich Kuznetzov.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Mastering OpenFrameworks: Creative Coding Demystified»

Look at similar books to Mastering OpenFrameworks: Creative Coding Demystified. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Mastering OpenFrameworks: Creative Coding Demystified»

Discussion, reviews of the book Mastering OpenFrameworks: Creative Coding Demystified and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.